Mechajammer: Patch 1.1 – The Refracted Update



Talking about the huge update to Mechajammer launching today!
Mechajammer is available now via: https://store.steampowered.com/app/485400/Mechajammer/
Launch Review: https://youtu.be/5_7NvjyJXuo

Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

Merch Shop: https://www.youtube.com/channel/UCEQ7KR9enYdQsB6kcMnw0NA/store
GreenManGaming Affiliate Link: https://greenmangaming.sjv.io/9WQN60
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#Mechajammer #cRPG

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23 thoughts on “Mechajammer: Patch 1.1 – The Refracted Update”

  1. hmmm there seems to be some static noise when you speak. Not exactly bad, but might get annoying in time. Dunno what program and settings you use for voice recording, but worth checking if you can fix it somehow 🙂

    Reply
  2. I don't know if you put any serious time into the game post-update, but does making an occult and learning focused character make sense now? Or is it still an all-combat game?

    Reply
  3. I'd be really interested in a nonsponsored video of yours about this game. I played the predecessor a long time ago but the amount of bugs/lack of polish did really hold it back and this game looks similar in that regard.

    Reply
  4. Wow, didn´t know this one! seems fun, even if steam reviews aren´t the best, but, it could be for a bunch of things, like the ones you mentioned in previous videos.
    Ill give it a try ASAP.
    Thanks Mort! Good Video!

    Reply
  5. Bought Mechajammer because of you also. Literally tried it out yesterday and I like their way to pause while no one moves and you can decide a turn. Good and different way to do a RTS battle system. The artwork is really deserving of buying this alone.

    Reply
  6. It's hard to take the "good news" seriously when you have been paid for it. While I do believe the devs probably improved the game a lot, I will wait until an unpaid video to make a decision if I shall buy it.

    Reply
  7. Is the found items XP system like the one in Underrail?
    I really liked that. It made sense, made the world make more sense as well as the concept of leveling.
    Rather than simply rewarding killing things (and thus punishing doing anything besides), you’re learning and improving through your experience, in whatever way you’re character is experiencing things.

    Maybe you fought you’re way thru a horde to find the item behind them that grants xp, but maybe you hacked your way into a secure area in an ostensibly friendly base, or stealthed thru a zone far too dangerous for your combat abilities, etc.
    it’s like a halfway between traditional xp gain and Morrowind-style “use skill to level it”

    I ought to get back to Underrail.
    I don’t think I’ve ever gotten more than a third of the way, and that’s not counting the submerged ocean DLC that I have.

    Reply

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