My Favourite Arch-Vis Tips & Tricks! (Useful Tips not just for Blender 3.0!)



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In this video I go over some tips and tricks to help you out in your Arch-vis career! These tips can be useful for all Architectural visualisation software and is not just limited to Blender 3.0.
Most of the tips here to improve your renders are quite universal but I see them as being a common problem.

Hopefully I’ve helped give you lot some useful ideas to create better Architectural Visualisations, and renders in Blender or your own 3D package.

0:00 Start, Hello πŸ˜‰
1:07 Camera at 90 Degrees
3:46 Post Production
5:52 Mood Boards
7:50 Sun Positioner
9:23 Creative Shadows
10:37 Not trying to Improve
12:30 Use Addons
14:10 Small, Medium& Large details
16:14 Dirtttt

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21 thoughts on “My Favourite Arch-Vis Tips & Tricks! (Useful Tips not just for Blender 3.0!)”

  1. One thing you keep neglecting to state when talking about a vertical camera and keep it 90deg, is that many times this causes you to loose your angles or shot you've setup. You can have more control using camera tilt or shift. This is how architectural photographed get all those vertical lines new vertical while maintaining the shot.

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  2. Doing many different scenes and styles helped learn a lot about lighting, modeling and materials and texturing. I'm a graphic designer which really likes 3d and started to learn it to implement it in my work and use for presentations. I didn't stick to archviz, i did many different scenes

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  3. I also like making Ng afdons and and improving existing ones. One thing which bugs the hell out of me is switching OS's. I have not found a propper tool for that other than manually fixing links. Therefor I've started a bit of code mashing. I've used a base of the amaranth tool by Pablo Vazquez, which checks missing links. I've added some operators which allows me to switch the path very easily, so windows path can be fixed to osx paths. It's still wip as there are many types of links. Currently work great for images, yet i need to tackle many more types

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