Venture into an old, magical ruin to seek an ancient power in this highly replayable, top-down, roguelike twin-stick shooter. Combine and optimise your spells to defeat twisted monstrosities and dive deeper into the Lone Ruin.
Get Lone Ruin on Steam: https://store.steampowered.com/app/1452070/Lone_Ruin/
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916
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My Twitter: https://www.twitter.com/wanderbots
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You should know that you're a great youtuber making amazing videos, you're always able to make me smile by your reactions on the game and make me discover so many great things, thank you
This feels a lot more like a bullet hell than a bullet heaven honestly. Either way, it looks like a fun game, and I can't wait to play it myself.
using a controller makes this game a tad easier in my opinion, you should try it!!
Just played the demo for a bit. This is def a twin-stick bullet hell. It has potential to be very good. There are two things this needs though. One, you should be able to cancel your attacks into a dash. The way it currently is just doesn't feel good at all. Two, they need to change the colors of the enemy projectiles. They're the exact same color as the enemy so it gets really confusing as things ramp up and you're in the heat of it.
Looks really promising.
Looks like a fun bullet hell probably going to get it
is it just me or does the hitbox looks wack … holly hell
I really love the overall aesthetic and look of this! The usage of low-poly models/angled sprites alongside such a strong colour palette is really captivating
So easy mode gives you a ton of health at the cost of less enemies and an experience debt, making it harder to level up, while normal and hard do not have that debt, but more enemies and less health.
Game looks cool. This mode has a lot of potential and that's not even the main game. Being in alpha I'm sure that there will be a ton of tweaking from now until release. I'm looking forward to seeing how this one develops.
In a throwback sense it's an evolution of an old old game Ikari Warriors but rather than being on rails going straight up you have a map to traverse (and the power ups are way more complimentary.
I love the art for this game. Also, on an unrelated note, your character uses a finger gun for their weapon. 👉
They should make the hitbox more visible with that kind viewpoint and the selection of ability is so tiny looking it needs to make it look big with how wide the screen is.
This looks stunningly beautiful and appealing. Like im all for this game
Dev here: Thanks for playing! Very fun and informative watch 😀 Some of your comments are definitely going to be addressed in a coming patch!
The negative XP points was only for easy mode. I think it was the developers way of quickly making it take 2x amount of XP to level up.
Bullet heavens are just enemies throwing their corpses at you until you die lol… Like zombies… Also since they shoot it's a bit of both… Bullet Purgatory
I saw this on some other platform and thught it looked too similar too many other shooter games, which im not a big fan of, but when i saw you playing it now i gave it a try and i really enjoyd it!! Its not too simple nor too hard ( depending on difficulty) and there are many combos you can go. Although i found my favourite to be fireball and railgun. (BTW you can hold the railgun to fire at a "sweetspot" for increased width, and maybe dmg i dont know). Great content!!
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Yeah the scythe definitely needs some choice upgrades (namely life steal). I had a run a bit ago with increased range, lifesteal, berserk (full cooldown reduced), haste on kill, and more haste with lower hp and it was just chaos but it kicked ass haha. At the end I was just swinging away just doing my best not to get hit by the explodey guys and just watching my health bounce around. The centipede guys are a godsend for giving a huge burst of lifesteal at once.
Was hoping for the more damage at low health since it woulda synergized with the lifesteal a lot.
Also it was mentioned deep in someone's comment but you charge the railgun and release in a sweatspot. Makes a huge difference but still rough to have as your first weapon
CO-OP mode please
what's the difference between bullet hell and bullet heaven?