My New Favorite D&D Encounter



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The bottled armada may originally be from Pathfinder, but I love this monster so much I just had to convert it into D&D 5E. This creature is one of the most fun and whimsical RPG monsters I’ve ever come across and I am so stoked to be bringing it to you guys today.

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The D&D 5E stat block for this monster – https://docs.google.com/document/d/1sV9lqPRXZKPfsng541QVx9e4385r5jXohdfJcwTNJX4/edit?usp=sharing

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00:00 – INTRO
01:57 – WHAT IS A BOTTLED ARMADA?
06:001 – COMBAT
09:54 – PLOT HOOKS
13:56 – WE LOVE INTO THE AM
15:04 – FINAL THOUGHTS // SMOOCHES
17:45 – NEXT TIME ON MotW!!!

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49 thoughts on “My New Favorite D&D Encounter”

  1. The concept of this monster would make very cool flavor for a conjuration wizard PC who has the sailor or pirate background. Imagine walking around with a swarm of these guys. If you have a cool DM, you could even homebrew a high level feat to manifest your armada into full size ships. That would be amazing

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  2. Oh gosh I love this one. This is my new favorite monster you’ve covered. If I ever start running campaigns these things are going to be everywhere. The plot hooks section was 100% gold.

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  3. I'm taking this idea and making a getaway item for a villain in my naval campaign. In addition to its normal abilities, the villain will also be able to have it grow into a full ship, crewed by water spirits they've bound to the item. They can drop the armada for the party to fight, and then toss out their main one for the getaway

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  4. Here is how i reflavored this to my games.

    My players are currently heading to a large city with a skyship transit used mainly for commerce, as such i reflavored the water spirits to air spirits, and the bottled ships feature baloons and gliding sails and helixes instead of the traditional sails and oars.
    Ammong the spreading collection of enchanted bottles disapearing from the homes of the former owners there is a larger bottle featuring a giant flying dreadnought's miniature, meant to honor the crown jewel of the kingdom's army.
    This special bottled ship will lure the players to an abbandoned ship yard on the outskirts of the city and use a unique single use magic artifact also missing from the city, to transform into a realscale sized ship to fight the players with its full crew.
    Should the party destroy or placate the air spirits they confess to the players they know their ship is but a small miniature of the real thing and that they seeked to amass power to jorney into a quest to ind the remains of the Dreadnaught their own bottle was inspired on.
    The players then may receive the map of the lost airship wereabouts and seek its teasures or even the ship itself. Befriending the small crew and bringing them along will provide bonuses to the party both for finding the ship and making it sky-bound once again.

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  5. Hi, I'm new to the game D&D. I chose to be a Celtic and I'm now choosing my subclass but I'm having a bit of trouble finding one that I want to play as deu to my three requirements. My three requirements are 1.Pure offensive like the berserker class, 2 . Allowing me to wear light or heavy armor, and 3. Allowing me to use weaponry do you know of a Celtic subclass that fits my three requirements or a subclass that is similar to it.

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  6. I definitely thought this was gonna be a fight within the ship in a bottle. Could be the item is possessed but pulls everyone into it's domain or whatever. Could be anywhere too if its just a ship In a bottle.

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  7. Character/NPC idea: A retired pirate captain who has one of these as a companion where the ship was his old ship which was lost in some tragedy and is inhabited by either the crew of the ship or an old companion.

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  8. a potential little rule you could apply is that the quality and size of the ship and the bottle it resides in determine how strong it is. imagine someone magicking a giant ship in a bottle and having that be posessed. it would certainly hurt a lot more.

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  9. "The entire ship was lost at sea along with the information we needed so now we need to track down a living ship in a bottle thats flying above the seas hunting real pirate vessels hundreds of thousands of times their size"

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  10. I can see whenever a pirate captain captures an enemy vessel the pirates take the loot and the captain steals the bottled ship they had and adds it to his armada of bottled ships. Then when players finally do battle with the captain himself he has his little collection fighting at his side.

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  11. I'm not sure if this is a good idea probably a game breaker..but I'm playing with the idea of an island and small ocean in a bottle that could be "deployed" by breaking the bottle and possibly some ships idk sounds awesome to some extent but could unload huge problems for the dam too.but this vid is what gave me the idea …maybe the player can use it as a massive "bottle of holding" till the time they decide otherwise

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  12. I somehow find the idea where after a few rounds of fighting the DM goes to like a cutaway where we get a cutscene of the chaos that is happening on one of the ships where the captain tries to rally his crew to fight the several giants they see as a threat just to go back to the players where they smash the same ship like a toy appealing

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  13. What an incredibly fun and whimsical monster. Personally I'd love to run a modified version of this monster where it's essentially powerless and exists mostly for flavor. Some pirate captains' nuisance parrot stand-in that pesters him constantly, but he can't bring himself to part with. Lots of comedic potential with these guys.

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  14. I'm currently planning a pirate campaign, and I think I just figured out a major plot point. We'll start with a seemingly innocent model versions, but the party will later find out that their full size ship has a more powerful creature soulbound. They can either suppress or befriend this character while facing off against whatever BBEG is creating such ships- which means facing an enemy ship will involve either freeing or killing an innocent. Much obliged o7.

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  15. I once ran a short Pathfinder adventure in a Lich's lair. It was full of hauntings, a mansion upstairs and dungeon downstairs, all in its own pocket dimension. The party got to the end of the downstairs and the round room became a whirlpool (adding in some players from a parralel seafaring campaign) and being deposited in a room of the same shape with shelves covered in bottles with ships on them – one of them matching the haunted ship the second party had just been aboard. They were supposed to inspect and move on, but I had a surprise ready just in case. Someone smashed a bottle and the armada sprang into action and wiped the party in short order, which I immediately reset as an illusion a la Eternal Darkness. They were a bit more respectful and careful after that, lol.

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  16. Fathomless warlock, pact of the chain. Use the ship in a bottle as your familiar. A former ship captain has made a pact with some eldritch sea god, which agrees to return the captain's ship and crew in exchange for the captain releasing the creature from its deep sea prison

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  17. I was thinking of making a campaign with one location being a world with mostly oceans. Could maybe have a situation where the players make friends with a bottled ship and eventually have the water spirit inhabit a full sized ship? šŸ¤·ā€ā™‚ļø

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