*MELT THREE ENEMIES AT ONCE* St. Elmo's NEGOTIATORS DILEMMA BUILD with 196% CHD! – The Division 2



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36 thoughts on “*MELT THREE ENEMIES AT ONCE* St. Elmo's NEGOTIATORS DILEMMA BUILD with 196% CHD! – The Division 2”

  1. Mine is very similar to that except for the groupo piece and my fenris is on the mask because I use perfect spotter with a keybreaker. I have 1.6 million armor on mine, though it's a PVP build

    Reply
  2. I like negotiator dilemma back in the day bro I used to run it with the Drone and turret build. Watching you run negotiator dilemma brings back memories๐Ÿค”๐Ÿค”๐Ÿ’ช๐Ÿพ๐Ÿ’ช๐ŸพโœŠ๐Ÿฟ๐Ÿค™๐ŸพโœŒ๐Ÿฟ๐ŸŽฎ๐ŸŽฎ

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  3. awesome builds and awesome content that you always have and provide for people, but I've asked for help a few times now on how to deal with certain issues and have never gotten a reply. It's ok, and I understand that if I sent money your way I might possibly get a reply to at least 1 of my questions about issues that I consider dangerous to the gaming community. being a subscriber I actually thought I could ask you for help, or at least get a reply, I'll try not to make that mistake again.

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  4. swap the backpack to the neg one. you will thank me later.. ninja is a waste.. not offering u anything.
    dont need explosive dmg or reload speed..but more dmg with the neg backpack

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  5. With all due respect. Great build. I've built this build with the 2 Providence for Vest and Mask with Vest having Obliterate. Gave me 181 for CHD 100 for Headshot and 60% CHC. I used Foam with Reviver Hive as my talents. I will try and build the one here to see if I can hit a little harder if I keep my vest Obliterate. Thank you. Great vid.

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  6. its not good because no armor on kill or regen & 1m armor armor is not something that can be relied on ุŒif u hit unexpected critical damage ur chance of survive is below 1%๐Ÿ˜•

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  7. @kamikazevondoom I've got a great St elmos crowd control build using vile mask, foxes prayer using perfect trauma and perfect creeping death while using banshee pulse and riot foam. Gloves and holster utilising status effect. Combined with shock ammo and vile the passive status affects cause damage so I'm just ploughing through them

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