Making battles in RPG Developer Bakin



I’m going to show you how you can start making battles with RPG developer Bakin. It’s a relatively simple process so I hope this helps you out.

If this is your first time on the channel seeing one of my videos then a huge ‘Welcome to Level Up Design.’ On this channel, I share tips and tricks, tutorials, and overall RPG related content.

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10 thoughts on “Making battles in RPG Developer Bakin”

  1. Is it possible to make visible encounter that pursue us (like the last dragon quest ?) ? Or only random encounter that are triggered only when you walk ? Thanks !

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  2. I've been making separate battle maps. Feels weird to have battles on the same map. I'm thinking of doing a full recolor of the RTP assets just because I cannot create my own sprites lol.

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  3. Hello, Do you think Bakin is user-friendly for someone who's never worked with any game engines? I was considering waiting until RPG Maker Unite releases but Bakin looks enticing. I also greatly appreciate the videos you make, there are very informative!

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  4. Hello, nice video first of all! I wanted to know if you knew a way of managing Exp ( like how much Exp you need to lvl up) cause it's quiet random to choose how much Exp you win per battle if you don't know the graphic. Maybe you're going to do a video for that to.
    Looking forward your advices 🙂

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