NEW Cassette Beasts Combat Info Revealed!



Today, we’re checking out the new info regarding the Cassette Beasts Combat System via the steam devlog that was posted last week.

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13 thoughts on “NEW Cassette Beasts Combat Info Revealed!”

  1. Really like the AP system reminds me of when my friends wouldnt rewind cassettes back in grade school so you would get your cassette back ready to listen to it but then would spend a few minutes rewinding the tape. Idk if it is supposed to be a call back like that but its really cool just brought me some nostalgia.

    Reply
  2. I wonder if you're restricted in any way on what stickers you use. Depending on what trigger conditions exist you might be able to setup an entire chain of effects or trigger a bunch of things at once.

    Seems very interesting.

    Reply
  3. Well thank you, the Horrorvale devs would have called those guys manchilds. I could have explained better but the playlist just switched videos and….comment gone.

    I meant the moment when you mentiond others asked for the video.

    Reply
  4. This battle system really peaked my interest my only concern is like you said it logic make wild battles a little annoying but I guess we will have to see how it turns out. Also Ed you’re sick again? I hope it’s not serious and that you’ll shake it off soon

    Reply

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