NEW PALWORLD GAMEPLAY! | Indie World Expo



Time to check out some brand new Palworld Gameplay courtesy of the indie world expo. We get a couple of noteworthy scenes in this new short trailer and I discuss my thoughts

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End Screen Music: Coromon Ice Mountain Theme
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28 thoughts on “NEW PALWORLD GAMEPLAY! | Indie World Expo”

  1. As far as monster taming games go, this one is THE game I can't wait for 😀 it's great to see more, and it all looks fantastic! If the gameplay feel is going to be in any way like an Ark, but with mons instead of dinos, I'm 150% in!

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  2. I think some of the monsters look out of place in the game world. Like the monster at 1:41 it looks too cartoonish compared to the realistic lighting and background. It reminds me of when people mod GTA and put cartoon characters in that world.

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  3. This game has come such a long way. Watch the first trailer then look back at this. It looks night and day. This game has made a lot of improvements:
    – UI is a lot cleaner and has smooth animations. Looks amazing.
    – Capture Mechanics look to be improved. Crouching is done and Pals have question marks noting they notice you.
    – Enemies have health bars and levels which is what I asked for. I didn't want to mow down enemies, and Boss fights look structued.
    – Telegraphs are amazing and super awesome, it really helps blend in the Action elements well with a better sense of difficulty and clarity to combat.
    – The ability to use Pals while still attacking, sort of like MHST2.
    – Unique interactions using the "X" button show off a lot of combined attacks or abilities.
    – Environments are much more varied.
    – Pals building is a simpler function it seems.
    – That sweet Dodge is going to be critical for helping the Combat flow nicely.
    – EXP can be gained from various tasks streamlining progression and adding more value to other objectives.

    I'd say overall a massively impressive jump from what we thought would be pretty pale to be honest.
    I'm hoping they really get Civilizations right and NPC interactions for Missions and Character Creation right.
    Their biggest challenge is going to be scaling difficulty for mutltiplayer interactions. Maybe they won't, who knows.

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  4. Since discovering new monster taming games outside Pokémon and the original monster rancher. This is easily my most anticipated game. It looks hilarious and awesome. Just throw a bunch of awesome stuff together and just let it be fun. Love it. I really like how the guns look and feel, enjoying the monster designs and real time battles. Show me an awesome crafting system and I will probably break my no pre-order rule.

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  5. I'm uncertain if I will play palworld or not. If I can replace the gun sound effects with something else or specialize in a non gun projectile than maybe. Gun sound effects usually give me a headache and playing on mute isn't as fun. I'm also not fond of FPS precision requirements, but if there's a way to make that a bit easier with targeting and such that may work for me. I understand the git gud attitude, but I don't have the time or energy for that any more. I do love a lot of the creature designs so far so it is tempting.

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  6. The premise looks promising, but did they have to go with these realistic firearms? It just seems completely out of place with the overall colors and tone of the rest of the environment and creatures on screen.

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  7. It's look neat. Some people are complaining for nothing. Guns is a option. Also being evil/being cruel is a option too. Anyway I don't care guns are realistic or not. Some of y'all want Pokèmon Gun anyway 😅.

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  8. The way the gameplay looks on the action side gives me Astral Chain vibes since you can fight alongside partner monsters, ride said partner monsters, shoot enemy monsters alongside partner monsters, etc… but with a pokemon-like twist! I'm hella sold.

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  9. I really hope this game is gonna be good because honestly I was ready to buy it after the first trailer because I always wanted a game like this; an open world game with Capturable creatures that allows you to use them for more then just two things. Rune Factory got close to this but Palworld fits the disturbingly specific niche I've made in my head.

    Unrelated note I feel like the Anubis was designed specifically to Markipliers taste and I don't know how to feel about that…

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