Osiris New Dawn launched into full release on 18 January 2023. Just 12 days later, the studio announced the game would be entering βlong term supportβ. Devβs also cite a case of βdream expectation set by other gamesβ in their update post.
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For the first minute of this video, it felt like this was a sarcastic meme on No Man's Sky… Because NMS is all of those things and the stuff the video shows looks remarkably like stuff you do in NMS. On top of that, it was against all odds that Hello Games actually pulled it off despite a far more rocky start than this title.
Todd Howard <3 Just what I needed to eject this lovely dump I'm having just a bit quicker.
The problem isn't high user expectations, it's the zip-tied front bumper, bondo and duct tape level of quality that the base game shows to the user. Putting this game into "maintaince mode" and developing a new game won't fix that. Unless they really take a long hard look at what Osiris New Dawn is right now and fix the design process, they're just going to churn out more jank, half baked games. I'm not even saying thats a bad business plan. But 6 years for what we have have now earns a overwhelmingly negative score.
There may be a solution to this problem of expansive procedural content not living up to the quality of hand-crafted environments. And it is this:
First, make procedural generated landscapes, planets, etc. Then randomly populate them with the hand-crafted content such as bases, key NPCs, and all the high quality storytelling that just can't be done procedurally. Naturally, the quantity will be severely out of balance, as procedural content outpaces hand-crafted content easily 100 or 1000 fold. But here's where you fix the issue… Put mechanics into the game that make it likely for the player to be able to find the hand-crafted content while playing out the adventure story. Have the story take them to far away places among the vast procedural lands. Also, populate the rest of the proc content with non-story-critical NPC content like you see in No Man's Sky. In fact, NMS largely achieves this idea in its limited missions but imagine if this was done to the scale of a big Bethesda style story.
Starfield looks to be something similar where dissapointment when it comes to freeroaming gameplay and little content. It will be much more like Fallout 4 (just cut up in smaller spaces) and with loadingscreens all over. Let's see what comes, but I'm not going to be surprised if their goals are a lot smaller than what players think right now.
There is a lot more to be said about OSIRIS and the dev team behind it. The thing that I remember most about its development is that for almost 2 years, they developed the game behind closed doors. All the issues, bugs, and player feedback in the public version of the game seemed to be ignored during that time. They limited communication to the players and gave small, rare updates about the project. At that point, I assumed it was just another never-to-be finished survival game (A La Starforge). I haven't even so much as thought about the game until I saw this video. Whatever their next project is, I doubt I will buy it, until it is complete.
The whole space community gonna be disappointed with starfield with like entire made up expectations of what youβd want something like elite dangerous to be or over promised of star citizen.
I woudnt call starfield a space game its a rpg with deep lore and world building first and a space game second.
i was about to buy this game!!
I bought this way back then. I will try it again.
At the end of the day, it doesn't matter how well or how bad you communicate, what your PR says or what were the expectations intended to be set. There will always be a segment of The Gamersβ’ that will toxicly latch to a game and project their expectations on it and they will become the most vocal minority and they will never be satisfied.
Iβve never even once seen this game advertised – and space games are usually targeted to me due to them making up the majority of what I purchase and own
But I mean… did they ever sell it as a game-as-a-service? It's just a game. Games used to just "come out." Nothing to see here.
I guess I'm more sad this creator deemed this "worthy" as some sort of news, yet another attempt to try and be divisive and controversial.
at $20 x 600,000 they took in $12M which I bet steam took half, which spread out over 6 years is about $1M per year in income to cover the development. Compare $1M a year to what other games raise.
Does combat still feel like trying to swat a mosquito with a telephone pole?
Not really an honest video. Without a clear disclaimer it uses official "developer" footage giving a wrong idea about the game quality. Found this really shady.
Translation: Hello Games did it better, so we're giving up.
For Starfield I'll sit back, and wait. IF they allow for modding then it will be the modders who will make the game exceed expectations just like they have always done with all Bethesda's games in the past. Who knows. Maybe I will buy it but I don't cling to the hype all companies spew. For me they are all liars until proven they are not.
