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#DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term “death” in the context of the show as either… 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn’t do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered.
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Go to Squarespace.com for a free trial, and when you’re ready to launch, go to http://www.squarespace.com/nerdslayerstudios to save 10% off your first purchase of a website or domain. Thanks to Squarespace for sponsoring this video. I hope New World does succeed, but I just don't think it will with how things are looking so far…but don't just take my word for it, I explain my perspective in the video!
I had been following NW with a bunch of friends since the game was first announced. We were all ready to pre-order it if it came out in one of the earlier states, just with some PVE content if we wanted some time off PvP. Needless to say, we played the last Beta event and decided to refund the game at the 2 hour mark so we could at least keep the pre-order bonuses if they ever fixed the game.
In the end it always comes down to higher ups and leads, that have no idea of game-developing at all.
These are the people guiding the whole process, these are the people hiring the employes, these are the people pushing a game into unnessecary early releases. On top you have a engine that is not made for MMOs at all and what a "wrong" engine can cause is something we saw in the past few years very often. But again… the Leads and higher ups are responsible for that too.
Still can't wrap my head around the fact Amazon tried to get into the gaming market by making a MMO, a notoriously expensive and difficult genre to get into. It be like trying to get into football by signing up to the world cup.
As a public service, there should be a really, really old-school, no Tram, no nothing UO private server just for aspiring MMO developers. They're required to play it for a week. The other people on the server are "evil pvp roleplayers" attracted by a steady supply of noobs to gank, scam and steal from. That's probably the only way to robustly explain why full-loot PvP-focused persistent worlds are harder than they look and probably too niche.
While on one hand it's sad to see New World failed, it's prolly a good thing for the game devs that amazon's toxic work culture has failed to produce a successful product.
New World feels like the biggest cash grab, doing the the littlest they need to do to get people addicted. New World is a 'game' as much as a slot machine is a 'game'. Frankly, I think it's pretty disgusting that New World gets any respect, because it deserves none of it. New World is a real low, and people should be ashamed for lowering their standards this much when it comes to an MMO. These games can be way way better if you all quit throwing money at games that look and play like they are 2 decades old, on release!
Say "such" less
They just recently started to straight up remove items from players. Either taking it away or changing it. Added all these stealth nerfs that ruined any chance for this game. I'm mad that my cousin talked me into buying this almost 2 months ago, when I had told him for a year that I was skeptical and stuff looks bad. Shoulda listened to myself, he stopped playing while I was leveling to catch up and server transfer.
"The game would launch september 2020-"
Me: "oh damn, harsh year for AGS to have to patch this stuff"
"-1"
Me: "Wait, all of this shit went down in 2 fucking months ??? Holy shit.
New world devs never played mmos before working on it. How many quest types do we make? 3? Sounds good and not repetitive at all
Looking at their employees it's clear that they sexually discriminate and hire based on gender politics so it's inevitable that this game fails
i was eyeballing NW since its first announcement, as it sounded promising . but with the desaster that crucible was, i was skeptic if amazon could actually manage to make a decent mmorpg, a notoriously difficult genre. annd as expected, they couldnt. im pretty happy that i didnt waste money and time on this. dodged a bullet. kinda happy jeffs company is failing hard on the gaming market. shows money doesnt help much when u lack creativity , heart and soul.
Hey NS congrats on the marriage! I missed the podcast yesterday did you mention if you played the new halo yet? Since it's well known you're a fan of the series.
You are a very professional presenter and obviously very intelligent. I really enjoy what you put out.
Great point about FF XIV and NMS's successful turn around being exceptions and not rules. Because in the Old World, the Real World success in general is an exception and not rule. The only rules in life are evolution and death. New Wold didn't evolve from old MMO by fixing the pain-points of the old, just merely copied the PVE mundane-ness and fell into the same pits that countless other MMOS's have fallen into previously. I hope New World to be successful, but I don't expect it to be
Obligatory 'I'm having so much fun with New World and I don't even own the game' post
It's gone mate.
having to look for dungeon groups in order to progress the main story quest is what did it for me, among many other things but if that could be done solo I still might have been playing it
What a lovely Pre-mortem! At this point you've seen so much bloodshed, you're becoming a real Nostradamus of gaming!