Today, we’re checking out the new info regarding the Cassette Beasts Combat System via the steam devlog that was posted last week.
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You distracted my game
Really like the AP system reminds me of when my friends wouldnt rewind cassettes back in grade school so you would get your cassette back ready to listen to it but then would spend a few minutes rewinding the tape. Idk if it is supposed to be a call back like that but its really cool just brought me some nostalgia.
The ap system reminds me of fossil fighters in that game you hap a set amount of fp you get each turn and as you level up you,d get more eatch turn
So does that mean my banlope will look different visually then someone else's banlope? Or does that mean when those two monsters fuse they might not even turn into benlope?
Thank you for covering this, I'm really looking forward to when Cassette Beasts releases.
I wonder if you're restricted in any way on what stickers you use. Depending on what trigger conditions exist you might be able to setup an entire chain of effects or trigger a bunch of things at once.
Seems very interesting.
Well thank you, the Horrorvale devs would have called those guys manchilds. I could have explained better but the playlist just switched videos and….comment gone.
I meant the moment when you mentiond others asked for the video.
Awesome video Ed!
As an illiterate person.. thank you
This battle system really peaked my interest my only concern is like you said it logic make wild battles a little annoying but I guess we will have to see how it turns out. Also Ed you’re sick again? I hope it’s not serious and that you’ll shake it off soon
I'll admit, hearing about stickers in combat is giving me war flashbacks to Paper Mario: Sticker Star.
But thankfully, Casette Beasts looks like its own unique system.
It seems more like monsterboy than pokemon, looking forward to the Switch release
These indies seem cool but ill just stick with Pokemon, MegaTen, and Digimon. These indies bite way too hard off of those