Monster Tamer News: Medabots WINS Lawsuit Against NFT Dev, Unity Backpedals, NEW DQM Gameplay + More



Pretty crazy week guys!

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Nexomon Extinction Starter Evolutions Explained:
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#medabots #Unity #MoonstoneIsland #temtem #monstertaming #pokemon

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22 thoughts on “Monster Tamer News: Medabots WINS Lawsuit Against NFT Dev, Unity Backpedals, NEW DQM Gameplay + More”

  1. The metabots license should be lost to them, do you think they'd cut anyone any slack if they got some trademark because someone didn't bother to renew theirs? The peopel who did it being a scam or not is irrelevant to this being the issue.

    Reply
  2. For those not aware, it's been reported that 95% of NFTs are now practically worthless on the Crypto Market. There's little likelihood that scammer would try an appeal for the Medabots trademark. Not really worth it now.

    Reply
  3. baffles me how Palworld, a game that let's you CHOOSE to abuse animals and nature but doesn't force it upon you, gets backlash, but Wild Hearts, which gives you no choice but to wipe out nature and abuse animals, got mostly praise outside performance issues. Oh, NOW we're gonna complain about nature villainization and promoting animal cruelty!?

    Reply
  4. Please do a reaction video for DQM info! I'm super hyped for the game now after (still) playing the demo.

    Hopefully the Medabots thing is a good thing for the future of the franchise.

    I'm sure I'll get around to trying Moonstone Island at some point

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  5. Even if they decide to rebrand so the IP name is the same worldwide, there was still problems with letting the NFT game around that could damage the brand, so It's good that they got the name back.

    Guess the safest thing they can do now is port Medarot S to the west to test the market, since it's a free-to-play. Interestingly, I noticed that the english playstore page for the game has different subtitle for the game. In Japan it's "Unlimited Nova" and western pages say "Robot Battle RPG"

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  6. Sure, what am I doing right now? Still "tutorial 1" in Godot. Last night I implemented the enemy spawn logic, except it didn't work, and I spent the next half-hour testing/checking debug output and recompiling/restarting the project because I didn't spell some function/property names exactly right, all that. Turns out I just forgot to to actually ADD the spawned enemy into the scene (they were just spawned in memory unused), then everything worked.

    More importantly, I learned quite a lot about godot's debugging process in the (well) process of it. If a runtime error occurs you CAN NOT simply tell the debugger to "continue" because any changes/fixes you make to the script file have to be recompiled or the running project won't reflect it (and just repeat the error). Which is slightly annoying when it's throwing an error that is actually NOT present in the (fixed) script code, but maybe this is related to the entire project being mostly a self-contained script, and the debugging tools overall (breakpoints, code stepping, runtime variable inspection) are still great.

    But of course I couldn't "just" follow the instructions, had to make some modifications of my own, so I added a line to the score timer to slowly accelerate the enemy spawn rate the higher your score gets. I also want to give the different enemy "types" different movement patterns before I wrap it up and try to start a project for something original.

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  7. Dude, I cannot even begin to describe how happy I am that the original owners of the Medabots trademark won their lawsuit. Medabots is one of my favorite series of all time.

    For context, as someone who's actually spoken to a lawyer about trademarks, in order to renew a trademark, you need to be able to prove you're currently using it (i.e, selling a product or service that makes use of that trademark). So if the rights holder(s) want to renew the Medabots trademark, they would have to make use of it. That could possibly mean that we get a localization or a new Medabots game. Also, ornamental use (like having the trademarked name or imagery on a t-shirt) isn't enough to qualify for a trademark. Note all this only applies to US trademarks. I'm not sure how different the law is in Europe.

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