Most Broken Armor Piece in Valheim – Armor For Every Biome in 2024



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The Best Armor for Each Biome in Valheim. Equip yourself with the perfect defences to ensure your success across all of Valheims biomes
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00:00 – Intro
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04:07 – Sponsor
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06:35 – Plains
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30 thoughts on “Most Broken Armor Piece in Valheim – Armor For Every Biome in 2024”

  1. Why there is no armor set for hybrid – Magic + Weapons?
    Not choosing feather cape for mage basically means dying in ashlands. You need this jump boost and increased air time to escape hits

    Reply
  2. I just wish the magic sets provided a flat eitr for wearing the pieces. I can’t be bothered to be topped off on eitr food I’d rather just use flametal armor and bonk enemies with my sword

    Reply
  3. I like to always upgrade only helmet since it doesn't affect move speed. Og players can easily run troll stuff till plains. Plains set also takes iron, so i dont bother crafting iron set. Flax is easy to sneak early .I use root chest as soon i get it till ashlands, pierce resist is op.

    Reply
  4. Armor happens to be one of my biggest gripes with Valheim. I think they need to buff the armor rating of heavy armor or give them minor passives. As it is right now, heavy armor feels way too underpowered when compared to light armors (this becomes even more apparent on harder difficulties). On top of that, the root harnesk is far too overpowered, despite being obtained quite early in the game. Imo, the root harnesk messes with the armor progression of Valheim, since once you unlock it and start using it, you will most likely never need to replace it (and no, the fire weakness doesn't make it more balanced, since you can completely ignore it with barley wine).

    Here's an example of what I'm talking about: Reworking the root harnesk to provide 25% resistance to blunt and pierce. Then reworking the carapace armor, to provide 5% resistance to ALL physical damage types, per piece. This would allow the root harnesk to stay as a relevant option, while keeping it from being as OP as it is now. Passives for other heavy armor pieces, would provide more flexibility and creativity when mixing armors as well.

    I'm not a master of game design and obviously a lot of the armor pieces would need to be reworked, but I think doing this could give the player more options and freedom when selecting armor, as well as eliminate the overwhelming presence of a meta in Valheim.

    Reply
  5. I tend to ignore ore armor in general since it’s such a pain in the butt to gather and then smelt. Iron isn’t so bad since it’s a 1:1 but bronze armor needs 3:1 and silver requires you to get lucky with a metal detector item. So for me, at this point I’m just sticking with light armors and prioritizing health foods

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  6. While I really favor movement as you do, I often make a compromise and wear the highest available Heavy Helmet and Heavy Pants, Root Chest, and Feather Cape. The jump and stamina boosts of the cape, combined with only minor speed loss of the pants, and the best stamina food you have available makes me pretty maneuverable and well armored. Ive only just got into the mistlands, and havent gotten enough materials for more than the Feather cape (first thing I made) and the mist sword, so I havent tried magic yet. Admittedly, I'm VERY nervous about giving up both armor AND heath points to use Eitr armor and Eitr food.

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  7. 6:31 i disagree here. In theory maybe but in practice? No way one can consistently make this armor. It required quite a lot of mountain caves explored and rng on your side to drop the cultist trophy which is probably one of the rarest in the game due to how rare cultists themselves are. Not a great choice imo. Deer hide cape doest protect vs cold so it's useless in the mountains. Make wolf/lox cape.

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