MOST CONTROVERSIAL ZOMBIES MAP TIER LIST RESPONSE



⚠️@CJSanta ⚠️: https://www.youtube.com/watch?v=fcJHqoKQYXo
——————————————-
MY SOCIALS 📌
🟡 MrTLexify (Gaming): https://bit.ly/3oajPtP
🔴 Lex Lounge (Reactions): http://bit.ly/1HIzzmf
🟢 TLex (Fortnite): https://bit.ly/3H3N1ZS
🔵 Twitter: https://twitter.com/MrTLexify
⚪ Instagram: http://instagram.com/lexthebabe
⚫ TikTok: https://www.tiktok.com/@mrtlexifyyt
——————————————-
#callofduty #blackops3
——————————————-
✝️SECRET LINK: https://tinyurl.com/JCI4L

source

35 thoughts on “MOST CONTROVERSIAL ZOMBIES MAP TIER LIST RESPONSE”

  1. Talk about the Hellion Salvo all you want on the other maps but the Tundra Gun is essentially the exact same as the Hellion with less self-damage, a simple challenge to get it without spinning the box… and you can just carry both

    Reply
  2. Hot take I'd rather play Tag then play CoTD.

    That being said, this dude definitely dickrides Tag way too much.

    I tuned out when Lex mentioned the Hellion Salvo 47 times in 20 seconds. Like half of Lex's argument was literally just "Hellion Salvo LUL"

    Reply
  3. I can respect anyone's list due to mine being pretty bad, even tho I've played since WaW launch on my uncles xbox and have done every EE solo and co-op.
    Mine is
    1 Mob
    2 Voyage of Despair (literally just did a Round 100 run and finished, also im a pro voyage player)
    3 Ancient Evil
    4 Buried
    5 Gorod Krovi
    6 Origins
    7 Der Eisendrache
    8 Shangri-La
    9 Zetzoubou no Shima
    10 Ascension

    Reply
  4. Tag der Toten and Ancient Evil were great zombies maps screwed over by BO4 Zombies being so dead and the reputation being so shot after the flop of the launch and expectations being set way too high. Those maps would have been fan favorites if they were released in BO3

    Reply
  5. If a map only has 1 good camping/training spot it’s a bad map imo MOTD is my fav map because of the fact that I can go wherever I want. There’s the usual acid trap room, there’s pap, there’s the docks and I love it among other things.

    Reply
  6. Die rise map flow fix: design remote elevator controller to allow players to interact with the elevator to call it as it already can be done but now also send it up or down depending on where it currently is. Maybe use the navcard as this?

    Reply
  7. I've done the Attack EE like two or three times now including on director's cut and also did the skullhop EE. I never knew those teleporters existed. I've literally never stepped into any of those 4 parts of the map to get the "hold X" prompt, not even on one of them. I agree with Lex on poor design there bc I have probably around 10 hours on that map and I knew pretty much everything else but I've never even seen these teleporters before lmaooo

    Reply

Leave a Comment