Making The ULTIMATE Pirate Solar Sail Ship ! No Mans Sky Outlaws Update



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45 thoughts on “Making The ULTIMATE Pirate Solar Sail Ship ! No Mans Sky Outlaws Update”

  1. So happy I had saved 60 storage upgrades been getting more storage augmentation’s with freighter missions lately should always be sending them on missions also take the time to scrap ships Saves money and if you can get lucky could get up two 3 with an s class ship best of luck happy gaming 🙂 been loving this update 🤗🫡

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  2. Augmentation is class base, second use a highly expensive ship you don't care about trade it with the ships you want to salvage then run over to the ship you previously owned and claim it again you get ships for free make money and nanites and it's not a bug because if you happen to get all your ships destroyed your game would be over so they had this set up to allow you to keep playing the game, third x class is better than s class but the odds are like 5% to 10% chance for them to be better

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  3. its best to scrap s classes to get storage augments, you used be able to farm first wave exotic giltch spawns, they would drop augments and a/s class mods. that's how I used to farm nanites and augments. haven't played NMS for about 5 months though. There was this exploit where exotic ships would always spawn first wave at a space station if you find one of those theoretically you could have a fleet full of matching exotic ships, since the new update lets you recruit them.

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  4. I wish they would make it to where there is a select few derelict stations that you could purchase and customize (to an extent like there are 4 or 5 customization options to chose between) and choose if its a outlaw or regular station that had a base like are in it

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  5. A class or S class scrapping will give augmentations. Never ever got them from C class. A class shuttles augmentations cheapest method to get them. Exotics are always guaranteed. Best ones are 3 x 3 , 3 augs , 3 S class modules. Posted all over the coordinate exchange.. Dont need the conflict scanner to find outlaw bases. Intra knife works good on attacking ships. Add ships to your squadron, S class pilots. Doesnt have to be an S class ship to get S class pilot.

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  6. Dude I spent literally multiple hours today searching for a jackal solar ship like the one he got right of at the beginning of the video I am literally pissed 🤣🤣🤣🤣😭

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  7. This is like watching my 2 year old niece trying to put a rectangular block into a circle-shaped hole.
    I really believe that the prerequisite of a 'how to' video is that you actually know the 'how to'…
    But hey, guess it's hilarious for some people at least. :-p

    Reply
  8. 11 Million? That's so cheap! That's not even the cost of a stasis device!!! Mine are 300 million each with my s class hauler 🙁 The only advantage of the suspicious mods is because of the mod limit. They let you have more than 4 S&A mods. You can also teleport from your settlement to a pirate station.

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  9. I didn’t get a base computer during the Expedition. Did I miss something? Normally, it’s a given but, I sure don’t have one. Was it something I had to find this time?

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  10. For Cadmium install s class infra knife then remove and boom cadmium for nanite swap plus infra knife is a realy good all round ship to ship combat weapon when upgraded

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  11. You can dismantle things like the photon cannon, pulse jet, etc. that are normally impossible to dismantle. You can use this to move things around to optimize your starship, or even move these technologies to your tech slots to give you more inventory space.

    1. In order to do this, you need a tech slot on your starship in the same spot of the technology you want to dismantle in the regular starship inventory. (If the photon cannon is in the very top left, then you need a tech slot in the very top left to dismantle it).

    2. Build any technology in this tech slot.

    3. Go and purchase any new starship, but during the compare stage click on the icon to switch to the tech slots and dismantle the technology in this slot (this technology will not be dismantled, but the technology in the same slot in the regular inventory will be dismantled instead).

    4. Confirm the purchase, or else the changes will not be saved, and immediately go back to your old ship and switch back.

    5. Reinstall the dismantled technology in new location before saving, or the game might crash (the game will crash if you try to fly a starship without a pulse jet).

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  12. CHEAP, S and A class ships like exotics, explorers and shuttles are the best for augmentations. I wouldn't pay over 3-4m ish for ships when looking for augments. ALL haulers are off the table as their cost vs reward's augment wise is really bad.

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  13. At beginning of vid you said xclass modules are new. They aren't they been around for at least a year. They can be better than s class but its not often. The stats range from c class to s class. Its a pure gamble on them

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  14. Only reason I kept watching was to see if he finally realized that how many storage units a ship HAS doesn't have the slightest bearing on how many storage augments you will GET. All based on ship class. Don't bother with anything other than A and S class under 4 mil when processing ships. Find a system that spawn exotics. Lol. Dude wasted a TON of money on those C class haulers.

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  15. I have a suspicion that due to the Endurance update the hangers on the Freighter's have these scaffold thingys in the space ship bays that we will probably at some point be able to build our own space ships. Take a look around, notice the ladders that you can climb up. This would put you in a good position to build a space ship. This game is becoming more epic. The outlaw space stations add another intriguing aspect to this game. Note: the outlaw space stations are different than those take over by aliens.

    The Endurance Update Changes the game in so many ways. It's cray-cray to say the least.

    Reply

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