My Honest Thoughts on Cities: Skylines II: The Good & The Bad



Let’s talk turkey.
⬇ Links & More ⬇
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► Twitter — https://nerd.yt/twitter
► Livestream — https://nerd.yt/live
► Merch — https://nerd.yt/store
► Discord — https://nerd.yt/discord
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► Video Chapters
00:00 – Intro
01:39 – Visuals
03:14 – Roads & Traffic AI
05:24 – Sense of Scale
07:42 – Progression & Development
10:08 – Performance
13:53 – Steam Workshop
16:52 – The Little Things
18:53 – Conclusion
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► Cities: Skylines II Gameplay
1. https://youtu.be/GI9CSyNWY_I
2. https://youtu.be/gDVVhKWJprg
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► About The Game…
• IF YOU CAN DREAM IT, YOU CAN BUILD IT.
Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You’ve never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.

Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It’s up to you – all of it.

How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city’s budget?

Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn’t go to plan.

An ever-expanding community of Builders means more opportunities to build a truly groundbreaking city with mods. They’re now more easily available in Cities: Skylines II.

The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

• DEEP SIMULATION
AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.

• EPIC SCALE, ENDLESS POSSIBILITIES
Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.

• CITIES THAT COME ALIVE
Your decisions shape each citizen’s life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life’s ups and downs.

• A DYNAMIC WORLD
Pick a map to set the climate of your city. These are the natural forces you’ll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
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Watch Dylan play some other great games!

► SIMCITY — https://nerd.yt/SimCity
► CITIES: SKYLINES — https://nerd.yt/Nerdholm
► TRANSPORT FEVER 2 — https://nerd.yt/TransportFever2Deluxe

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45 thoughts on “My Honest Thoughts on Cities: Skylines II: The Good & The Bad”

  1. I've waited for this game for a long time. I can wait longer for them to optimise it. Another 6 months and I reckon we'll be close. Sadly, the shareholders won't wait for their money so it looks like the game will come out of the optimisation oven too soon…

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  2. Since the price will increase post-launch where I live, I hate that I feel more pushed into buying it now to get it cheaper.

    Also not including and never addressing the lack of bikes/bike lanes is such a massive disappointment. It's such a major thing in my CS cities, my traffic (with realistic population) has hardly any traffic except on bike lanes.

    It's mind boggling that for a city sim, I have the "recommended" specs (5800x, 3080(10gb). I thought I would have been well ahead of the requirements, I feel for those with even slightly older systems.

    I'm also happy with your take on Steam Workshop/Paradox Mods. I find too many blindly accepting it, I prefer the "wait and see" approach. I've generally only seen negative things from those who play other Paradox games when it comes to Paradox Mods. CS2's is suppose to be different, so hope it's at least better.

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  3. C:S is built to have a decade of life in it, basically. I'm not surprised hardware requirements on release are high. Also, it's a large scale simulation. Have you seen the hardware people outside of gaming use to run large simulations? There's a reason AWS has $10k GPU machines available, and it's not for Bitcoin mining.

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  4. Purely out of absolute distaste for unfinished PC ports this year, I wont get this game. Not supporting this BS PC port behaviour anymore. Makes me really sad to say but 3 games I was looking really forward to this year: Dead Space Remake (Bad shader compilation and traversal stuttering), Jedi Survivor (has bad suttering and horribly low FPS due to terrible CPU utilisation, tons of pop in and bugs) and this (my 3 most anticipated games this year) just straight up have terrible PC performance. I got the last 2 and wont be making the same mistake here.

    Sidenote saw the Alan Wake 2 PC specs that were released hours ago and said, oh theres another game I can cross off the wishlist. They expect a 3070 to play the game at medium settings at 540p upscaled to 1080p… thats just rediculous, 540p is worse than the Xbox 360/PS3 era. This is how bad ports have been for PC over the last year and Im over the mentality that these games will be fixed EVENTUALLY, cause in majority of cases I mentioned they havent been fixed and wont be.

    I have full faith paradox will support this game to fix its major issues since they will have tons of future content for this game planned (their business model here needs a fully functional product to sell these DLCs well) BUT I am truely over that line of thinking now where we just accept a full price product that has major issues. Completely over it and its just stupidly anti consumer to release these minimum viable products.

