Modern Warfare Zombies Is Designed To Waste Your Time (And Season 01 Proves It)



Modern Warfare Zombies isn’t pay to win… it’s pay to play. 💸🎮🧟
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Now that Season 01 MW3/MWZ has rolled around the gatekeeping of end game content is more present than ever before; giving games like Black Ops 3 and Black Ops 4 a run for their money. “Fortunately,” the dev’s (Treyarch and Sledgehammer) have figured out a way to solve the players’ issue of grinding forever and ever by adding purchasable items to help you skip the tedious and slow set up of MWZ Call of Duty has finally monetized your time. Hopefully things don’t get to far off of the rails… but only time will tell.

Time Stamps
Hypocrisy 01:34
Monetization 09:26
Problems & Solutions 17:41

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42 thoughts on “Modern Warfare Zombies Is Designed To Waste Your Time (And Season 01 Proves It)”

  1. I am actually really fond of Modern Warfare Zombies but I would be lying if I said if it was perfect. The main issue is that it is a time suck and purposefully designed in such a way the incentivizes the player to spend money to get to the fun faster. But what do you think about Modern Warfare Zombies at this point? It's been out for almost two months… What's the verdict boys?

    Reply
  2. If they want money then make it worth money. I’d buy a zombies only battle pass blackcell style, I’ll buy more skins or content passes on top of it was worth it.

    Please hear me out here, I’ve been considering it since launch, the game mode seems more pointless than normal, the whole reward is genuinely just being able to do it again, the same 5 contracts everywhere is boring and I don’t want to be running 350 meters every time just to one shot a mangler and get a green tool, it’s just a grindy way to earn cash and while I still play it, the longevity doesn’t seem there.

    £70 I paid, + £30 for black cell pass to just play it and be rewarded with the ability to play it again rather than any kind of bragging rights just feels very business like.
    The mode can and probably will end up being fun (towards the end of it’s life cycle like Cold War) and they could avoid it by being more blatant about their want for money – just be up front, tell me you want extra money, in return give me something that hits nostalgia, hasn’t got almost fuck all new content and minimal differences is design from warzone, u less you’re giving it to me for free. In which case let me buy some decent zombies shit to actually enjoy it, I don’t have 5 hours a day to play. I’ve got all the schems aside from 3 perks and even THEN the tombstone glitch is the only way I’m able to be happy with a game knowing I can actually go and enjoy the content that’s there. But even then I’m just going along with my mates because they don’t use any kind do glitches and want to get stuff properly, and not because I absolutely love doing the escort missions or bounties.

    The games pissed me off personally, they’re trying to be sneaky with the greed and lead us up to a point where zombies will be free to play (it’s already listed as a separate game on the stats screen – and not a game MODE).

    I’m going with what treyarch think is best for now but be nostalgia can only carry you so far 🤷‍♂️

    (sorry for the rant)

    Reply
  3. I had half a million essence, gold plates, 2 legendary wrenches, aether blade case and a few other goodies in my tombstone and i spawn in UNDER the map and die instantly losing it. I dont glitch, i just use tombstone to is fullest potential so to lose it all to the GAME glitching is so annoying

    Reply
  4. Considering how this mode is essentially DMZ with zombies, I'm surprised at how few quality of life changes they have brought over from DMZ. DMZ players had to suffer for months before they started adding obvious quality of life changes (out of game wallet, missions that let you upgrade stash capacities, various cooldowns and other time related things, in game weapon modification benches, etc), and I hate that MWZ seems to be following a similar trend instead of implementing them from the start, especially since the groundwork has already been laid out for them. Afterall, DMZ was a free BETA experience, and zombies comes with a $70 price tag. That being said I am enjoying the game for now, not sure how that will change once I finish all the missions. I just hope they improve the game's quality of life sooner rather than later…

    Also this video is so well put together, and you explain your points very well, I hope this gets the views it deserves!

