Minecraft in a Hurry – Passive Farming with Mystical Creatures



The various Magical Creatures in Ars Nouveau are incredibly overpowered if you want to farm meat, wool, fish, crops or even mob drops passively and in large numbers. Here I outline how to set these up, so you, too, will be drowning in mutton.

Technical details on drops, for those who can read it.
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*Notes*
-(**C**) is being used to denote a configurable value. The numbers provided are the default values.
-“Henge” is referring to the Drygmy’s Henge, and the area it encompasses (10 blocks in any direction for jars, 10 blocks in any horizontal direction, 6 above/below for actual entities)
-While “Entity” is generally a broader term than is being used here, I am using it to refer to any Living Entity not on the Drygmy blacklist that also isn’t a Drygmy or a Player.

*Drop Count*
-Your first entitiy added to a henge provides 1(**C**) additional drop
-Your first 5(**C**) entities added to a henge provide 1 additional drop
-Every unique entity added to a henge adds 2(**C**) additional drops
-A single entity can contribute to multiple of these bonuses

Your first entity in a single entity henge will provide 4 drops (1 base + 1 for every entity (less-than) 5 + 2 for a unique entity)

*Loot Table*
-Potentially generated items are pooled into one massive list based on the entities in your henge
-Entities with no loot table do not negatively impact the henge’s loot table
-Entities with (less-than)100% chance to drop items from their loot table can generate “no loot” pulls into the Loot Table, determined each time the Drygmy’s finish a cycle.
-Specially spawned drops (like Nether Stars) are not added to the loot table
-Putting multiple of one entity can help bias loot generation towards that drop table if you have a large amount of item yielding entities in your henge

*Item Generation*
-A random item is generated from the full loot table per “additional drop” added in the *Drop Count* section.

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Mods: Ars Nouveau, Ars Elemental (for Siren)
Texture pack: Sphax PureBDCraft

Music: A Mystical Experience – Unicorn Heads
https://www.youtube.com/@UnicornHeads

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2 thoughts on “Minecraft in a Hurry – Passive Farming with Mystical Creatures”

  1. *Drygmy's and You!*

    *Notes*
    -(**C**) is being used to denote a configurable value. The numbers provided are the default values.
    -"Henge" is referring to the Drygmy's Henge, and the area it encompasses (10 blocks in any direction for jars, 10 blocks in any horizontal direction, 6 above/below for actual entities)
    -While "Entity" is generally a broader term than is being used here, I am using it to refer to any Living Entity not on the Drygmy blacklist that also isn't a Drygmy or a Player.

    *Drop Count*
    -Your first entitiy added to a henge provides 1(**C**) additional drop
    -Your first 5(**C**) entities added to a henge provide 1 additional drop
    -Every unique entity added to a henge adds 2(**C**) additional drops
    -A single entity can contribute to multiple of these bonuses

    Your first entity in a single entity henge will provide 4 drops (1 base + 1 for every entity < 5 + 2 for a unique entity)

    *Loot Table*
    -Potentially generated items are pooled into one massive list based on the entities in your henge
    -Entities with no loot table do not negatively impact the henge's loot table
    -Entities with <100% chance to drop items from their loot table can generate "no loot" pulls into the Loot Table, determined each time the Drygmy's finish a cycle.
    -Specially spawned drops (like Nether Stars) are not added to the loot table
    -Putting multiple of one entity can help bias loot generation towards that drop table if you have a large amount of item yielding entities in your henge

    *Item Generation*
    -A random item is generated from the full loot table per "additional drop" added in the *Drop Count* section.

    Reply

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