    As for the paradox mods thing, its just annoying they dont allow mods to be submitted to both steam and paradox website. I say that cause its not steam users fault that storefronts like epic games or even console dont have a workshop like steam and steam users shouldnt be punished for other platforms not being on par with its feature set. Idk why they didnt just have both modding platforms. Im sure people who make high quality mods worth downloading would have uploaded to both modding platforms anyway after putting all that hard work into making an excelent mod. If paradox mods isnt intrusive (requires u to make accounts ect ect) and functions as well as the steam workshop I wont be mad its not got steam workshop, just disappointed that my platform of choice wasnt supported to its fullest.

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  5. No valid reason for not putting it on steamwork just leave everything in one place and steam is that place. If theyre that bothered they can give both options so it doesn’t screw the people over who dont have a problem with steam

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  6. EA is a bad example as there are broken DLC from a decade ago that have never been fixed. Paradox is usually good at getting things fixed in time. Besides, the few things that cities skylines seems to be missing is widely different from the massive amounts that were missing when Sims 4 launched. I'll know more in a couple days when I get to play but I'm encouraged by the track record with Paradox and looking forward to playing. Thanks for the breakdown. Blessings

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  7. The performance issues are frustrating, especially considering they won't release mod tools on release day. I genuinely can see several ways to optimise performance and squeeze out more FPS as I have over 10 years of using Unity, let us modders fix the issues, we'll have 30-40+ fps added to through optimisation mods. And it's really not that difficult. There's a lot of areas where they are rendering high quality meshes when they don't need to. We could also introduce spatial optimisation algorithms for culling, I could go on…

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  8. They really need to figure out a way to offload more of the work to the CPU. Most people have a least 6 cores at this point, and if the game is going to require at least 8, it should be using most of what is not being used by the OS.

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  9. I feel like there is some balancing needed, roundabouts feel completely op, drivers always use them perfectly, even in highways, and roundabouts in highways is a very bad idea. commuting also doesn't seem to be taken into account when calculating happiness, public transport make the citizens happy, but they won't mind taking 2 days to arrive where they are going and back, so there is no reason for doing things like 15 minute cities with commerce close to residential. there also seem to be a weirdly high desire for low density residential, every gameplay I've seem the desire for low density residential is always maxed.

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  10. There lack of congestion is not due to traffic being smarter. Let's be honest here, it's because there's significantly less agents being simulated at once. And considering the performance is where it's at, I would not be surprised if they turned down the simulated agents number in order to prevent the performance being even worse.

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  11. Steam has been trying hard to get a monopoly on mods, and that is scaring developers/publishers away. Not surprising they opted for a solution that benefit all owners of the game.

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  12. People complaining about a next-gen game requiring next-gen graphics is like buying a 2010 car then complaining that it doesn't match the speeds of a brand-new ferrari. Reddit, and the internet in general, be fucking crazy stupid sometimes!

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  13. i had never actually stopped to compare the specs of Cities Skylines 2 to Cyberpunk's (which is quite possibly the best looking game in the market right now) but holy cow, the audacity of claiming that a city builder on Unity needs better hardware that literally the best graphics in the market is staggering. I know they, by realizing the game wasn't complete, had to not only delay the console versions but up the specs by a lot, but it feels more like as if they're saying "so: the game isn't fully optimized yet and you can either play it on a monster of a PC or wait until we're actually done". I expect the minimum and recommended specs to be lowered once again or at least to offer far better performance by next year, when they've optimized it further.

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  14. Despite the whole thing about the framerates and such, the fact its Collosal/Paradox Im not worried. CS is still an outstanding game, and the sequel looks amazing. I still preordered it after the news about the benchmarks. Ther eis so much hype, and im sure there would be a mutiny 8f they delayed the PC version. They won't keep us hanging. Im sure it will be fixed within reason. I have faith. The game has forved mento uograde my system, and I know what im getting into as I have a self built system that's 4 years old – Ryzen 1800x and 1080ti pairing. My laptop has a 3070RTX. Im aware i might have a nightmare scenario. I srill love Collosal and Paradox!

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  15. I'm cautiously optimistic about Paradox Mods. From their forum post about it, having versioning for mods and playsets out of your subscribed mods for a given boot of the game is MAJOR. My biggest pain with CS1 was having different tweaks of feature/code mods for different cities, and loads of different assets that couldn't be easily swapped between. Playsets have been a godsend in Stellaris where I have certain mods for certain empires, or just to try a different style of play with mods that have major gameplay changes (ex. Star Trek total conversion mods)
    I think folks have grown very comfortable with Steam Workshop (myself included) after growing up modding in the 2000's so I'm interested to see how this could offer a different and hopefully better experience, especially with Cities Skylines' dynamic of many asset mods.

