My 9 Favorite RPGs That Aren't D&D!



Get Surfshark VPN at https://surfshark.deals/BARON – Enter promo code BARON for 85% off and 3 extra months FREE!

Support me on Patreon!
https://www.patreon.com/dungeonmasterpiece

Chris McDowall’s Into the Odd:
https://www.bastionland.com/

Cairn by Yochai Gal:
https://cairnrpg.com/

Mausritter by Isaac Williams:
https://mausritter.com/

Mothership by Sean McCoy:
https://www.mothershiprpg.com/
(get the rulebook here: https://www.drivethrurpg.com/m/product/245017)

Tiny D6 Series by Alan Bahr:
https://www.gallantknightgames.com/tinyd6/

Star Wars RPG by West End Publishing:
https://www.fantasyflightgames.com/en/products/star-wars-the-roleplaying-game-30th-anniversary-edition/

Burning Wheel by Luke Crane:
https://www.burningwheel.com/burning-wheel-gold-revised/

Vampire: The Masquerade:
https://www.drivethrurpg.com/product/2310/Vampire-The-Masquerade–2nd-Edition

Index Card RPG by Runehammer:
https://www.modiphius.net/en-us/products/index-card-rpg-master-edition

Five Torches Deep by Stone Sigil Publishing:
https://www.fivetorchesdeep.com/

source

19 thoughts on “My 9 Favorite RPGs That Aren't D&D!”

  1. Playing in a Vampire larp changed the way I approach D&D, but my all-time favourite roleplaying game might be Amber. It's the only game I've seen that doesn't use dice, and it works very well. Stats are done by bidding (100 points for stats and other abilities) and everything must be adjudicated. The game is based on a series of novels by Roger Zelazny from the 1970s.

    Reply
  2. Some great recommendations. Thank you! I have to say, Apocalypse World (and the many games it has now inspired) have had such a dramatic impact on me that I honestly find it difficult to look at RPG design without it. It fundamentally reshaped the way mechanisms and narrative feel like they should interact within a game and what elements of a character ought to be emphasized. Add on to that all the various GM tools that the system introduced to help manage a game so fluidly and consistently…yeah, it's hard for me to return to more traditional system designs anymore. Even when I do, I can't help but borrow so much of Apocalypse World's sensibilities and structure. I think it was the most influential RPG lineage that I've encountered since I started in the hobby some 27 years ago. Seriously.

    Reply
  3. RPG's I have played since 1982. EVERY version of D&D, including Skill & Powera. Gamma World, Star Frontiers, Boot Hill, Mechwarrior, Twilight 2000, Shadowrun, Cyberpunk, Space 1889, Car Wars, Top Secret, Lords of Creation, Paranoia, Pathfinder, Palladium and GURPS. That is just the ones I can think of.

    Reply
  4. 9 Favorite RPG Games (…and FATE)
    00:48 Into the Odd [Fantasy]
    ("Oddlikes": Cairn [Dungeon Crawling], Liminal Horror [Sci Fi], & Running Out of Time [Cyberpunk])
    02:01 Mausritter [Anthropomorphic Animal Fantasy]
    03:02 Mothership [Cyberpunk / Splatterpunk Horror]
    05:20 FATE system
    07:02 Tiny D6 system (Tiny Dungeon [Dungeon Crawling], Tiny Wastelands [Post Apocalyptic / Survival], Tiny Frontiers [Science Fiction])
    08:27 [West End Games] Star Wars RPG / WEG D6 system
    08:54 Burning Wheel system
    09:21 Vampire the Masquerade RPG / World of Darkness system
    09:36 Index Card RPG system
    10:12 Five Torches Deep RPG / "D&D-like" OSR system

    Reply
  5. Though West End Games were known for their d6 system, their Shatterzone used 2d10s and optional cards. It also had good detailed books like their Star Wars line. Had much influence on my later GMing of sci-fi style games.

    Reply
  6. My favourite is a lesser-known polish system, Wolsung. I love how combat, pursuits and social encounters all run on the same set of rules, and it works great in the game's premise – steam/pulp action movie with lots of gadgets.

    Reply
  7. I can't get over how hilarious it is that you give Fate so much crap, for being hard to understand and taking six reads, then you proceed to push out Burning Wheel on people without a single mention of the eye-glazing complexity. 😂

    Reply
  8. CORE RPG is my go-to. It's a little more straight forward than Fate, but still has mechanics in place for very narrative play. Just like Fate too, it's entirely universal. I've played it as classic medieval fantasy, sci-fi, horror, and modern.

    Mausritter is now on my radar! Absolutely giving that a look through.

    Reply

Leave a Comment