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In this video I go over some tips and tricks to help you out in your Arch-vis career! These tips can be useful for all Architectural visualisation software and is not just limited to Blender 3.0.
Most of the tips here to improve your renders are quite universal but I see them as being a common problem.
Hopefully Iβve helped give you lot some useful ideas to create better Architectural Visualisations, and renders in Blender or your own 3D package.
0:00 Start, Hello π
1:07 Camera at 90 Degrees
3:46 Post Production
5:52 Mood Boards
7:50 Sun Positioner
9:23 Creative Shadows
10:37 Not trying to Improve
12:30 Use Addons
14:10 Small, Medium& Large details
16:14 Dirtttt
source
Favorite archviz channel
Add timeline to the video.
Thanks for the tips! Btw adding video chapters using timestamps would be great too.
New intro ?
…..please…..tell me …..that background isn't a render.
Good tips! For the last one I'd rather say to try understand imperfections, its the beauty of the life. The 'don't overdo it' still applies.
Ok we need post production course!!
Thanks for the video! Amazing tips as always
Iβve just got membership and canβt wait to start using.
Very nice but please make videos more often ..
Why do all your stories involve shoes? lol
i love sun position and sky texture but what I was told is that it is not very realistic compared to other sky add-ons.
How to set all vertical lines to be parallels in blender camera?
welcome back .
thanks for the tips.
When You realize the background is 3d π±
The balls on the stairs… Wait is the entire background a 3d? Wooooaahhhhh! π€―π€―π€―π€―
I can upload your videos and pics to my accounts?
π Οε°Ίο½Ξπαα°
One thing you keep neglecting to state when talking about a vertical camera and keep it 90deg, is that many times this causes you to loose your angles or shot you've setup. You can have more control using camera tilt or shift. This is how architectural photographed get all those vertical lines new vertical while maintaining the shot.
Doing many different scenes and styles helped learn a lot about lighting, modeling and materials and texturing. I'm a graphic designer which really likes 3d and started to learn it to implement it in my work and use for presentations. I didn't stick to archviz, i did many different scenes
I also like making Ng afdons and and improving existing ones. One thing which bugs the hell out of me is switching OS's. I have not found a propper tool for that other than manually fixing links. Therefor I've started a bit of code mashing. I've used a base of the amaranth tool by Pablo Vazquez, which checks missing links. I've added some operators which allows me to switch the path very easily, so windows path can be fixed to osx paths. It's still wip as there are many types of links. Currently work great for images, yet i need to tackle many more types