MASSIVE Ultimate Charge REDUCTIONS In Overwatch 2



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50% Less Ultimate Charge: (0:00)
Less Ults KarQ Testimonial: (1:06)
Initial Maco & Mechanic Emphasis: (2:09)
Less Swingy Fights: (2:52)
Learning From OW1 Match Up: (4:21)
Don’t Shoot The Tank in Overwatch 2?: (5:28)
Focus on Supporting DPS?: (6:55)
What Do You Think?: (7:45)

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9 thoughts on “MASSIVE Ultimate Charge REDUCTIONS In Overwatch 2”

  1. Man you’ve GOT TO fix the volume discrepancy when you use audio of another video. The last few times I thought were just mistakes but you’re going to drive away viewers if they have to keep turning up the volume to hear the other audio only to have you burst their eardrums with your own right after. Just some constructive feedback, the content is otherwise great.

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  2. I think it's a bit dumb reducing the ult gain for healing tanks in the game considering the fact that they've already nerfed it by 50% by removing 2 tanks from the lineup. I would be happy to see a situation where a healer and tank become more synergized (almost in the same vein as tank combos in OW1 like transcendence monkey or nano dva) and the other healer focuses more on keeping dps up

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  3. After watching a lot of footage of OW2 tanking in this game seems so uninteresting without the duo tank dynamic . I don’t see any reason why they couldn’t rework and balance around it . I would be interested in trying these changes in 6 v 6 .

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  4. So.. we are all DPS now.. great, DPS is fun and all but maybe we play support to enable other people. Maybe we play tank to make space, to combime abilities, to play the "mental game" with the enemy tank, etc.. Not to just dps everything. I don't know about this but seems like OW2 is just Deathmatch with some car we have to move. Also, everything you said sounds about right but I have no idea how any of those things will work in lower levels, it will be such a disorganized mess haha
    I think it kinda loses the soul and the point of OW. but weelll at least it's easy to watch now, people can actually understand what's happening in a match, which is nice for the future of OW., i guess but now kinda feels empty, like just another generic hero shooter.

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  5. At least in this early alpha build I feel like supports and tanks are gonna have tough time. I've seen clips of supports like Zen's getting straight bullied by the dps and having maybe one ult a round doesn't sound to great. I hope they revert the healing nerf at least.

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