MW3 Zombies – Max CONTAINMENT Is EXTREMELY OP (Zero to 1000 EP.6)



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20 thoughts on “MW3 Zombies – Max CONTAINMENT Is EXTREMELY OP (Zero to 1000 EP.6)”

  1. I deployed last night on my first game on the evening…I started with 234 containment…when the helicopter dropped the rope I had 0…I can’t tell you how many times this buggy game has completely removed my containment on deployment…this is just ridiculous…there’s no point in having this if it doesn’t work….

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  2. Its OP, when containment ACTUALLY works. I got demoted to 0, when I called the exfile chopper, a 3rd time at the end of the game, trying to get my gun camo kills. 😑

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  3. Am I missing something about achieving containment levels beyond 100? Or is it just for fun, like a record thing? Like how many rounds we survived in the old round based zombies?

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  4. Did a tier 2 bounty last night a disciple it took the entire purifier, and 700 rounds of mcw and a self revive. My energymine finished it. But an mcw complete ammo for tier2? With deadshot? Pap 2? Blue rarity with napalm burst. Absolute trash session rebuilding an operator activision killed. Again. The last few weeks activision took more craftables,exfilled acquisitions than I was able to use in match.

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  5. Max containment as in 100, right? 1000 you don t get anything extra, correct?

    Man. I hate the unreliability of a sentry gun. The sentry guns for the mercs rip your butt up. The sentry guns we use are a discount brand that aren’t worth a crap many times. Mine don t usually work in a building/large room. When I put them up they just don t key in on the zombies. I ve tried so many angles/heights. Best They do for me is on escort. Any ideas? Thx

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