It’s time to rank all the new Wilds weapons in both fun & power! Enjoy!
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As a Swaxe main since World, I think you put it too high should've been C for everything
IMO people are generally too afraid to criticise things and companies that they love
I love Capcom, I love resident evil and Monster Hunter but I hate that they haven't remade Dino Crisis and then they added salt to the wound with Exo Primal XD
So yeah, I hope Swaxe goes more back towards Sunbreak or even Iceborne swaxe with versatility and both modes being good instead of "spam counters and only ever do this one move" because I don't like longsword or charge blade, I like switch axe
This version of gunlance in wilds is gonna make me main it. Im also gonna have switch axe cuz its my favorite still even if they didnt do it justice so far.
As a hunting horn main myself I say hunting horn is in the greatest place it's ever been.
The amount of team utility we can offer with aggressive combat to play off of is really high. Those echo bubbles offer all kinds of buffs.
Scenario: I bring a hh to an SOS. I will use CC like traps or paralysis or KO etc to keep a monster within a space. A 30 second cool down means I'm spamming echo bubbles for myself if solo or for my allies.
I'll run up to a teammate and play them the song of my people every opportunity. Odds are it helps while damaging the monster.
Lure pods make you a God if/when you get the offset melody down. Most satisfying thing I've done in MHWilds is using that melody to intercept Rey Dau during his slam attack and wing drag.
As a GS main, I’m disappointed how they changed it’s identity. They turned GS from high risk high reward, to low risk low reward. I don't like how they dumbed it down. GS was always about monster knowledge, positioning and commitment. Now that's out of the window, since one can 360 degree readjust anytime, making big hits less rewarding. I also dislike the offset move. It leads to mindlessly spamming it for the topple animation due big dmg. The lack of hitstop & blood makes hits less satisfying.
I'll tell you, the Lance Purest are not happy with the new Lance. It feels even simpler than old Lance with more problems. Mid Thrust and the new Blocking tools are not bad. But Lance Players are not having it. High Thrust is slower compared to World. Leaping Thrust and Guard Dash have longer recovery rates + travel less distance. Dash Attack is too slow to chase after Monsters. Damage Values on Payback Thrust are too low and Leaping Thrust only doing two ticks of damage instead of three.
Counter thrust being at the end of a combo has really made Lance players dislike the weapon. It doesn't make you want to use High Thrust when Mid Thrust is much better but in some situations, you have to. Counter Thrust should be a press-and-hold mechanic letting us perform a Counter Thrust at the start or during a High Thrust combo. This is probably the number one thing that needs to be changed next to the High Thrust while Guard Dash, Leaping Thrust, and Dash Attack changes would be the second most important changes.
I also seen Rise players be upset losing all the cool moves Lance was able to perform like Spiral Thrust and Shield Charge. I agree World Lance was good but Rise gave variety in the moves set. Maybe in the DLC, they can add Spiral Thrust and maybe make Dash attack in some ways like Shield Charge with blocking and having the option to Shield Bash.
But yeah I'm not surprised by the rankings of these weapons as Lance feels like it got small buffs for the major nerfs to the parts of the kit people loved about Lance.
New players will come in but I feel like a lot of old players leaving the Lance as it is less aggressive compared to older Lance games.
But overall I'm just an old Lance player and I hope people who like the New Lance have fun. I just want a balance so old and new Lance players can enjoy Wild's Lance.
Hunting horn is more technical now also stronger.
Chargeblade mains RIIIIIIIIIISE UUUUUUUUPPPPPPPPPP
I honestly hate the changes they did to lance, I don’t mind any of the new moves. The things that bother me are them shortening the distance you move with dash step making it harder to stay on the monster. Also the removal of guard counter completely. I hope they change the lance to be more like how it was in iceborne before the full release or I might be playing a new weapon.
How dare y put hammer is A. It's s tier all the way #bonk lol
Lance in wild does feels good, but damage is low for sure. Though I'm already going gunlance/HBG because of sticky and artillery, etc? bruh come on. That will be chaos mode, in a fun way.
GUNLANCE S TIER?!?!?! BAHAHAHAHAHAHAHA omg you guys do always bring the comedy. For real though, when is the ACTUAL tier list coming out?
