MGSV WAS THE FOUNDATION OF THE S3 PLAN | 9 YEARS LATER ANALYSIS



the Mysteries of Metal Gear Solid V: The Phantom Pain | The Legacy of the S3 Plan and Cipher’s Control

Join us on a journey through the enigmatic world of Metal Gear Solid V: The Phantom Pain as we delve into the depths of the S3 Plan and Cipher’s control. From the shadows of manipulation to the echoes of lost identities, explore the intricate web of intrigue that continues to captivate gamers worldwide.

In this video, we unravel the complexities of the S3 Plan—a foundational element in the Metal Gear saga—and its role in shaping the destinies of beloved characters and the fate of humanity itself. Cipher’s control looms large, orchestrating events and manipulating emotions to serve a grander agenda, leaving players questioning the nature of free will and the boundaries of power.

Years after its release, Metal Gear Solid V: The Phantom Pain remains a topic of fervent discussion and speculation, its mysteries still unraveling and its impact reverberating throughout the gaming community. Join us as we explore the enduring legacy of this iconic game, diving deep into its themes, characters, and the timeless questions it poses about the human condition.

Don’t miss out on this exploration of one of gaming’s most compelling narratives. Like, share, and subscribe to join the conversation and unlock the secrets of Metal Gear Solid V: The Phantom Pain.
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26 thoughts on “MGSV WAS THE FOUNDATION OF THE S3 PLAN | 9 YEARS LATER ANALYSIS”

  1. Ok, I admit it. MGS V (GZ+TPP) is my favorite game. Incredible storytelling, perfect gameplay, 3 large maps, ironic characters, various solo missions, Mother Base management, FOB missions, deep messages analysis… This game seems so real, it is so intense. It is not a game, it is a masterpiece.

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  2. I think the wandering old mother base soldiers are part of venom’s imagination just as well as Paz was, because he really miss the old mother base and felt bad when they were tricked as all those soldiers died for big bosses mistake. Also the pictures that you can get from the old mother base soldiers can be grabbed by Paz and i dont think the soldiers can’t survive in the wild for 9 years without survival gear too.

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  3. I’m just hoping MGS 6 is about to be released and the clues were in front of us the whole time. It does seem Kojima directed Death Strandings but in a more “hands off” way. So maybe MGS6 was and is the true focus being worked on these 9 years

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  4. MGS6, the story of The Joy and the Cobra unit during WW2. The secret unit that saved the world. The Boss being the core of all of MGS lore. 9 years of waiting, please give us MGS6.

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  5. I have a few theories/headcanons that involve TPP going into MG1/MG2. First, the TX-11 Cyberoid (Bloody Brads) are modeled after The Medic, the outfit is a take on the Leather Jacket uniform, but with the original Outer Heaven emblem.

    Next, in MG2: Solid Snake: calling George Kessler during your fight with Big Boss, he'll tell you a rumor about the Legendary Mercenary, after the Outer Heaven Uprising he was involved in the Snatcher Project, to replace the parts of his body that he lost with cybernetic enhancements.

    Perhaps the rumor was true, except it was Venom Snake prior to the events of MG1. Venom, in the prologue of TPP still has his right eye intact, but grayed as if blinded. Well, while the marking system in-game was a mechanic that helped the player, what if Venom had some enhancements already, and his "eyepatch" was like a prototype of the Solid Eye system? And when you got upgrades for your Bionic Arm, it enhanced your skills. And the man behind the Snatcher Project (in the shared Kojima universe: Snatcher, MG, Policenauts) was Dr Pettrovich Madnar. In MGS4, while we don't meet him, he's still active albeit underground, and the best in the field of robotics.

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  6. A Ghost without a past, born in a small village.

    Psycho mantis:

    "my future disappeared I lost my past as well.

    when I came to the Village was engulfed

    in flames."
    "We're truly the same you and I."
    (while staring into a broken mirror like venom.)

    Psycho mantis:
    "I never agreed witht the bosses revolution, his dreams of world conquest."

    Codetalker:

    "as a boy skullface's life went up in flames"

    Skullface:
    "With each new post, my masters changed, along with the words they made me speak. Words are… peculiar. With each change, I changed too. My thoughts, personality, how I saw right and wrong
    I was invaded by words, burrowing and breeding inside me."

    Psycho mantis:
    "other peoples thoughts force their way into my mind."

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  7. HUMINT: Human Intelligence, can be gleaned through interrogation but also informants and other means
    SIGINT: Signal Intelligence, basically communication intercepts.
    COMINT: Communications Intelligence, Similar to SIGINT, but doesn't relate to text or speech.
    ELINT: Electronics Intelligence Sort of like COMINT, but focuses specifically on electronic signals.
    MASINT: Measurement and signal intelligence.
    OSINT: Open Source Intelligence, stuff that is out there and readily available but needs to be 'assembled'.
    RUMINT: Rumor Intelligence, based on gossip and smoke pit talk. A joke, but also said to be the most reliable form of intelligence.

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  8. Great video! I went ahead and subscribed. The entire series of Metal Gear is built on players(and characters) not knowing the truth. What is and isn't canon is debatable because there are layers of deception shrouding most aspects of the story. After all these years, it's kind of up to interpretation whether or not MGS(PS1) was through Solid Snake's eyes or if it was the VR training that Raiden(and the player) went through. With that as a possibility, it's also reasonable to consider that MGS3 might not be Big Boss's actual story, but Venom Snake's implanted memories of the mission. I haven't completed Peace Walker and TPP so some of this I'll have to go through those games to have a better understanding.

    I personally think that not having every bit of the story clearly explained makes it more interesting. I enjoyed MGS4 but one thing I think could have been done better is to leave some things unresolved. Instead, it kind of felt like pieces of the puzzle were being forced together in order to create fan service.

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  9. @mycarboardbox
    Thank you for the great video.
    Fun fact: In The Phantom Pain when in the helicopter you can rotate the camera to look up at the map and photos stuck to the ceiling. One photo looks like a satelite snapshot of land with a crosshair. On this photo you can simply see S3.

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  10. Here's to you too @thevoicebox thank you for continuously giving out more and more Metal Gear content We're Not Your Kind of People but the Nuclear peace message is clear, but I'm a huge fan of this series and I appreciate your voice in these awesome videos

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