Moist Meter | Elden Ring



Elden Ring (2022 action role-playing video game), developed by From Software and published by Bandai Namco for Playstation 4, Playstation 5, Xbox One, Xbox Series X|S and PC as reviewed by Charlie and Jackson.

The Moist Meter is an experimental measurement system that you can use to safely gauge just how moist a video game or movie is going to be before playing it or viewing it. Avoid the dry products and only use the wettest.

Moist Meter Scientists:

Jackson: https://twitter.com/zealotonpc
Charlie: https://twitter.com/moistcr1tikal

Contact: [email protected]

Intro Voice: https://goo.gl/y5YRWY

source

25 thoughts on “Moist Meter | Elden Ring”

  1. I've pretty much covered the whole map and killed all of the bosses after 50 hours, the bosses and areas are FANASTIC. This is such a huge step into the future for From Soft.

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  2. Yeah, amazing game, 32h in, i can't stop playing >_<
    Everything done right, difficulty is good, bosses are good, weapons and the ash system make it possible to build something unique, combat was upgraded, it's probably the ultimate upgrade in fact, i don't know what else they could do to make it better.
    Adding a lot of dungeons and caves, made the world bigger, and makes you want to explore every corner of the world.
    The map is huge, there seems to be a lot o funused terrain on the right side though, maybe reserved space for dlc, or something.
    The story so far is very interesting, and i can't wait to reach the next location, and the next main story boss.
    I rarely use summons, mostly when the boss has a lot of minions around him, cuz summons can make the fight way to easy when it comes to standard solo bosses, so i recommend not using summons too much.
    In short, I love the game 😀
    I don't have issues with pc version myself, after tuning some settings, and setting elden ring to high performance in windows settings, but before that thee were some fps drops, and dissapearing enemies, but now it works good.

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  3. It is an incredible game but if you think about what you have to do in the game you only walk and fight an that‘s it. I often feel like I‘m missing something because I go along the path I should and there are so many places you ignore and when you decide to go there theres no item there‘s nothing. I think they should‘ve added way more things you can do like zelda added cooking climbing those 4 abilities which lets you play with the world(ice time magnet bombs) and has those krog puzzles that give every single inch on the map a purpose. Bit here the world might be even more beautiful bit theres just so much wasted potential because they just don‘t use the map for anything else than enemies

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  4. I feel like I'm playing a different game to everyone else.
    Massive world filled with nothing but downgrades and the same 3-4 mobs pasted everywhere for the the first 30hrs. The world is definitely massive but it's not interesting to explore cos 95% of the time you just find trash.

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  5. Definitely not as glitchy as dark souls and more enjoyable honestly. Only time I've died bc of the game messing up was trying to jump on my horse with a low wall and enemy close and it glitched me in the air above the wall with no horse and a lot of enemies.

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  6. 4:40 what is that armour set please, do you remember where you found it? looks cool. I'm playing as the Prisoner as well, as I love spellblade dex builds in DKS games. His started armour set is a little bit crappy though. I am actively wanting t find something cooler. I will likely keep the "iron testicle" helmet though, even though I made my character a gorgeous anime version of the king slayer from GOT.

    That's part of DKS though. spend on hour on your characters face, then where a mask for the whole game.

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  7. I'm those people who use summon and let me tell you this…
    Almost all boss have aoe attack which can decimate ur summon in 2 if not one shot them. But they do help to mitigate agro if u face 2 boss or boss n minion. So it's not really game breaking…
    Well, there are some high level summon but it softlock by how big pool of mana/fp you need to summon them.

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