One More Gate is a rogue-lite deck-builder that combines exploration and turn-based strategic combat. Head out to discover fantastic places, master the power of Wakfu to create destructive card combos, and defeat all those who would stand in your way!
Get One More Gate on Steam: https://store.steampowered.com/app/1832950/One_More_Gate__A_Wakfu_Legend/
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916
Support me on Patreon: https://www.patreon.com/Wanderbot
My Twitter: https://www.twitter.com/wanderbots
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Dofus by chance? XD
I can't get over how Oropo looks nothing like how Oropo should look.
For starters he is not even the correct race XD
ankama or en kama(the money of dofus/wakfu
dofus
dofus-arena
wakfu
wakfut-les gardien(that was a flash one playing by browser)
kromaga(tcg)
they also made a dofus and a wakfu "mangas" awful story printed of toilet paper )
they made a "anime " about wakfu too
they made a board game too
i play dofus for 6 years really bad service client ,and both there mmorpg(dofus/wakfu) are infested whit bot
Gotta say I prefer the softer hand drawn art style of wakfu over this game's art style.
I love this universe <3
Love the Wakfu animated series, this doesn't really remind me of it at all though. Mechanics seem solid though.
that is not a frigging rat, that is a chihuahua
i think stampedes were elite fights
Oh wow a new ankama game.
When I hear Wakfu I immediately think Huppershmucks.
I just love that word.
One More Deckbuilder…this week.
Wander must have had quite a rough time: I've never heard "It's fine" this many times before for a game preview 😅
can't find the demo on steam but the game looks good
the MMO before Wakfu was Dofus
I don’t know what the point of a deckbuilder that only lets you deck build between runs is. Just seems like a grind game, not a strategy game.
And the animated series
The MMO before Wakfu was Dofus
The 1st MMO was Dofus
From my experience, each mechanic in the One More Gate demo feels pretty solid and well rounded. For example that "stampede" effect was on the Charge card in the shop, and it forces whoever is in the front row to the back. With how everything else is designed, that one move has so many possible applications and strategic uses. Of course there's the obvious of moving away bulky boys to reach the lower health support oriented enemies, but then there's the fact the changing an enemies position additionally alters the effectiveness of the move they're using. Or prevents you from wasting attacks when the front enemy is about to die from poison anyway. Or completely changes the dynamic of the group of enemies you're attacking because some enemies have unique attacks/tactics depending on their positioning (The gobbal is a brutal attacker in the front row and a brutal support in the back row that gets an extremely powerful boost attack that's only available while it's in the back).
I'm excited to see where it goes, but I truly hope there's some late game mechanic that allows the game to function as a more standard rougelite. I would hate to see all these detailed early game enemies eventually get trivialized by maxed out cards.