Mind Control – World of Kaos Remaster



Discord: https://discord.gg/ykjsnwAfFH

πŸ”₯ Flame – The goal for this element is burning and explosions making it great for both group clearing and tank killing. The primary status effect is burning, nearly every flame attack applies burning and heat, and multiple flaming attacks stack heat. Higher heat increases the damage from burning meaning attacks can be spread out to take out hoards or focused on one enemy to stack damage!
❄️ Frost – The goal for this element is crowd control and disabling big groups of enemies. The primary status effect is frost, which increases in level to slow enemies further. If an enemy is slowed enough they will be frozen and ready to be shattered. Certain abilities can shatter enemies to deal massive damage!
❀️ Growth – The goal for this element is support, empowering yourself and allies as well as making enemies easier to take out. The primary effects for this element are healing and strength as well as the fracture effect. Fractured enemies take more damage from all sources!
🌩️ Static – The goal for this element is chaining between enemies and disabling enemy abilities. The primary effects for this class are stunning, which stops enemies in place for a short time, disabling their custom abilities, and charging which causes enemies to build up energy and become the center of an AoE explosion

Enchanter – The goal for this class has changed since it was originally designed and is now primarily a summoner/support class with fast cool downs to summon buddies to assist in battle and a healing rift!

Every enchanter element is equipped with the healing rift, healing any player inside
Mana is gained passively over time

πŸ”₯Primary – Summons five fire spirits that will fire off one at a time towards the nearest enemy, blowing up and applying flame and heat
Passive – Standing in your healing rift will summon fire spirits

❄️ Primary – Summon a ghost that seeks out the nearest enemy to deal damage and slow any nearby enemies, will target any enemy the player is looking at, shattering them if they are frozen
Passive – Occasionally summon frost ghosts from nearby xp orbs

❀️ Primary – Cast a small spore cloud that damages enemies inside giving them the chance to begin fighting each other
Passive – Your healing rift is larger, heals faster, and grants resistance to those inside

🌩️ Primary – Summon a turret that follows you around, shooting projectiles that charges enemies
Passive – Your rift gives speed and jump boost to any inside

Blackguard – The goal for this class is to focus on stealth, agility, and fast firing long range attacks that can be chained if used correctly

Every blackguard has the ability to turn invisible and gain resistance on a cooldown
Mana is only gained by being invisible or sprinting

πŸ”₯ Primary – Dash forward and blow up, igniting enemies and adding heat to nearby enemies
Passive – TBD

❄️ Primary – Throw an ice blade that can ricochet between enemies to freeze them or shatter them if they are already frozen
Passive – Freezing an enemy with an ice blade refills your mana to allow for an easy follow up shatter attack

❀️ Primary – Throw a projectile out that sticks to the ground, sucking enemies in and fracturing them
Passive – Your invisibility ability lasts longer and cloaks nearby allies as well

🌩️ Primary – Shoot a projectile that chains between enemies to stun and charge them
Passive – Each enemy hit by your projectile grants you a small amount of man

Legionary – The goal for this class is a close range brawler that can tank damage

Every legionary has a resistance aura that gives heavy resistance to any player inside it
Mana is only gained by missing health or being near enemies

πŸ”₯ Primary – Toss a thermite grenade that explodes and lingers, igniting enemies and adding lots of heat
Passive – Standing in your thermite grants strength, resistance and healing

❄️ Primary – Place an ice rod that slowly slows and eventually freezes all nearby mobs in a large area, punch this rod to shatter all frozen mobs in range
Passive – Gain resistance near your ice pole or any slowed enemy

❀️ Primary – Place a large spore cloud that damages enemies and heals players
Passive – Your resistance aura is larger, grants more resistance, and slightly heals

🌩️ Primary – Create a burst of thunder that stuns and charges all nearby enemies
Passive – Stun nearby enemies when at low health, the lower your health, the farther the stun range

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