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  16. Sadly, your very first 'bad point' of the game is the very thing that will keep me away from this otherwise amazing game for quite some time to come. I simply can't afford the recommended computer specs to run the game smoothly. And yes, it's also because of my current GPU being a 1070Ti – I think my current CPU I might be able to get away with, being an i7-8700K. But the GPU recommendation absolutely kills it for me for at least another year or so.

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  17. No kidding? There are no cim animations attached to service vehicles, parks and stuff. I'm betting that's something they'll add in later and sell it to you. How are they gonna handle stadiums and theme parks and such?

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  18. UI issue they need to fix – PLACEMENT WILL IMPACT EXISTING ZONING WARNING – yes they have it to SOME extent and really only when its more obvious overlaps but for example.. look at @13:40 in your video.. you're placing paths behind buildings for access and aesthetics and just 2 seconds later it APPEARS you WONT FORCE A WHOLE BUILDING TO DE-ZONE.. but it does anyway. They need to dial in the 'HITBOX' for lack of a better term because this has always been annoying; you try to be careful and it looks like things will fit only to realize you destroyed something and/or forced a zoning change.

    Please include that in a 'dev feedback' style of video or even just direct communication you have with them. Watching you do exactly the above and being careful only to have it just deconstruct stuff anyways was painful.

    Yes it's minor BUT buildings and people level up etc now, so you could have destroyed a good business or apartment complex and not get back what you had.. plus dezoning literally pops the THUMBS DOWN 👎 on you so it's making citizens mad..

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  19. i have never played city skylines but it interrest me alot so i decided to buy cs2 and play it from the very beginning is it perfect no but can it be yes no game now and days is perfect at launch it is a sad way that the word has gone, a game that i have played alot in the past was battlefield 4 it was unplaybele at launch for 2-3 months but it became greate i hope the devs get some time to work on the game after the launch thinges that is most important is performance and mods then they can start to improve the core of the game with props more life in the city and so on. one thing you sid was that there was not as much life in the city like fire fighters out of trucks and so on i suspect that they might have turned that stuff down to make the performace a bit better at least untill they have optimized the more.

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  20. I don’t have the funds for the absolute quantum computer that is required to play this game on minimum settings to have a population above 15,000 run at anywhere near 30fps. The water texture is REALLY bad and just looks like an MS paint model. It throws off the perspective of the viewpoint. Large cranes aren’t needed for low density houses that are normally built by contractors. The game isn’t optimized well but that’s pretty classic for Paradox at this point after the absolute turd that was Imperator:Rome

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  21. The more I'm learning about the game the more I'm having doubts about it.

    And with the moding steam Workshop might not be the best but it does the job. I don't want to create another account just for some mods.

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  22. truly gutted by all of this. i heve been looking forward to this game for a long time and all the videos looked very promising. it was pretty much a guaranteed day one purchase for me but now i will wait and see what they do.

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  23. Your defense for the game launching in a state of poor performance is that a lot of other games this year didn’t?

    I would think you of all people would be begging them to delay it. If the game launches and half the people that would normally buy it don’t because of system requirements, gets a lot of backlash, low review scores, below average sales and the inevitable YEARS it takes to get back into everyone’s good graces (like we keep seeing in the industry) do you think that will positively effect your channel?

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  24. I am still excited for this releasing next week as there seems to be a lot great changes made and it will be good eventually I am almost certain of that. However, releasing something that so very clearly is not ready for release is really bad but a symptom of the economy we live in. I would take issues with saying that PC releases are getting better and releasing in a more finished state now, the state of PC game releases has never been as bad as it has been this year certainly for the 40 years I have been in it. It is almost just accepted now that games will release in a poor state on PC and 'hopefully' turned around, it wouldn't be accepted in almost anything else we buy.

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  25. I think the move to only Paradox mods was inevitable with the integration with console from (not anymore) launch. If the platform works well it will be much better, imo, than having to upload your mod to steam workshop and paradox mods (if you wish for it to be on console) – where you would also then have to manage them separately with updates, etc… Time will tell I am sure.

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  26. Feedback request:
    If theres one thing that kept me from playing Cuties Skylines 1, its the service building requirements. I found it very annoying to have a city with 20.000 people, who needed 3-4 crematoriums, schools and police stations. It was not only unrealistic, it kept the city from growing without having to use larger capacity housing.
    How does this compare to City Skylines 2 ?

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  27. I think a solution to the day/night cycle thing would be to make it a toggle or even a time of day slider in the UI itself instead of in the options menu, like in Anno 1800, to make it easier and more accessible to change it.

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