MASSIVE 40K Transport Updates – Land Raider Assault Ramps, Primaris Transports and Move-then-Drop!



Let’s talk transports in 10th Edition, with some rather nice alterations to add more SPEED to dangerous units…

WHC article here – https://www.warhammer-community.com/2023/04/19/transports-are-the-fast-and-flexible-way-to-travel-the-new-edition-in-style/

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0:00 Intro
0:49 Transports in 40K
2:15 10th Edition Updates
3:45 Move Then Disembark
6:17 Rapid Deployment
7:32 Assault Ramp
8:34 Firing Deck
11:00 Primaris and Transports
14:47 Falcon, Chimera + Mek
17:50 Outro

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26 thoughts on “MASSIVE 40K Transport Updates – Land Raider Assault Ramps, Primaris Transports and Move-then-Drop!”

  1. So happy to see these changes. I recently got into collecting and building models to eventually start playing, and one of the first kits I bought was the LR. To find out it was basically unplayable on the tabletop was a blow πŸ˜… but not anymore!

    Reply
  2. Coming from 3/4e to 9e, I am glad to see that transports are going back to being able to move and dump units instead of awkwardly moving, having to sit there eating shots for a round, then being able to unload. It struck me as very awkward and made transports less useful in their niche: Transporting.

    Reply
  3. dark angles Chaplin leading a 5 man terminator squad with lighting claws and chapter banner in a landraider crusaider. 24 inch movement, 3 inch disembark, 6 inch assault, reroll to hit reroll to wound. 5 dice per terminator. average 25 power weapon wounds… used to wipe command squads and champions…

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  4. This brings back memories of my Space Wolf Rhino rush days during the Eye of Terror campaign…wow has it already been 20 years? Man I'm old…than again I haven't played since 4th or 5th edition so I'm way behind the times.

    Reply

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