Some of the changes to weapons I wonder if it is because of skill changes and further down the road skills will improve weapon performances.
As a hammer main since 3rd gen, I think hammer could use some tweaks. Mighty charge is cool but the most optimal way to use hammer is spam spinning bludgeon and mighty charge cause they combo off each other (which is really boring). Also, mighty charge does more damage than the 5th hit of the big bang combo and since you can combo it from the 4th big bang hit there is literally no reason to finish the big bang combo. The mighty charge either needs to be nerfed or the 5th hit of big bang needs to be buffed.
Bonk oh yes bonk
Greatsword supremacy
Just put everything in s-tier, because they all are awesome to use.
Been Duel Blading since worlds 🙂 I wish I played the older games back then. Monster Hunter is great!
INSECT GLAIVE MAINS UNITE!!!!
There’s always going to be a Meta weapon that the bad players flock to but for me damnit lance just felt fucking right. Been a Charge Blade main for two games now but I think it’s time to go full Tank and Spank.
Surprised lance made it to B, it feels horrible to me, with the slightly slidy movement and the loss/change of the reset counter and the finisher combo move, it still lacks defensively, excluding perfect guards, which sns can do much easier btw. Lance the tank, still unable to just block something.
Tier lists don’t matter for betas. Look at a tier list for Rise beta, then look at a tier list on Rise release. These mean nothing.
I think most of the placements are fine, but I'd personally move insect glaive to S+. I don't use the weapon too much, but I've seen some videos of other people dealing hundreds of damage with just the focus strike. I also think hammer should be moved to S+ (no bias there trust me).
They will have to pry my Lance from my cold, dead, arthritis riddled hands before I give it up.
Eventually they will give us anchor rage as a core mechanic and tada the weapon is fixed. Make it act like a secondary OG, lock it behind perfect blocks, and boom…balanced.
Lance wouldn’t be the strongest weapon but good gameplay could still keep up with other weapons like LS, Sns, and DBs (all weapons that SHOULD have the same MVs as Lance).
as a worlds HH main I have to say this is 10000x better than rise HH. I know it was overall more liked than worlds but as someone who loved the worlds one I HATED the wilds one. It was like they deleted my weapon
I was testing DB and CB during the beta, i was pretty happy with them. I usually cycle between them, the lance and HH. From what i have seen HH looks pretty good but not sure about lance?
The Truth was told with switch-axe. So why is it in A? Should be in B.
The hammer and hunting horn on the other part felt awesome
GS offset being a 50/50 is a skill issue lmao
Wish bullet barrage would have made into wilds
Always fun doing these and remember it is just that, fun. As said in the videos ALL the weapons are incredible to play and each one is a worthy favourite of whoever uses them!
Haha, my fave 4 got S+ tier. LS Just makes me feel good even though I suck. Tracing arrows on bow also helps with that.
Note: Gunlance Shelling will now be affected by attack up related skills in Wilds. That in conjunction with Artillery is going to shatter everything.
Bow and Hammer combo would be my choice
6:02 GS offset attack is only 50/50 if you’re not paying attention to what the monster is doing.
Just came here to say that I got a YouTube gaming recap for the year and apparently I’m in the top 4% of Ragegamer listeners! I had no idea I watched so many of your videos! Keep up the good work brother!
Personally my two main weapons since I started from World (really started with Tri but skipped 4th gen) have been Insect Blade and Chargeblade and I'm not happy with either of their changes. Insect Glaive is just the weapon I enjoyed in World&Rise, it's entirely different weapon now. Meanwhile I can acknowledge Chargeblade doing good in numbers, but as someone who preferred SAED focused playstyle and didn't enjoy savage axe, this is not the weapon I enjoyed, this just greatsword with extra steps.
Finally I will learn charge blade in this game no matter how complicated it is.😤
As a greatsword main – I have mixed feelings about the changes.
Like, on one hand they did a good job making the weapon feel more consistent. Being able to aim while in focus mode shifts up the playstyle of the weapon a bit- Instead of just blitzing through to true charge slash as frequently as possibly, youll more regularly use the entire combo of the weapon, as well as the other moves (This feels like a common theme for monster hunter wilds, they seem to be going in a direction to encourage you to use more of your weapons move sets).
