(NEW) Necrons Vs (NEW) Adeptus Mechanicus: Warhammer 40k 10th Edition Live 2000pts Battle Report



(NEW) Necrons Vs (NEW) Adeptus Mechanicus: Warhammer 40k 10th Edition Live 2000pts Battle Report. Please note, Mike …

source

6 thoughts on “(NEW) Necrons Vs (NEW) Adeptus Mechanicus: Warhammer 40k 10th Edition Live 2000pts Battle Report”

  1. Is there a point to these games when admech just gets crushed in literally every single video? There's been FIFTEEN admech vs Necron games on YouTube and admech has lost literally every single one.

    It's like watching baby seals getting clubbed at this point.

    Reply
  2. I don't think that the Necrons get to pull their models off the board after they know their secondaries. That gets them a huge advantage.

    They're meant to be pulled at the end of the opponents turn, do command phase (pull secondaries) and the they can come back in the movement phase.

    Also, where does it say you can't teleport out if enemies are within 3"?
    It mentions engagement range (1") but no where does it mention 3"

    Reply
  3. OK, i have been doing some research. It seems the Kastelan Robots could not make the charge into the Hexmark Destroyer. The Criteria to get into hand to hand is to get to base to base, or engagement range. Since the Hexmark is on the second floor of that ruin, they would have needed to climb the wall to get him, but there is no room for the bases to get base to base. In the rules it says if you can't climb the charge can not be made. Unless its some tourny rule i have not seen or some addendum i have not seen, if you have modes on a ledge that is 5 inches up and line the edge of the ruin floor is full of enemy models, making it impossible to base or climb, the Charge fails. Leaving you vulnerable to plunging fire, or just plain shooting. If i am missing something please enlighten me. I have scoured the rules and cant find a rule that lets you attack a models above you more then 2 inches.

    Reply

Leave a Comment