    Reply
  5. I started playing last week and honestly it’s fun but the the act mission are a pain in the ass and so is grinding schematics. that being said theirs a lot of players who will help you with tier 3 or the red worm and help you get the real rare schematics. I like the mode but the grinding is so screwed up and the progression to jump from one tier to the next is almost impossible

    Reply
  6. Oh by far, grind took so long! Especially adding all the crashes to it The only time I actually asked for help was for t5 escort contract and red worm. Although ive done red worm solo, it was hella hard

    Reply
  7. Wait I thought treyarch didn’t make this at all…. I thought treyarch would be making the next two zombies modes. I was under the impression that this zombies mode in the retro map is activisions Devs. It definitely is pay to play. 😂 cooldowns on insured weapons will have me just backing out completely when I realize I got to wait several hours. Without exploiting the game I would only be able to “enjoy” it one play through every 72 hours. Loot pools are trash. Main issue is the timer and no rounds. Several spots in tier 3 I can camp safely and go finish a load of laundry or walk the dog. Not enough zombies in any zones in my opinion. If I can’t get points per target hit I get it. But fucking 20-40 essense per kill doesn’t make sense when I can’t even get a decent train going (30+ zombies) unless I’m using exploits. Giving out schematics is fun and makes me feel good but not ever having a reason to explore dark aether has lower skill players just asking for handouts in the chat. 😂 I will be quick to admit I think the mode is trash but I will also say I loved it. Grinding for a little over a month and only thing left for me to do is borealis. So the fun is gone. The challenges are complete. I don’t like feeling like there is nothing left to do and everything to do is just a way to kill time. The fun was sucked out when they nerfed all the good shit. 😢 I guess these damn zombies were complaining we are too strong. Well you make us join a map with 24 players on it….. no such thing as solo when other players can unlock the “once a game” items or Easter eggs. Not gonna play squads and risk getting pulled by the squad leader into their bs. if the whole lobby walked around together, this game would probably break. Also everyone who asks me for help with the worms always gets “kicked” or “dev errors” when we bout to go in. Give us more zombies this is easy mode and I don’t mean tougher zombies I mean moreeeeee zombies. Bad enough jug suit won’t do shit some matches and others it’s only ok at best. Yeaaaa if you are new to zombies this mode is for you.

    Reply
  8. I grinded for DAYS to get every schematic in preparation for the release of season 1. I obtained every schematic and beat every story mission on solo (before the mercenary nerf, so it was a mess). I got stuck where the game wouldn’t give me the Brain Rot ammo mod, so I spent at least 6 games doing nothing but tier 1 contracts (which was insanely boring). Finally got it, finally felt accomplished.

    Then season 1 launched. I genuinely tried attempting the Red Worm (Greylorm) boss. Tried it solo, with randoms, etc. with no success. Simultaneously, I watched others on YouTube explain what was required to get all the new schematics. This just started to feel like a second job.

    I realized I like playing around in the world and doing whatever I feel like – not grinding and getting stressed hoping a schematic I want drops. So I honestly just gave up and I just play with the schematics I have.

    Reply
  9. Interesting analysis. About a week ago sent developers feedback on bug page. Weaker players like myself will stop playing. If I spend all my time in zone 1 and still cant make it out of zone 2 why play. Solo I've never lived long or even exfiled in Zone 2. In a random squad maybe 15% of the time I've lived long enough in Zone 2 to get out with some loot but then I lose it all the next game. Maybe they know just when to make the better loot occur more frequently to keep people like myself playing in hopes we buy something? good job 👍

    Reply
  10. I want more content in MWZ but it seems like they keep pushing back the end game with the tier 5 dark aether and aether blade rewards and such. I have so many hours in this game but I already find tier 3 to be the highest level of difficulty for me. I want them to be adding more content to do and get in the gameworld thats not locked behind a huge skill wall. I’d love if they doubled the timer in a separate mode or something or even added a map expansion

    Reply
  11. From my perspective, if the schematics you unlocked didn't have a cooldown once you unlocked them the sense of power they offer would diminish pretty fast as they would become the "new normal" The point of the game is to 'waste time'. As long as you're getting entertainment out of it, then it's not a waste. You wouldn't say you wasted time watching a movie at a theater if you enjoyed the movie. Did you actually get anything out of that experience?

    That said, the common refrain is " Couldn't they make exfiling with schematics decrease your cooldown?" I think that would be a good fix, but what's the point as long as the tombstone glitch is in place? They could have removed that in the last patch but they didn't. My guess is this is something they're looking at.

