My BIGGEST REGRET of Gamedev in Over 5 YEARS…



I spent 100 hours making my game…and forgot to tell people about it!

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I’ve been developing video games for over 8 years now…and this has to be the biggest mistake along my journey. Let’s take a look at how you can learn from my mistakes in this video.

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19 thoughts on “My BIGGEST REGRET of Gamedev in Over 5 YEARS…”

  1. just a heads up, the additional sound effects in this video don't seem really balanced, particularly the whoosh effect is much louder than your voice

    Reply
  2. Don't worry man, you are becoming a good game developer. I share with you my learning has been astronomical developing a 3D game and it makes you a better developer without a doubt.

    Cheer up.

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  3. I'm sorry to see that the game release didn't go as you expected. It can be easy to want to lock yourself away, working on your game, until it's ready but it's a terrible marketing strategy. You've got over 65,000 followers that want to see what you're up to and give you feedback. Use that well, hype up your games and tailor them for your audience. I hope your next project goes better for you.

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  4. Wow, sorry to hear that happened to the initial launch, do you see yourself publishing updates and building more attention/hype to this game, or do you just want to move on to build another game?

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  5. This channel and game deserve so much more attention. I'm willing to pay and buy the game to support this channel, but it's honestly because of its cheap price.

    The advice here is also very good, because most of the games I play, I've heard about in the internet. Otherwise, it's gonna be another game in my Steam library I never touch. Mainstream games are often played for being well-known, proven by the fact that most people play Valorant instead of the less popular CS:GO.

    Sure, many commercial games and indie games are lucky enough to accumulate huge success without the developer's direct contribution to its publicity, but as days go by, that is getting less and less likely to happen.

    Thanks for sharing this, Reece.

    Reply
  6. This was the exact thing I was worried about. I saw your post on twitter, announcing your new game. But that was the first time I had seen it, I checked your youtube channel and yes, there it was, no devlogs, no announcements, nothing. I was already predicting that your release wouldn't go as good as you wanted it to, and I'm sorry for that. But like you said in the video, we learn from our mistakes, and I wish you luck with your next release, hoping to see some more videos on it in the future!

    Reply
  7. Great video, thanks for sharing your experience! 🙂 Marketing is such a tricky beast. My strategy right now is having a free demo of my game available on Steam for people to try, and a call-to-action in some of the loading screens asking players to wishlist the game if they're having fun. Plus making some videos on it, like you're doing.

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  8. This part of gamedev is extremely aggravating. As if the bar for indie game dev success isn't high enough already. You can create a masterpiece but if you don't "create buzz" it dies on the vine, wtf?

    I get that there's an endless sea of games out there now but there has to be a better way for new games to be discovered (equally and fairly) and rated/reviewed. Games should not live or die based on a hype algorithm.

    Reply

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