New Custodes Rules – How Strong is the Solar Spearhead?



Let’s take a look at the power of the Solar Spearhead, does it improve the lot of the Dreadnoughts of the Golden Legion?
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0:00 Intro
0:26 Grotmas + Custodes
2:02 Solar Spearhead Theming
3:52 Custodes Armour
5:31 Detachment Rules
9:24 Titans Terrain – Video Sponsor
10:20 Stratagems
15:52 Enhancements
19:18 Initial Impressions
21:33 Army List Idea
22:39 Titans Terrain – Video Sponsor
24:15 Outro

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44 thoughts on “New Custodes Rules – How Strong is the Solar Spearhead?”

  1. I play custodes and I have a Telemon dread which is my favorite model. I intend to get more dreadnoughts and this a pleasant surprise. I am also waiting when they finally bring more of the range to plastic.

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  2. Probably better things to do, but I want contemptor dreads with the ability to stand back up and take advantage of weakening vehicles getting buffs. They will revive, and revive angry

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  3. so they're really buffing the forgeworld models that are hard to get, we're about a year from a new edition. Why does it feel like this is just to clear out the forgeworld models just before they gets legends?

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  4. I don't think you're running this list if you are trying to balance Dreadnoughts and the usual good Custodes datasheets. If you run Solar Spearhead, it's probably with like three little units of Prosecutors to hold your backfield, two-three Caladius Grav Tanks and then Dreadnoughts straight on until morning.

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  5. If we’re being honest it’s a fairly fun looking detachment and this does make a few terrible units good, but let’s all get one thing straight this doesn’t fix internal balancing issues in the codex and this is buffing things like dreadnoughts (which are still bad, the detachment just makes them playable) but at the detriment of say Criting on 5s or gaining FNP vs Mortals.

    This is not like Crusher Stampede with say a Tyrannofex where it’s good outside Crusher and gets much better in it. Custodes dreadnoughts are terrible outside this detachment and are much better in this detachment making them average.

    Custodes are foregoing other important detachment rules, Strats, and buffs to bandaid a bad set of units.

    I’m not here to tell you not to have fun with this detachment (in fact I hope you can enjoy it), but our dreads are still AP-2 with fairly terrible guns across them all. They are all still pretty easy to kill with the exception being the Telemon with the 5+++FNP enhancement. While phasing through walls and advancing and charging are huge helps along with their speed boost that’s only fixing parts of the problem for those datasheets.m

    This is not a super competitive detachment, this isn’t fixing the faction, I hope we can additionally get a good and healthy dataslate reworking on some units to widen our build choices.

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  6. Imagine proxying the dreads with regular custodes on big rocks with the same base sizes. Run them as "lore accurate Custodes" where you have like 10 tanky dudes lol.
    Props to the person on reddit who suggested this.

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  7. I honestly don’t care about the rules of the detachment that much. I’m just excited because this is soft confirmation that the Christmas reveal is 30K Custodes (aka, making half the Custodes range in plastic)

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  8. initially I was thinking about what dreadnoughts to buy and how but I was sad that my current Custode army doesn't have any dreadnoughts which means Id practically be playing/buying a new army. I'd probably rather just buy and build an Imperial Knights army. This detachment doesn't really make me want to play it 100% and buy all the expensive FW models. I jumped on the hype train on release but now I think I just want to stick with my wardens, guards, allarus etc.and my two grav tanks.

    Ill be using your channel dice for the first time today. I hope they roll as good as your videos

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  9. This core detachment rule is proof they can allow Characters in Auric Champions to benefit from their "If leading a unit" bonus while alone, because this rule is a literal essay to explain vehicles enhancements.

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  10. I have a friend with a 9 dreadnought army for custodies (that hapens to stand on my shelf) and I have a tournament coming up on saturday that allowes these detachments… I'm tempted to run this.

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  11. I got the popup terrain. Very good for casual hone games. One thing i will advocate is getting some “half tiles”. The offset makes for a much less ‘firelane’ setup. After that its great.

    Toughness wise. It held my defiler up, and a land raider we decided to park at 45degrees

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  12. People talking about necrons datachment totally OP, while custodes now reroll everything cause hitting on 2+ reroll 1…

    But they share one thing: GW making stuff that never has been bought very Strong (necrons scythe, Forge world custodes) so people buy this…

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  13. To me, the biggest problem with the detachment is the lack of OC. Even if you get +2 for your dreadnoughts, it's still just easy for a lot of armies to tarpit and or out OC the dreadnoughts.

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  14. What I really want to know is whether Unstoppable allows you to go through enemy models as well. It doesn't say friendly models only, and it would be absolutely huge if your dreads couldn't be screened out

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