Monster Hunter Rise: Sunbreak – Great Sword | Surge Slash Combo and Backslide.



Switch Axe Showcase later today.

Get access to the hidden moves by using the cheat engine.

Link to the Reddit post that contains information on how to use it:
https://www.reddit.com/r/MonsterHunter/comments/vdcx72/psttt_for_those_who_wants_to_test_the_locked/

#sunbreak

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Please watch: “These Clips Should Force You into Playing Monster Hunter.”
https://www.youtube.com/watch?v=KV21dBrfPKc
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23 thoughts on “Monster Hunter Rise: Sunbreak – Great Sword | Surge Slash Combo and Backslide.”

  1. Initially I wasn't a big fan of this combo but after playing around with it, I'm sold.

    The combo potential on this bad boy real high and that evade move is kinda neat as repositioning and evading move while maintaining charged attack stages and Surge combo stage.

    Reply
  2. I'm still confused by the surge slash combo. Can you do different variations of it? Sometimes it looks like multiple attacks other times it looks like just the sweeping stab.

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  3. In the first video I asked if you could do the other weapons too and you said that you would have do it but it would take time, but I didn't expect you to do this fast, thanks for your hard work

    Reply
  4. It seems like surge slash also gives you an innate fast charge on the Strong charge if you go into it from the combo. Almost like a way to reward you for going through the entire combo to get to it instead of just going draw slash->strong charge with the normal greatsword combo.

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  5. whats the point of all these new silkbind reposition skills with i-frames when multiple weapons already have them. GS already has power sheathe with i frames and adamant charged slash with super armor, and SA's switch charger already has i-frames.

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  6. Tried it out this morning after rarely playing Greatsword in the most recent titles… I've already made five sets around this for different elements + blast, and I'm already planning on doing even more after getting a hang of the combat. I really hope they keep SSC in some capacity in future games because this is the most complete a weapon has felt ever. You have a mode where you do the highest possible damage but your stuck with large windows of vulnerability. You have a mode with slightly more mobility and combo potential at the cost of the former damage ceiling. And you have a bunch of utility moves your expected to use to mitigate the several big weakness of GS (position correction, hyper armor tackles to prevent being knocked out of charge attacks, a handful of movement options for many different things etc.). The only thing that might come close to being "complete" in terms of having satisfying answers to everything is Switch Axe and I'm tentatively saying that because I haven't messed with it yet. I've seen great things the swap system and certain decorations have done for it, but I haven't given it the legwork.

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