I was really hoping to be able to be here but I had an unexpected shopping trip right as it came up. Looks like it was a lot of fun though and I'm enjoying watching it after the fact 🙂
People been complaining about the plasma but honestly it's accuracy is really really bad beyond 6km. Especially without a lock(Which coincidentally, can't be done beyond 6km either).
This feels like a game where all of the people obsessively playing it this early in its development cycle are going to frustrate newer players, making them bounce off the game and resulting in a stagnant playerbase and ultimately dead multiplayer. Seen it happen many times with exciting new competitive MP games that don't offer any sort of onramp for less experienced players. i.e. pubstomping.
so given that (apparently) the shot leading is very basic and the shots are unguided, what's stopping someone from making their ships move in a circular route and dodging near 100% of the shots? With enough micro it seems like you could keep this up near constantly.
been a pleasure, keep up the awesome series!
I was really hoping to be able to be here but I had an unexpected shopping trip right as it came up. Looks like it was a lot of fun though and I'm enjoying watching it after the fact 🙂
Poor Admiral Daud. You sacrificed it for nothing by leaving the capture zone and it still was destroyed.
Good stream!
People been complaining about the plasma but honestly it's accuracy is really really bad beyond 6km. Especially without a lock(Which coincidentally, can't be done beyond 6km either).
This game looks really promising.
This feels like a game where all of the people obsessively playing it this early in its development cycle are going to frustrate newer players, making them bounce off the game and resulting in a stagnant playerbase and ultimately dead multiplayer. Seen it happen many times with exciting new competitive MP games that don't offer any sort of onramp for less experienced players. i.e. pubstomping.
so given that (apparently) the shot leading is very basic and the shots are unguided, what's stopping someone from making their ships move in a circular route and dodging near 100% of the shots? With enough micro it seems like you could keep this up near constantly.