The various Magical Creatures in Ars Nouveau are incredibly overpowered if you want to farm meat, wool, fish, crops or even mob drops passively and in large numbers. Here I outline how to set these up, so you, too, will be drowning in mutton.
Technical details on drops, for those who can read it.
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*Notes*
-(**C**) is being used to denote a configurable value. The numbers provided are the default values.
-“Henge” is referring to the Drygmy’s Henge, and the area it encompasses (10 blocks in any direction for jars, 10 blocks in any horizontal direction, 6 above/below for actual entities)
-While “Entity” is generally a broader term than is being used here, I am using it to refer to any Living Entity not on the Drygmy blacklist that also isn’t a Drygmy or a Player.
*Drop Count*
-Your first entitiy added to a henge provides 1(**C**) additional drop
-Your first 5(**C**) entities added to a henge provide 1 additional drop
-Every unique entity added to a henge adds 2(**C**) additional drops
-A single entity can contribute to multiple of these bonuses
Your first entity in a single entity henge will provide 4 drops (1 base + 1 for every entity (less-than) 5 + 2 for a unique entity)
*Loot Table*
-Potentially generated items are pooled into one massive list based on the entities in your henge
-Entities with no loot table do not negatively impact the henge’s loot table
-Entities with (less-than)100% chance to drop items from their loot table can generate “no loot” pulls into the Loot Table, determined each time the Drygmy’s finish a cycle.
-Specially spawned drops (like Nether Stars) are not added to the loot table
-Putting multiple of one entity can help bias loot generation towards that drop table if you have a large amount of item yielding entities in your henge
*Item Generation*
-A random item is generated from the full loot table per “additional drop” added in the *Drop Count* section.
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Mods: Ars Nouveau, Ars Elemental (for Siren)
Texture pack: Sphax PureBDCraft
Music: A Mystical Experience – Unicorn Heads
https://www.youtube.com/@UnicornHeads
source
Never knew the Drgymy could also farm bosses, thats pretty neat
*Drygmy's and You!*
*Notes*
-(**C**) is being used to denote a configurable value. The numbers provided are the default values.
-"Henge" is referring to the Drygmy's Henge, and the area it encompasses (10 blocks in any direction for jars, 10 blocks in any horizontal direction, 6 above/below for actual entities)
-While "Entity" is generally a broader term than is being used here, I am using it to refer to any Living Entity not on the Drygmy blacklist that also isn't a Drygmy or a Player.
*Drop Count*
-Your first entitiy added to a henge provides 1(**C**) additional drop
-Your first 5(**C**) entities added to a henge provide 1 additional drop
-Every unique entity added to a henge adds 2(**C**) additional drops
-A single entity can contribute to multiple of these bonuses
Your first entity in a single entity henge will provide 4 drops (1 base + 1 for every entity < 5 + 2 for a unique entity)
*Loot Table*
-Potentially generated items are pooled into one massive list based on the entities in your henge
-Entities with no loot table do not negatively impact the henge's loot table
-Entities with <100% chance to drop items from their loot table can generate "no loot" pulls into the Loot Table, determined each time the Drygmy's finish a cycle.
-Specially spawned drops (like Nether Stars) are not added to the loot table
-Putting multiple of one entity can help bias loot generation towards that drop table if you have a large amount of item yielding entities in your henge
*Item Generation*
-A random item is generated from the full loot table per "additional drop" added in the *Drop Count* section.