As for Osiris I do have the game but stopped playing it because it's well not a good game. It's badly dated as far as graphics are concerned. The UI is a blooming nightmare, and in the end I regretted ever buying it.
It is disappointing that Fenix Fire left OND in an unfinished state, with innumerable bugs, and sitting at version 0.5.6126 before giving up because "it's the fault of the people that bought our game."
It is disappointing that Fenix Fire left OND in an unfinished state, with innumerable bugs, and sitting at version 0.5.6126 before giving up because "it's the fault of the people that bought our game."
I completely agree. I understand some people's frustration, but the developers have been pretty clear about what the game was (and wasn't) going to be. Sure, there may be features that they attempted to implement in order to appease some of the most hostile members of the community, but ultimately, those features did not align with their original vision, and were scrapped. You can't be upset at a developer for not making the game the way you want it. There are many other players who DO enjoy the game, and it's impossible for a developer to please 100% of players 100% of the time. At some point, you have to make the executive decision to eliminate "feature creep", stick to your core vision, and let the chips fall where they may. As you said, this kind of negative reaction has happened from many other games and many other developers, and it's often NOT the developers fault for these invalid expectations. Players need to chill out a bit, and realize that the developers are making THEIR game that they hope YOU enjoy. But if you don't, they aren't under any obligation to spend thousands of development hours creating additional features which do nothing to improve their revenue. It's kind of evolved into a sort of video game "cancel culture". Players should be able to temper their expectations, and not get involved in early access if they aren't willing to accept that the end product not be what they dreamed it would.
Can it be simply considered done? Why does every game have to be developed into eternity?
Thanks OA!
I have played through Osiris recently and can confirm that the game is not done. Still many game breaking bugs. Also the end of the story mode comes so abruptly. I was like thatβs it? It is a shame because Osiris has so much potential.
Yeah, I was looking forward to one day walking around earth-like worlds in Elite. Not holding my breath for that anymore.
What ideally needs to stop is developers adding new systems/game mechanics when the current ones either don't work or are still riddled with bugs.
Star citizen has a shit ton of game mechanics but it's still fundamentally a broken game at its core.
You should play Empyrion Galactic Survival. It is awesome has everything.
I got into OND very late in the development cycle. Only last autumn IIRC. And while i liked the overall feel, the ingame systems and ideas very much, i thought that i'm in some kind of alpha. I had no clue that the game was in development since 2016, and small team or not, for a game 6 years in development, the game still had (has) insane amount of jank, glitches and bugs. And, if they're incapable of getting it to somewhat polished state in six years, they probably won't be able to do it in 10 either. Granted, i don't know how the game looked earlier in the development, but if the current state is any indication, then.. damn. So, i do understand that people are pissed.
The game mechanics in OND are EXACTLY what i look for in sci-fi survival game. The ability to build&craft, having some vehicles to drive around, some crafting stations, defensive turrets and bots to send out scouting, and the ability to travel from planet to planet. I don't need story. In that, OND somewhat succeeded. But i always played only short while before i ran into some sort of gamebreaking bug (like essential key or blueprint not spawning), and had to stop in hopes that when i come later, the problem is going to be fixed.
Looks like the problem isn't going to be fixed. Ever.
So yeah. I got the anger. I don't feel it myself, i was never that invested in OND, i just feel this is a wasted opportunity.
But i get that if the game doesn't sell anymore, they need to eat, pay rent etc.. so, on to the next one i guess.
So how do I get a refund
We call these games abandonware
Promises from Game Developers are worth as much as a Politician's Pledge probably even less so, that's just the way it is and has proved so time after time, the only thing that matters is $β¬Β£ ππ¬π§π
The problem is that the gaming industry can't get away with it, as other industries do.
There is zero story in this game shit it doesn't even tell u why the station blew up second all u do is fix a space station then go into a deep sleep to go back too earth with zero explanation for anything
Servers? Isn't this a single player game? This excuse players are too demanding even when they have kept updating proves they are never going to deliver what players want because they keep giving primarily cosmetics, the game will never be anywhere close to what they promise. All of them ends up being PVP longest grinding player dominant or just an empty world for you to grind all alone.