Richard and Jack analyze all the big and small changes to the competitive matched play Warhammer 40k missions with the brand new Pariah Nexus Mission Deck!
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0:00 Intro
1:54 Sponsors
2:46 Sponsor Section Ends (Cuts into the intro awkwardly as well)
3:30 Contents
4:00 New Orders Stratagem Change
7:08 Reserves
7:44 Deployment Changes
8:44 Secret Mission Rules
10:43 Actions
13:47 Primary Missions โ Burden of Trust
14:54 Primary Missions โ Linchpin
15:38 Primary Missions โ Purge the Foe
17:13 Primary Missions โ The Ritual
19:19 Primary Missions โ Scorched Earth
21:41 Primary Missions โ Supply Drop
23:06 Primary Missions โ Take and Hold
23:30 Primary Missions โ Terraform
24:51 Primary Missions โ Unexploded Ordnance
28:09 Primary Mission Review
29:05 Deployments
32:50 Mission Rules โ Adapt or Die
36:25 Mission Rules โ Fog of War
37:37 Mission Rules โ Hidden Supplies
38:07 Mission Rules โ Inspired Leadership
38:48 Mission Rules โ Prepared Positions
39:33 Mission Rules โ Raise Banners
41:07 Mission Rules โ Rapid Escalation
42:15 Mission Rules โ Smoke and Mirrors
44:05 Mission Rules โ Stalwarts
45:09 Mission Rules โ Swift Action
45:28 Mission Rules Review
46:03 Secret Missions โ Command Insertion
47:41 Secret Missions โ Shatter Cohesion
49:35 Secret Missions โ Unbroken Wall
53:05 Secret Missions โ War of Attrition
54:50 Secret Missions Review
56:50 Secondaries โ Area Denial
58:41 Secondaries โ Assassination
59:28 Secondaries โ Behind Enemy Lines
1:01:00 Secondaries โ Bring It Down
1:03:37 Secondaries โ Cleanse
1:04:35 Secondaries โ Containment
1:06:14 Secondaries โ Cull the Horde
1:09:25 Secondaries โ Defend Stronghold
1:11:08 Secondaries โ Engage on All Fronts
1:12:25 Secondaries โ Establish Locus
1:14:07 Secondaries โ Extend Battle Lines
1:14:45 Secondaries โ Marked For Death
1:16:54 Secondaries โ No Prisoners
1:17:08 Secondaries โ Overwhelming Force
1:17:15 Secondaries โ Recover Assets
1:20:35 Secondaries โ Sabotage
1:21:59 Secondaries โ Secure No Manโs Land
1:22:29 Secondaries Review
1:29:21 Closing Thoughts
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source
No mention of new redeploy units step? Seems liek you have to do scout moves before you know who has first turn now?
Heroic for free with battleline = heavy breathing in wardogs and ragnar+assault intercessors.
On the battlefield, how does that interact with transports with 10 2 wound bodies in them?
My opinion on "fixing" Unexploded Ordinances: Make it so that if a kicked objective lands on a unit/model is causes d3 MWs. This causes damage to units that only kick it straight back and forth. Will cause some kicking at minor to extreme angles to avoid a damaging kickback. Thoughts?
Well, Cleanse is now bad in Ritual. You have to start on the objective where in the Ritual you could create and Cleanse
Thanks guys!
You said that there is 18 secoundary missions now. But you only list 17, is one missing or?
One thing i noticed, now Titanic Knights give +1 VP in total each if destroyed, but, Armigers and Wardogs now give 2VP instead of 3VP, since now you have to destroy something of 15W or higher to get the first +2, instead of destroying something 10W or higher to get the first +1 previously.
Ouch grey knights that's gonna hurt
Thank you gentlemen. As always super insightful and applicable
Assets is way less interactive than old mid homers. Wow
This is helpful. I'm coming back to the game at this version of 10th edition. I'm glad these things have improved just in time for me to play them.
This is gonna take some major list redesign for factions without cheap or efficient battle line units.
Rapid escalation with war dogs….nice. Also how does that work with huron? Alpha legion detachment would be huge board control.
Am I reading this wrong? 20+ means everything ABOVE 20 or does it include 20? If not then Secondary mission card: Cull the horde's first condition is not achievable ever? There's no unit in any army that has a baseline starting strength of 21 models, without attached characters. It caps out at 20 models.
Mission as written I'd assume it's 20 AND higher, but this is one of those cases where a little writing edit immediately would clear confusion.
the 12 inch change to dawn of war is bollocks. advance and charge melee armies just gonna crush you even easier.
