Monster Hunter Wilds – New Monster Hints & 48 MORE New Gameplay Details You Missed – Skills/Weapons!



There’s LOTS of hidden details in the big Wilds Community Update! Enjoy!
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32 thoughts on “Monster Hunter Wilds – New Monster Hints & 48 MORE New Gameplay Details You Missed – Skills/Weapons!”

  1. you're totally lying about the zone changing. Tokuda agreed that wasnt the intention in the demo and that the fight pacing will feel akin to World. Jonno then bought up how certain monster's quirk is changing zones. Tokuda then went on to explain how this is still a chase and a hunt.

    Bad joirnalism, you're lying.

    Reply
  2. What my problem with sns is, that the shield doesnt feel really used. Its always more the sword part and of course the sns shouldnt become a guarding and counter weapon, but as the allrounder of the melee weapons. It would be nice to have something when perfeclty guarding like a small counter or a shield bash like the lance

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  3. At 2:30 my response would be when they said, "Airy" which translates to Nimble and Agile. Where does that play out with charging attacks? Yes charging can be added but currently it's in the wrong places. Example DT should be useable freely and Charge it to increase damage etc…..

    Major issue still persists and noones talking about it being LT Harvest (with or without buffs) into Tornado WILL BE the BEST OPTIMAL damage output for glaive UNTIL they fix how the Harvests work. This is just the tip of the Ice berg.

    I have over 7500+ missions ONLY Glaive MHWIB going for 10k and know how it runs from Beta+Videos

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  4. I’m definitely loving the updates they made for Switch Axe. Being a Swaxe main since both the early Tri and 4U days. I can’t wait try out that Full Release Slash, the Offset Slash and Counter Slash during on release day. ^^

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  5. They did say the same thing regarding the monsters moving too much, they reiterated that it was unintentional and when they’re not trying to get back to their nests they won’t move as much

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  6. First, the Last move in the video is the new move they are talking about which is badass!

    Knowing you are not a Lance player you probably wouldn’t know how the Lance felt slower even compared to World Lance, the changes in the video show a lot of what people wanted for changes for Lance, I also noticed that High Thrust wasn’t performed. I hope they speed up the move to the same speed as World as it didn’t feel good. But pretty much they changed Charge Counter to being like Counter Thrust. By having easier access to the move. I do like they did the step forward as for the double hit of damage that was in the beta.
    The changing from Monster Speed to World is good as it Lets Lance chase the monsters down again. Faster Guard Dash was also mentioned when the devs were talking. They also mentioned changing to other parts of the kit for moves that didn’t feel good to use. So I feel like Lance has more things and the Devs will be surprising us with. Hope to see Shield Charge to come back

    Over all Lance is looking better. Some improvement moves weren’t shown that I would have liked to see. But overall I am happy with what they did.

    Reply
  7. Real issue wasn't charging that move. The real issue with IG controls was claw grip being required if you dared not use focus mode. Wilds punishes you for trying to use the normal kisect aim and shoot style it's had in the past. Reminder, they said focus mode is optional on all weapons… Not on IG, with how this works. Claw grip is a relic of the past that should disappear. Most of the industry has agreed on that for decades. This is not the only kind of "fuck you" to IG users that we never got an answer for. They also neglected to mention why IG had no offset in the first place. They said they added it now but why did they ever leave it out? Why was IG ever considered unworthy to use any of the new weapon mechanics apart from focus mode and why si focus mode a curse on IG? There's also discussion of the move that god the offset being too OP, to begin with, so making that of all things have the offset too is a mistake.
    The new lance move is kind of an alternate way to get into the guard dash follow up tripple poke. This one has you hop back then hop forward again into that move. This attack existed in bot hWorld and Rise, it was guard dash (guard + light attack) into the triple thrust with a follow up light attack input. This is not a new move at all, it's just another combo path and maybe the move itself is being buffed. Maybe, within this follow up, that version of the move is stronger but we don't know. Them making the lance more fluid was my main hope. In the beta, lance stole all the hit stop form all other weapons.
    Charging in axe mode was way better than 5th gen. I wonder how good it will be after this. My hope for full release and ZSD is that FR is your damage option with interrupt resistance but not damage mitigation, while ZSD has less damage but latching on has way more damage mitigation. I want using either of them to be a meaningful choice: Between all out offense and less offense but also great defense, with full release and zero sum discharge respectively. The hope is that full release is good damage but not so good that spamming it exclusively dwarfs any other play style. Without full release spam, SA would have likely lost to lance. ZSD should have hyper armor and full release should have super armor.

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  8. I don't think you listened very carefully to the community update. They literally said that the monsters moving around so much was a bug and that it was being addressed, not that they intentionally had monsters flee that frequently. What they did say, however, was that some monsters would flee more or less frequently than others as it aligns with what kind of monster they are. They did mention the pop up camps to counteract fleeing monsters, but they were talking about the apex monsters whose nests are very deep inside their territories and thus they will flee much further than the typical monster and so those will still be a longer chase than usual. That's why they specifically brought up the pop up camp strategy. Please don't spread misinformation.

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  9. 9:53 this is exacly how mh Now did it, every weapon has a skill directly on it, also crit eye has the same slots in mh now, i wonder if they'll also implement unique skills than Now has like negative affinty skill etc.

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  10. I also agree I like the fact that they basically said "I know what you've been saying but we have this theme in mind so we arent going to change it we'll do our best to work more around it" honestly I kinda respect that they are up front about what they are doing its clear that they are very much listening but they are the ones making the game and have a vision.

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  11. That line about charging axe mode, I don't think they mean triggering Power Axe Mode. I think they're referring to how the only good move for building switch gauge in the beta was Spiral Burst Slash, which was the new axe mode light chain finisher. I expect that they've reduced the effectiveness of this for building gauge, and buffed the rest of the kit to make up for it.

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  12. I'm a weirdo and can't wait to see how the monsters act when not being actively hunted, I followed an anjanath in the ancient forest for a good 10 minutes and at one point we walked to a cliff and SAT DOWN to look at the scenery. I wish I recorded it lmao

    Reply

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