Martian Engineering E20: Skeeter Factory Pt2 | Vanilla Automation | Space Engineers Survival



In this episode, we complete the *Skeeter Turret Drone* automation, bringing the final product out the factory doors. We also construct the factory doors and a significant portion of the base. Additionally, we make improvements to the Skeeter blueprint for enhanced tracking and establish a permanent parking area for the drones.

*For less than a small cup of coffee per month, you can join the channel to fuel more creative designs, get access to custom emojis, and get member exclusive teasers and posts. Or consider buying me a coffee:* https://buymeacoffee.com/engineeredcoffee

Martian Engineering Playlist: https://www.youtube.com/playlist?list=PLVOiFJCxPKhgkSI4Mo_1IdRXBEmqyuqbH

0:00 Intro and Recap
1:50 Drone Arming Pad and Factory Layout
10:08 Grabber Arm Build and Programming
17:00 Building Out the Factory Structure
23:29 Overview and Monorail Plans
26:20 Finalizing the Skeeter Blueprint
29:50 Full Skeeter Weld Trial
32:20 Skeeter AI and Home Pad
41:38 Exiting the Factory Automation Sequence
46:56 Kicking the Skeeter Out and Outro

*Mod List:*
Modular Encounters + Assertive Combat Systems + dependencies
Tank Tracks over Vanilla Wheels + dependencies
Seams Fixed 2.0
AQD – Deeper Ores
AQD – Computer Voice Lines
AQD – LCD Image Extension
AQD – Armor Expansion
Build Info and Leak Finder
Build Vision 3.0
Rationalised Build Menu
Colorful Icons
Ore Detector+
Clean Camera
Animated Cryopods
Cockpits Re-Animated… Again
Clean and Vibrant Post Processing
Sneaky Sounds – Quieter Tools
Autofill Bottles
Easy Block Renaming

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25 thoughts on “Martian Engineering E20: Skeeter Factory Pt2 | Vanilla Automation | Space Engineers Survival”

  1. Looking at you preparing the other bays stressed me out cause it made me thing of how many blocks you'll have to rename and set up with the timers hahahah, I don't know if it still works, but there used to be a mod called mass rename or something that allowed to select a bunch of blocks at the same time and give them like a common prefix or change their names in bulk, don't know if it might be useful for setting up blocks in the terminal for you

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  2. It’s Sunday and I’ve spent the entire day looking forward to an upload by Engineered Coffee! Great video again 🙂 So happy I’ve stumbled upon your content. Keep the pressure to post high-quality stuff low though and enjoy the process!

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  3. this place looks like a doom .wad ngl
    even on mars and everything
    edit: turn precision mode on in the task block in step with the second-to-last waypoint so that the drone lines up perfectly with the connector at the final waypoint where you can then turn precision mode off if you like

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  4. The stuff your makeing is crazy good. Those factory arms are just beutiful.
    Its a bit wierd to call it that but the animation of it all. Very fluid.
    I cant help that the skeeters just look kinda cute to me. Like you could hug one and it would make some boops and beeps

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  5. Awesome video! It sure is coming together now.
    I think the misalignment with the drone at the end is because of the location of the remote controll block on the drone. I’ve heard it needs to be at the same coördinate as the connector (so basicly above) for this to propperly work. Which is fine on small grid with a normal connector but in your case maybe program the drone to go further..

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  6. You should make a Bulldozer in the style of the CLangscavator, with the lore that they'd push wrecked turrets/tardigrades into the grinder pits with them. Maybe also make a forklift to help move smaller things around the base? Maybe even a tardigrade variant that is meant to transport turrets to other locations, such as the Peanut and other facilities?

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  7. This is truly amazing your creativity and application are way beyond what I thought possible in SE.
    I really need to build a new pc as my console (ps5) could never cope with this level of automation 😂
    Seriously can’t wait until the next episode 👌

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