Must See NEW Locations In Build 42! ALL The New Map Areas In Project Zomboid's New Update!



In this video, we take a look at the must see locations in the Build 42 update for Project Zomboid! These are all the new map areas you need to know about in B42.

Enjoy!

0:00 – Intro
0:44 – March Ridge Underground Bunker
2:15 – Echo Creek
5:03 – Secret Underground Research Facility!
7:28 – McCoy Estate
9:05 – Irvington
10:36 – Dark Wallow Lake
12:23 – Brandenburg
14:21 – Ekron
16:15 – Wild West Town
17:20 – Existing Map Overhauls
18:38 – LouEEville
20:12 – Louisville Airport
21:44 – The Sanatorium

🔽🔽🔽 LINKS BELOW 🔽🔽🔽

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27 thoughts on “Must See NEW Locations In Build 42! ALL The New Map Areas In Project Zomboid's New Update!”

  1. My longest running B42 file I've been holding up in the Echo Creek gas station. Its a great little base as you have 4 buildings worth of storage and tons of room to play around in as well as already coming with an ice box, a lot less zombies to clear means you don't need to worry about putting walls up, especially once you've cleared the nearby trailer park. You can destroy the wall in the bedroom overlooking the garage roof if you wanna put rain collectors down.

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  2. Ah build 42 "Hey, we created this absurd underground secret facility full of some of the coolest stuff ever thats absolutely gigantic, but its also like trying to clear three shopping malls at the same time in zombie quantity." "Hey guys! Look at our new exhaustion mechanic that ensures you can only kill a fraction of zombies with melee that you used to be able to do! Have fun exploring!" Thanks devs. I either go in there with a minigun and an entire van full of replacement ammo plus spare miniguns for frequent resupplies, or I spend 17 in game years slowly beating the entire population of kentucky to death with axes in one huge underground complex because I can only kill 20 at a time before I need to rest again.

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  3. As far as ideas for videos go, how about a series dedicated to coming up with the best locations for specific types of runs? Like, say I want to stardew valley my way through a playthrough. I need to repair and establish a farm with crops, animals, crafting so I can be self sufficient, etc etc etc. So where would be the best places to start out in to get my hands on everything I need and why. Or maybe I want to focus on specific skills, butchery, carving, farming, metal working etc. There are going to be locations better situated for each so that might be handy info to have. It would suck if I wanted to go into animal husbandry but started in a city that has little room to even establish animal pens, and I have to travel two towns over to find so much as a chicken to wrangle. Or I wanted to max out metal working but popped up in a cabin in the woods, miles on foot away from the sorts of pois that would hold what I need.

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  4. One thing I haven’t seen anyone talk about are the farms just outside of Echo Creek. There are a handful of modest farm houses with hand pumps that produce unlimited clean water. This is huge since wells now hold up to 300L of unclean water that needs to be purified. A lot of them have barns and spaces for crops as well.

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  5. I wonder if some of these places – like McCoy and the Coal Town for instance have been flooded with zombies in the unstable build because the devs have plans for NPCs in them for B43.

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  6. in my opinion, i think the bunker should have an independent power grid or prolonged generator system since its a… well, bunker. the knox county power grid isn't surviving a nuclear bomb, which would make it sort of redundant to have a bunker, especially one that's definitely supposed to house so many people from the military homes

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  7. Damn now that the skybox is higher I pleasantly wait for something like a scryscraper survivor-type scenario. Where you spawn as a pilot that almost ran out of fuel at the roof of one and try to make your way down while surviving the hordes that the loud engine noise attracted.

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  8. There is a Sanatorium in Maryland with the same layout, the morgue in the sub-basement is connected to tunnels that are now flooded. The tunnels run from the children's hospital all the way under the road and security station to the main buildings.

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  9. Regarding Ekron: The major draw from a looting perspective will be the Community College, what you called the Community Center. It is the "hotspot" of the zombie population in the town, and features a library of a similar caliber to LSU in Louisville. Given the changes to skill book distribution (independent of loot dilution), this is one of the prime targets for taking you chance at finding high-level skill books and magazines. Aside from the gas station in Irvington which I needed to hit because I foolishly took Smoker, it was my first major stop in my B42 Echo Creek start as I tried to get the books and recipes I needed to skill up.

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  10. Zombie population must be a hard thing to balance. Sometimes realism means few zombies, but that makes it too easy. On the other hand its neither realistic nor fun if the secret base would take weeks/months to clear out. Maybe the devs should make the fights fewer, but more challenging and tactical? That might make it more realistic and more fun. Frankly combat in pz is not really enjoyable, more a chore at times.

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  11. Its interesting to see how they tackle the end game problems. Now you can go into a world and enter all those areas you aren't usually supposed to enter… like milutary bunkers, sanatoriums or just rich peoples homes. You go, explore and gotta fight through the hordes which then drains all of your ressources creating a new loop of looting

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  12. The sanitorium can get bent, I lured out many zeds and cautiously entered and became surrounded within seconds by 100's of them, I had to run shoving my way up each flight of stairs to finally reach the top, manage to find a bug by climbing empty space on to a part of the roof they couldnt get to allowing me to heal, killed well over 300 (didn't make a dent) before managing to run back down all the stairs back to my vehicle and surviving…. just to end up entering that building you showed to be connected to it and stepping on a bad tile were I fell endlessly and had to start over. -_-

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