If I was running endless swarm I'd just roll with 19 unit squads to not trigger it. I can deal with one less gaunt in the few bricks of 20 I do bring and just remove that mission from the game. Perhaps keep one qualifying unit in the very very back so they can't re-draw. 19 gargoyles and a winged prime is plenty considering how much frustration this will cause for my opponents scoring.
for scorched earth. you can now burn more than one in no mans land. so burning more in no mans land makes it so you can push hard into their half.
correct me if this is not a change
For the Algorithm!!!
Burden of trust says the guard scoring happens at the end of each PLAYERS turn, not the opponents turn ๐ much easier to score the extra 2.
Edit: Nevermind it says the opponent of the active player actually scores the points ๐
If you guys throw a pillow on those chairs they wonโt make you look so small in them, will push you up further.
The army painter blast woke me up for sure.
Good riddence to Stand in the Corner and Listen to the Radio (investigate signals). Could never get decent points off it.
I dont think GW really thought through the skipping deployment for titanic models thing. Sounds ok for something like, Chaos Knights running 3 titanic knights for some reason, but what about Necrons? Who can take 2 monoliths, and by virtue of being necrons, still have about 1000 units on the table, each time they drop a monolith I have to drop 2 units…. seems a bit scuffed.
uncapped horde and BiD are the only thing i dont like out of this!
Also, not being to OW in turn 1 seems a bit much. Especially with less distance between deployment zones. Not being able to OW something like… World Eaters running down your throat top of turn 1. Or with the clarification on the Turn 1 Deep Strike rules, not being able to OW those units when they set up, or even something like Death Wing Terms with Turn 1 DS…. ugh.
My idea for a Penitent Host army going into this season:
Palatine w/ Catechism of Divine Penitence
10 Repentia
Rhino
Preacher w/ Verse of Holy Piety
10 Arco-flagellants
Rhino
Preacher w/ Psalm of Righteous Judgment
10 Arco-flagellants
Rhino
5 Battle Sisters
Immolator
5 Battle Sisters
Immolator
5 Battle Sisters
5 Battle Sisters
3 Arco-Flagellants
5 Repentia Squad
5 Repentia Squad
2 Mortifiers
2 Mortifiers
1 Mortifier
2 Penitent Engines
2 Penitent Engines
1 Penitent Engine
I hate that they ditched actions from 9th to 10th. It was much easier and if they had it in the core rules from the start of 10th, they could have included abilities and stratagems that let units do action and shoot.
Secret missions might be a little too easy for some armies to achieve. Like Command Insertion and War of Attrition scream Grey Knights
As a content creator myself, I'm always on the lookout for inspiration and tips to improve my own videos. This video was an absolute goldmine of valuable information, and I'm in awe of your presentation skills. The way you structured the content and kept it concise while still delivering maximum value is commendable. Your personality shines through, and it's evident that you're genuinely passionate about what you do. I'll be implementing some of your techniques into my own videos, and I'm confident it will make a significant difference. Thank you for being such an incredible source of inspiration!
To Jacks concern about understrength unit, the rules commentary clarifies the starting strength is determined when you add it to the army so even a 19 man that paid for 20 counts as starting at 20, time to hunt some bugs
I keep re-watched this video over and over. Good job guys thanks for all the work ๐
Thanks so much guys!
Fog of war is the new chilling rain.
Deploy Homers was 2 in the centre for fixed… Im looking at the card right now ๐
Thanks for going through the deck, excited for a new season!
Great video but Am I crazy or did you only go over 16 of the 18 secondary missions?
Area Den, Assassination, Behind, Bring, Cleanse, Containment, Cull, Defend, Extend, Engage, Locus, Marked, Prisoners, Recover, Sabotage & No mans land, What ones am I missing?
Crisis suit units only give up 4VP each. If you take fewer shield drones then they only give 2VP each.
Just got a realy good demon enginge detachment and they already are trying to ruin my fun๐ข
What the hell does โdrawishโ mean?!
Are Tau going to be able to guide and do an action?
Raise Banners is interesting because it gives you VP even if you don't get anything for holding your home objective.
Thx for the great insights!
Btw, the volume of this video is a bit low…
Siegler mentions about not being able to deploy understrength units.
I thought I had heard this too but have scoured the rules and not found the rule.
Anyone else know where it is?
Wow! Did you pay two CP for that Army Painter interrupt ๐