Marble Kingdoms 29



Not just a marble battle, but the entire war.

Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.

Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.

Destroy all the enemy kings and armies to win!

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Discord: https://discord.gg/aYPAms2eHu

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Changes since last version:
– Each player can now only field 1 army at a time (can be increased by upgrade)
– New reward: arcane wand. Equips all marbles in the army with wands that fire arcane missiles.
– Battles can trigger retreat early if no marbles take damage for 10 seconds
– Bunch of other small stuff I forgot about

Credits:
Music by:
PhatPhrogStudios – Heraldry Medieval Combat Music Collection
Dark Fantasy Studio – Shadows Guild Epic Adventure Music Pack, Forgotten Realms Epic And Adventure Music Pack
Makai Symphony – https://makai-symphony.com/9-2/ https://www.youtube.com/c/Makai-symphony

Artwork:
Kenney – https://kenney.nl/assets/scribble-dungeons
https://kenney.nl/assets/cartography-pack
https://kenney.nl/assets/scribble-platformer

BluBerrey – new battle arenas
Find some more of his work here: https://bluberrey.com/

Thanks for the following for some additional art:
The tatterman
Stippo
Laseheif

source

28 thoughts on “Marble Kingdoms 29”

  1. Suggestion new unit the grenadier behaves very similarly to the archer has a small sword and a grenade which he swaps around like the archer but he only throws his grenade if he is in range and facing within 15 degrees of an enemy also his grenade when it explodes upon hitting the range limit or an enemy deals splash damage which ofc can be blocked by shields and armor the amount of damage and range of splash damage is dependent on the grenadiers level also the enemy takes less damage the further away they are from the grenades explosion point also here’s what they would get at each level: lvl 1 leather hat lvl 2 the knights helmet lvl 3 nothing lvl 4 bigger sword lvl 5 smallest sheild you have lvl 6 x1.5 fire rate lvl 7 bigger sheild lvl 8 golden helmet lvl 9 golden sheild lvl 10 golden sword all the golden stuff should be 1.5 times better than the best sword/sheild/helmet in the game and a grenadiers allies naturally try to move towards him and protect him when he’s in danger (I may have added this because I wann see one get to lvl 10 if it’s implemented)

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  2. I think pink's victory was thanks to limiting the number of armies. Once they controlled 3 or 4 cities, each city only had a small portion of their troops being sent out to battle. That meant that they could just build up ridiculous numbers and be immune to any threats since no one was willing to attack them.

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  3. some ideas i'd like to see:
    species – some kingdoms would have natural affinity for terrain, for example dwarven marbles would get a boost in mountains, while elven marbles would get a boost in forests. additionally dwarves could sacrifice some speed for strength, while elves the opposite, normal marbles staying as they are. could be differentiated with a beard/ears cosmetics on the marble.
    dragon – huge marble that breathes fire and grants some reward on death

    that's all, thanks for coming to my ted talk

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  4. New Unit Idea: Vikingo

    This Unit will start with a normal Axe and a small shield

    Lv1: He will gain a leather helmet

    Lv2: His axe will be upgraded

    Lv3: Your small shield will become a normal shield

    Lv4: His helmet will go from being made of leather to becoming one of iron

    Lv5: Gain the ability to put on a shield bar

    Lv6: Your helmet will gain Bikingo horns

    Lv7:No improvement in armament

    Lv8:No improvement in armament

    Lv9:His helmet will gain slightly larger horns and he will be able to damage with them.

    Lv10: Your axe will be upgraded to a grand axe

    If you were to add this unit I would like one of them to have my name if it levels up. Thanks for reading it completely LM!❤

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  5. Wow, Ghazgkull really impacted the early neutral faction, he turned minor bandits into actual armies, they didn't win battles but they showed promise up until his death, after that it was all over and they never recovered. It really shows how important a single person is to a kingdom. Haikodo created the pink empire, through his conquests and occasionally support from the king.

    Also Kamil's band was insane, the last of her band became level 10s they did occasionally sell by not capitalizing on the grey bandits. But they did good eitherway by being the last faction destoryed.

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