My Animist Breakdown for Pathfinder 2e



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13 thoughts on “My Animist Breakdown for Pathfinder 2e”

  1. Spirit damage and effects aren’t effects from a spirit. They’re the new equivalent of alignment damage as well as positive/negative. So if a say demon whose claws dealt evil damage hit you that’d now be dealing sanctified unholy spirit damage

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  2. This sounds a lot like they started with shaman from 4E but then decided to pile "ALL THE THINGS!" onto it. Speaking of the "wisdom martial" class you wished for, read up on seeker from 4E. Basically a ranger using wis for damage and accuracy (no need for dex, though some had it secondary), and their ranged attacks had all kinds of spell-like effects tagged onto it.

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  3. Until you get those later on feats, Apparition's Possession feels really rough. I would suggest they change it so Apparition's Possession also Sustains an active Vessel spell. If you wanted to go Sage + Witness with the later Soul Synchronization, you have to use >Sustain Dance for Embodiment and mobility + >Apparition's Possession, leaving only 1 action left to Strike.

    Just both subclasses are unsatisfying. The only thing that matters with having a Primary Apparition is being able to cast their vessel spells. The Channeler on turn 1 can Vessel Spell -> Apparition's Whirl -> Vessel Spell. Good because you actually used up all of your focus points, but now you're locked down 2 actions per turn. Sustaining Dance helps, if you went something that wants you to get close/far. For example, you have Embodiment and Discomfitting active, meaning you want to melee enemies and they are Misfortuned at attacking you. Turn 1, Embodiment -> Apparition's Whirl -> Discomfitting. Turn 2, Sustain (Embodiment) -> Sustaining Dance (Discomfitting + Leap) -> Strike.

    If you do play Sage, you either go Blaster (Sustaining two separate Earth's Bile), Gish (Embodiment/Sustaining Dance + Apparition's Possession + Strike), or Martial (Darkened Form/Sustain/Sustaining Dance + Grudge Strike). But it feels bad having 2 FP, but some of the vessel spells shouldn't be cast more than once in a fight (Vanguard, Witness,

    It's a very action hungry class, but the actions are tied to Sustaining which makes it very difficult. I personally think the class needs to be focused more on the different playstyles and use the Practices to do that. Every subclass has access to every apparition, so apparition's are not actually a true customization of the class.

    It definitely sounds cool, but I feel like it's gonna be tricky to play the class. I'm gonna be focusing on playtesting a lvl.1 Sage Animist, but I can already see some interesting issues. Edit: Hard to understand, but probably an easy subclass to play.

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  4. Personally, I feel that this class needs some balance changes. I have been waiting for a class like this for years as I was not able to play Medium in 1e, and spent very little time with Shaman as well before my group moved to 2e. 1) Where I like the Sage thematically, the Channeler generally seems much more useful. Something has to change here, like turning it into a reaction with some type of bonus to something even if the triggering effect is not a compulsion. 2) This class may seem like it is stepping on other classes toes… that is because it is supposed to do that. Even with Channelers Stance, you don't get the full benefits of what Blood Magic would give to a Sorcerer which usually has a choice of how you can designate those spell level effects. Channelers Stance also only works when casting or sustaining an apparition spell or vessel spell; less than half their spell slots at best, where as the Sorcerer can use it with all spell slots.

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  5. 1:25:00 This Eternal Guardian is "Buffy: the Vampire Slayer" as a feat. Where, whenever the current Slayer dies, a potential somewhere around the world becomes the new Slayer. But this isn't martial enough to fully play a "Slayer" from that franchise, so any other franchises that have something like that?

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  6. Sage feels like it's more aligned with the idea of a gith character, as they benefit more quickly from defensive expertise and get more damage mitigation. Sage seem more reliant on fighting against specific enemies though, for sure. The concept is cool, what brings it down for me is mostly the non-sustainable nature of Apparition possession, because the fantasy of being almost all the time inhabited by spirits is very cool.

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