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https://www.patreon.com/dungeonmasterpiece
Chris McDowall’s Into the Odd:
https://www.bastionland.com/
Cairn by Yochai Gal:
https://cairnrpg.com/
Mausritter by Isaac Williams:
https://mausritter.com/
Mothership by Sean McCoy:
https://www.mothershiprpg.com/
(get the rulebook here: https://www.drivethrurpg.com/m/product/245017)
Tiny D6 Series by Alan Bahr:
https://www.gallantknightgames.com/tinyd6/
Star Wars RPG by West End Publishing:
https://www.fantasyflightgames.com/en/products/star-wars-the-roleplaying-game-30th-anniversary-edition/
Burning Wheel by Luke Crane:
https://www.burningwheel.com/burning-wheel-gold-revised/
Vampire: The Masquerade:
https://www.drivethrurpg.com/product/2310/Vampire-The-Masquerade–2nd-Edition
Index Card RPG by Runehammer:
https://www.modiphius.net/en-us/products/index-card-rpg-master-edition
Five Torches Deep by Stone Sigil Publishing:
https://www.fivetorchesdeep.com/
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Damn I look at a lot of RPGs but this is the first time I've got a concise description of Into the Odd, seems like everything I like about Knave with a little more meat.
To my absolute astonishment, you said nothing about Call of Cthulhu. Unsub.
Playing in a Vampire larp changed the way I approach D&D, but my all-time favourite roleplaying game might be Amber. It's the only game I've seen that doesn't use dice, and it works very well. Stats are done by bidding (100 points for stats and other abilities) and everything must be adjudicated. The game is based on a series of novels by Roger Zelazny from the 1970s.
The Mausritter Boxed Set is impossible to get at this point.
Some great recommendations. Thank you! I have to say, Apocalypse World (and the many games it has now inspired) have had such a dramatic impact on me that I honestly find it difficult to look at RPG design without it. It fundamentally reshaped the way mechanisms and narrative feel like they should interact within a game and what elements of a character ought to be emphasized. Add on to that all the various GM tools that the system introduced to help manage a game so fluidly and consistently…yeah, it's hard for me to return to more traditional system designs anymore. Even when I do, I can't help but borrow so much of Apocalypse World's sensibilities and structure. I think it was the most influential RPG lineage that I've encountered since I started in the hobby some 27 years ago. Seriously.
RPG's I have played since 1982. EVERY version of D&D, including Skill & Powera. Gamma World, Star Frontiers, Boot Hill, Mechwarrior, Twilight 2000, Shadowrun, Cyberpunk, Space 1889, Car Wars, Top Secret, Lords of Creation, Paranoia, Pathfinder, Palladium and GURPS. That is just the ones I can think of.
Alpha Blue!
9 Favorite RPG Games (…and FATE)
00:48 Into the Odd [Fantasy]
("Oddlikes": Cairn [Dungeon Crawling], Liminal Horror [Sci Fi], & Running Out of Time [Cyberpunk])
02:01 Mausritter [Anthropomorphic Animal Fantasy]
03:02 Mothership [Cyberpunk / Splatterpunk Horror]
05:20 FATE system
07:02 Tiny D6 system (Tiny Dungeon [Dungeon Crawling], Tiny Wastelands [Post Apocalyptic / Survival], Tiny Frontiers [Science Fiction])
08:27 [West End Games] Star Wars RPG / WEG D6 system
08:54 Burning Wheel system
09:21 Vampire the Masquerade RPG / World of Darkness system
09:36 Index Card RPG system
10:12 Five Torches Deep RPG / "D&D-like" OSR system
Paseed on Mothership, Alien RPG fills that roke for me. The Dying Earth RPG is tough to find but worth it. Ah, such a fun topic for discussion.
Though West End Games were known for their d6 system, their Shatterzone used 2d10s and optional cards. It also had good detailed books like their Star Wars line. Had much influence on my later GMing of sci-fi style games.
I've played and liked D&D, Dungeon World, DCC and 4AD but the game system that combines these that I love is called D100 Dungeon by Martin Knight!
I'm so jealous of Alan Bahr's Tiny D6 series; I independently developed a nearly identical game system decades ago, but never had the courage to publish it. Now if I did, I'd look like a copy cat.
Great video, Thanks for all the suggestions!
My favourite is a lesser-known polish system, Wolsung. I love how combat, pursuits and social encounters all run on the same set of rules, and it works great in the game's premise – steam/pulp action movie with lots of gadgets.
Great content, now, is there a button where I can slow this man down about 30%?
All my favorite RPGs are NOT D&D….!!
I can't get over how hilarious it is that you give Fate so much crap, for being hard to understand and taking six reads, then you proceed to push out Burning Wheel on people without a single mention of the eye-glazing complexity. 😂
Hi, I think the mechanics you mentioned on Vampire: the Masquerade are from V5. I found this funny because you showed a older edition that don't have such mechanics.
CORE RPG is my go-to. It's a little more straight forward than Fate, but still has mechanics in place for very narrative play. Just like Fate too, it's entirely universal. I've played it as classic medieval fantasy, sci-fi, horror, and modern.
Mausritter is now on my radar! Absolutely giving that a look through.