NEW Points Changes For Matched Play Warhammer 40k!



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0:00 Sponsors
0:48 Intro
3:10 Adepta Sororitas
4:27 Adeptus Custodes
5:54 Adeptus Mechanicus
6:59 Astra Militarum
12:14 Black Templars
12:55 Blood Angels
14:06 Chaos Demons
14:58 Chaos Knights
16:37 Chaos Space Marines
17:55 Dark Angels
19:50 Drukhari
23:06 Genestealer Cults
25:11 Grey Knights
28:22 Imperial Agents
29:23 Imperial Knights
30:23 Leagues of Votann
30:42 Necrons
34:00 Orks
35:19 Space Marines
44:42 Space Wolves
44:59 T’au
45:22 Tyranids
48:17 Overall Thoughts

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41 thoughts on “NEW Points Changes For Matched Play Warhammer 40k!”

  1. I just love how it seems like the mentality of the designers look at Drukhari Scourges and go, this needs a nerf since everyone takes them, when the total number of available anti-monster units that would otherwise last past turn 2 is zero if it was not for them. Everything else get blasted out of the sky in 1 turn if it shows it face and even with scourges you only have so many turns until overwatch gets you. Even worse, the Voidraven Bomber was the only realistic alternative to it…

    Reply
  2. 0:00 Sponsors
    0:48 Intro
    3:10 Adepta Sororitas
    4:27 Adeptus Custodes
    5:54 Adeptus Mechanicus
    6:59 Astra Militarum
    12:14 Black Templars
    12:55 Blood Angels
    14:06 Chaos Demons
    14:58 Chaos Knights
    16:37 Chaos Space Marines
    17:55 Dark Angels
    19:50 Drukhari
    23:06 Genestealer Cults
    25:11 Grey Knights
    28:22 Imperial Agents
    29:23 Imperial Knights
    30:23 Leagues of Votann
    30:42 Necrons
    34:00 Orks
    35:19 Space Marines
    44:42 Space Wolves
    44:59 T'au
    45:22 Tyranids
    48:17 Overall Thoughts

    Reply
  3. I wonder whether they should just decrease the points of every unit that does not see any play competitively till it does. I find it weird that necrons get a balance pass but a load of other factions dont.

    Reply
  4. This is how you know that the nerves were a fail for guard: his worlds list took less of a hit Then someone running a mediocre list with a super heavy. I'm really crossing my fingers They fix them in the codex so that every unit in the army can receive orders.

    Reply
  5. The attention to detail the Necron changes got combined with their just consistently above average meta performance all edition shows the balance team's hardcore bias for Necrons. I'm also sensing a seething rage for Drukhari.

    RIP the Lion, you were never in any lists, but it still feels like I lost you anyway.

    Reply
  6. Here we go again and give a whole lot of nothing to imperial agents 🎉 No matter how hard sisters got beaten up – no worry, you still won't be last in ratings. Your army rule got nerfed hard, but hey, at least you have one.

    Reply
  7. I know the buffs were massive, but I think Marines got done really dirty by the points. I'm not talking about the things that went up necessarily, I'm talking about the things that went up last update because of Fire Discipline and now that fire discipline got nerfed, stayed expensive for some reason?

    You basically never see Aggressors in competitive. Why are they still 240 for 6? Why didn't Eradicators go back down, now that their combo was removed? Why are Eliminators still at 85 for a movement trick they haven't been able to do since June?

    Reply

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