*NEW CODEX!* Imperial Agents vs Chaos Daemons | Warhammer 40k Battle Report



Welcome back to Tabletop Tactics and this Codex debut for the Agents of the Imperium.  The Imperials Fleet is unleashed today as the Oreo Xenos, Ordo Malleus and Ordo Hereticus join forces under the command of their Inquisitor Lord to stem the tide of a Daemonic incursion.

All four Chaos Gods have arrived as their emissaries unfold from the warp, foul beasts, impossible beings, sadistic creatures and bloodthirsty monsters charge forth only to be met by the light of the Imperium.

Will the combined might of the Imperial Agents be enough to hold back the incursion, or will they be entirely engulfed by the Warp…

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37 thoughts on “*NEW CODEX!* Imperial Agents vs Chaos Daemons | Warhammer 40k Battle Report”

  1. Not every army has to be competitive as you said at the end, and just to make sure your just playing this army for fun, gw took our monkey and showlved the rest of the death watch into legends.

    Man i hope tournament organizers just allow a special acception for agents to use there legends there not broken

    Reply
  2. I never really got on board the Primaris train, so really all im loosing is Kill team Cassius. Which was always sort of weird to run. I didn't really care for the mixed unit thing DW did with bikes and jump back and terminators all in the same squad, Id always just end up kill teaming them off in halves to make coherent squads of similar units. I do very much miss giving them the assignments from 9th; Aquila, Mallus, Dominatus, ect ect. It really incentivized loading out each squad appropriately and building each squad for their specific role. When you did it right, DW felt like a well oiled machine.

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  3. Normally really excited for new dex. But this one feels like ‘wtf do we do with all these minis that we created that don’t really make sense as a full scale war army?!’ ‘Let’s bosh them together and hope no one gets mad!’

    Reply
  4. This codex makes me sad. I had expected there to be some deathwatch casualties, specifically the unique bikes and terminators as the bikes are ancient models and the terminators weapon set up is so different than any one box. But losing the mixed kill teams really sucks. And worse the rules for including the kill teams into other marines don’t even really work, them not getting the astartes keyword makes them slot in really badly. Even playing themed space marines doesn’t really work.

    As a minimum I hope they correct that.

    Reply
  5. Great battle rep as always !
    I do love (and play as much as possible) the inquisiton for many years now. I was so happy when they announced this book, then I saw what a huge missed opportunity it is really.
    I mean, retinue is kind of flavourless (no more daemon host, no ability on mystic, no jokaero), no anti tank in the codex, and worst of all : no possibilties to take more than 2 or 3 units from other codexes.
    Would be quite easy to fix tho, just a larger variety of units from other armies and it'll be fine.
    It will never be competitive, yet it will still be fun, and thematic !
    I guess allying Knights will be the only way to make this work decently enough to face different armies for now … Until GW decides to make a move !

    Reply

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