As a down side… theyve made the weapon more consistent. Because of how reliably you can go through your entire combo, and specifically, how reliably you can land TCS, theyve flattened the damage curve of the weapon, especially the TCS itself. It still hits hard, but its not the "nuke" it used to be. In world TCS would hit for more damage than the first 2 hits (charge slash, strong charge slash), combined. Where TCS would do a bit over double what charged slash would do, it now does around 80~ % more damage.
Its almost too easy to land TCS now, and because of it, the comparative "reward" for doing so is reduced.
I feel like calling wilds horn similar to rise horn in any way is a insult. No offense to people who like it but rise horn is a design failure in every front. It takes everything that makes hh hh (even though it has a clear inspiration to take with world) and throws it out the window while telling it to be more like everything else because if you cant think of a way to make a weapon more popular just homogenize it.
Wilds horn looks at world, sees the playrates and actually takes its time to think about how to make it better and its glorious. First of all, you have your notes and songs back. Already better than rise. Then you take the songs and encores that are the other half of its identity and make them less punishing and confusing to use but thats not all you add a cool minigame to still keep a tinge of that skill expression along with better although still limited mobility to better adapt to the monster design. (This is the only change that could make a old horn main mad but the way they handle is so sublime that i feel most of us dooters will be more than satisfied)
Now that the weapons titular gimmick is done things get a bit simpler. The base moveset is mostly the same with your forward smash now having a followup attack (which i think can be any note like the flourish? if anyone can clarify please do) which is nice. This is the move you usually start off with during monsters' moments of weakness so giving it that extra damage potential while also introducing more decisionmaking in moment to moment gameplay is just fun.
The new moves are where it gets real. First off the echo bubble. Its simply perfect. You get a new resource to juggle that makes up for the reduced song commitments that is not only incredibly fun to use but introduces a whole new dimension of strategy with having to adapt your bubble placements to the monster and the environment. This might sound overwhelming but following the trend of player friendliness you get 3 bubbles with a cooldown of 30 seconds each so its not too hard to use but still has a baffling amount of potential for skill expression. The startup for a echo bubble placement also lets you input up to 3 notes which is also just a fun cherry on top. This will also have different buffs for each horn so very exciting on the playstyle front as well.
The special performance (or offset melody for the demo horn) is exciting. The melody itself is a simple offset attack without too many strings attached but it being integrated into the song system while not taking any slots or inputs from the other songs is nice and overall implemented very well but the fact that different horns will have different special performances is the real kicker here. We got a taste of this with the weapon trailer showing us the special performance for the bone horn so ill leave it up to you to imagine all the cool stuff were gonna get. Just another perfect addition for playstyle diversity.
The focus strike is like the regular songs but on crack. Youbonk the monster and start absolutely shredding it with another little minigame of timing notes with the reward of considerably higher damage if you time all the notes right. This just mashes the free notes and timing minigames of the other moves together to make the most satisfying (and rewarding!) move in your kit and boy does it nail that job. Another perfect integration of a new mechanic by capcom.
I just wanted to give my opinions but it ended up turning into a love letter for hunting horn so excuse me for the overtly long and maybe a tad bit obtuse paragraphs i just had to get it off my chest somewhere
I said it before, I will say it again: Wilds SnS is for longtime SnS mains. I am very glad we didn't get something flashy, since the last three times where we did get something flashy, it instantly became the overly dominant way to play the weapon. Base World had backhop into Falling Bash spam, Iceborne is still just Perfect Rush spam and Rise + Sunbreak is still Metsu Shoryugeki with shield bashes mixed in. I know you can ignore the "meta" playstyle and have a perfectly good time with the weapon, but the issue is that we now have the data for it with in-game damage numbers. We know it is the best and not by a small margin either. So yeah, I am glad that SnS didn't get anything overly flashy that would've dominated its playstyle again.
14:48 completely unwatchable
Have to say good bye to my main Lance, feels very wrong in this game, especially missing the quick counter thrust we had in iceborne…
People are sleeping on the new Insect Glaive.
I think when people finally get over losing the helicopter stuff they'll realise just how much better it is now.
And how much stronger it is now too.