    I think they'd be tempted to monetize the game, but are very aware of their player base and don't want to go too far. They've never put anything on a pay-to-win system before, not intentionally anyway (rose skin,) so I doubt they'd do more than what they've done so far; a couple of zombie tools in a battle pass cell that are already available in-game.

    Some simple balances to the looting system and progress the story… and please, no more worms.

    Reply
  12. Tombstone Glitch bruh. The Zombies Community are out here helping folks every game. If Treyarch and SHG cant get it right then we will, if it takes them awhile to get there, we'll be right here helping everybody out as much as possible

    Reply
  13. Zombies sucks, I tried to have fun playing it but the constant crashes and glitches and crap loot has made me walk away from cod again. Zombies will make you hate cod for all the reasons that people hate cod in the first place.
    Constantly crashing a game that you lose everything that you have to grind makes me want to tell everyone that it’s garbage and to not waste your time on a game that wastes your time.

    Reply
  14. Reckless speculation on my end, I’m thinking they will upgrade the perk a colas like they did in Cold War to make more of a grind. I would like to see a dead drop system where you can choose to put your points into a specific spot to cool down.

    Reply
  15. I do DA every match, even after greylorm. I am able to keep stocked up with armoured plates, blades, legendary tools and dog bones. If I don't use them the next game I'd have too much after. I don't mind the cool downs at all, I'd be fine if they changed or stayed the same.
    I see a good bit of lesser skilled players not being able for the red zone and feeling left out and they turn to glitchers. I feel sorry for them. Whereas a team of hardcore players can enjoy and beat t5 threats every match. I never infill with others, I normally join a team which is in T3 already who often have loads of money from tombstones.

    Reply
  16. MWZ is interesting concept, but loot drops are disappointing and stash is biggest problem. I want to do zone 3 and eather, but prep just puts me off. I liked Cold War Outbreak for simplicity and played it through Vanguard and MWII.

    Reply
  17. I've not played in like a week, and besides finishing off the few tiers I have left, I don't plan to. Not only am I fed up with the constant connection issues, but the game is flawed. Golden Aether Tools are insanely rare, and waiting 72 hours for one is just as insane.
    I've been enjoying the heck out of Resident Evil, horror games in general. Great time for COD players to explore their taste in games.

    Reply
  18. They give certain streamers different RNG so they can get the high end loot and make content so it tricks you into thinking YOU can do the same if you follow what they do. You are not playing on a whitelist like them, YOU are on a different server with AI controlling the lag, packet burst and nerfing your bullets in real time to play you and make you spend money with EOMM.

    Reply
  19. A huuuuuuuge issue is tier 3 loot. I shouldn’t ever have the possibility to get a cryofreeze ammo mod and nothing else from a tier 3 contract. I have over 5 days of play time on zombies and I’ve only ever seen ONE legendary tool from contracts.

    Reply
  20. They need to increase how much loot you can have in your out-of-game stash and increase the timer. With 45 minutes, you’re needing to exfil right when you get all set up to progress to tier 3/4

    Reply
  21. Wait wait wait. Player exploitation? They arent even charging for anything yet.
    The exploitation is data mining and player behavior. This backside user exploitation is/was very prevalent in DMZ.

    Also, you said it. Those yt crying about having to dup to be able to play are sweating to be first to make content – one must realize that 99.9999 players arent in that sweat fest so having to get and play with tier 2 gear isnt as big a deal.
    You make several references to having to play multiple matches just to have gear to enter the dark aether but all can be done in one maybe two matches with even a contraband weapon.

    You use the term abuse when describing players who use tombstone to keep and grow essence from one match to another, but Id argue thats a design feature of the perk that a adds a dimension to the game. Unless the devs come out and state otherwise – and in fact its actually there in the challenges that its a design feature – I'd say using the term "abuse" is incorrect.
    Its very 2 dimensional to think tombstone is merely there as a fail safe to cover your untimely defeat so that you can recover whatever left over gear u didn't happen to use in your unsuccessful boss fight or whatever it was you were doing

    Reply

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