Lost Ark – 1 Step Forwards, 2 Steps Back



Lost Ark, the new MMO in the West dropped last week to a hugely successful launch.
I wanted to talk about how we keep seeing MMOs be hugely popular initially and how much demand there is for the genre.
Can Lost Ark stand the test of time where other havn’t though?
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Songs Used:
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#lostark #mmorpg #lostarkgame

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26 thoughts on “Lost Ark – 1 Step Forwards, 2 Steps Back”

  1. Well was a bit hyped for the release , but since i playd 1 year ago on russian servers, and after 10 hours playing the most boring Story in my entire Life , i ended up boosting my character with a friend to max level. Where we found ourselves,finding out that Dungeons etc. are Capped ( Raids capped weekly/daily etc. is ok. ) but that dungeon-Cap ( 2x per day ) was giving me a huge headache. So either u w8 Weeks/Months until u got the mats u need to upgrade your gear, to get new gear and wait again that long to upgrade that again.. oooor u get an alt. BUT then i would need to do the story again.. well to be said.. i Ended up pressing alt+f4 after playing 10minutes of Lost ark on EU , realising that i dont care enough for that game, to play through that lame story & shipsimulator again.

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  2. I played New World when it came out and although it was fun it is the "Prime" (pun intended) example of why you don't want to release a game if it is not ready.
    So I jumped into Lost Ark last week on the free release day, and so far it has been really fun but, I can see already it is just not my cup of tea.
    However the only reason I started it was I needed a filler between New World and Feb. 28th when GW2 End of Dragons comes out.
    Lost Ark seems to be a good filler for me.

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  3. Pay for Convenience. Absolutely and less than paying just to play WoW and the convenience is optional. I don't think paying for convenience in a f2p game where you can achieve everything someone is swiping can do is a bad thing. You can also convert gold into crystals so even a f2p player can get the same conveniences.

    For Pay to Skip you have to have done the daily quest at least once to be able to skip it, if you haven't done the quest yet you can't skip it. In other words it's still pay for convenience because you can't skip the first completion of the quest. By NOT including the fact (despite it being clearly visible on the tooltip) you are purposely being disingenuous due to your negative bias on the game.

    Pay to Win yes you can buy crystals with royal crystals (the premium currency) and you can buy gold with crystals, but you conveniently forgot to mention you can buy crystals with gold, allowing anyone with enough gold to also buy items off of the cash shop. Also the ONLY items you can't buy with crystals is crystals.

    Fear of Missing Out. You can actually buy items that were listed previously. The counter isn't there to say "if you don't buy these items now they are gone" it's a counter to show when the new items come in. If you notice there is a particular "prev." tab with an arrow. If you click the button you'll see the previous page of items and you can still buy them, at least as of yesterday. So you actually don't miss out on anything.

    RNG. Yes, certain cash shop items have RNG but, again, these can be obtained via gold. If having RNG is P2W then all games, even single player, are P2W.

    So out of all the points you have listed the ONLY thing you can do is pay to not have to grind as much as others in a F2P game where using your wallet for ANYTHING is optional. There isn't anything in the game a F2P cannot obtain, they just have to spend a little longer to do it. I think that's very fair.

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  4. I already strongly dislike aesthetic-only cash shops, so cash shops with game skips or performance-related stuff is a huge no-no. I don't care how good the other parts of the game are. I'm so done with bad game design that I can find other stuff in my life to do than waste it on this merry-go-round of mistakes.

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  5. Game looks good visually, but unless you're into Korean MMOs it probably won't be for you. Entire 1-50 leveling process is the most vapid, boring, throwaway experience I've ever played in an MMO. Every single quest you complete takes no more than 30 seconds to maybe 1 minute tops, and it's all just snoozefest exposition for a cookie cutter fantasy story filled with nothing but boring tropes of good guys vs bad guys. Every single NPC and character interaction is just them brainlessly sucking your character's dick off saying how you're so great, blah blah blah. I genuinely just found it laughable when I'm supposed to be the savior of the world or whatever, and whenever I walk back into town I just hear one of the soulless, completely worthless town guards tell me "Good job!" Combat is pretty cool and figuring out skill combos is decently entertaining for the first few hours, but other than that literally every. single. enemy. in the 1-50 grind including all bosses are a complete a total joke. There is absolutely no difficulty, no challenge whatsoever, every single enemy you fight dies in 1 or 2 hits and all the bosses are as simple as "Try not to stand in the red circles and you literally won't take any damage ever." This game is not revolutionary, it's not innovative, it's just a poorly voiced English port of an already years old game, I personally don't find this game fun or engaging in pretty much any aspect, but if you're into Korean MMOs you will probably like it.

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  6. I'm also quite quite surprised with how all of a sudden everyone is ok with all these mtx when just 3 years ago it was supposed to be cosmetics only. There are 3-4 cosmetics in the store. Everything else is currency and various boosters. Don't get me wrong, the underlying game is good, great even. Gameplay is fun and chunky. But you can't tell me this game's design isn't compromised by it's store, and keep in mind we get the curated version. The systems aren't adapted for that.
    It's free and I think anyone who even mildly enjoys it can easily get 100 hours of fun out of it. but I do see a glass ceiling on the horizon. I'm not too sure how dark it really is, because I don't think the core game is very competitive (Pvp is separated, end game content uses template chars disregarding gear etc)… but look at all the hoops they have to jump through to keep things balanced. Its not pay2win that's the problem… It's pay2interfere with design. And I really hope that people who pay to skip convenience understand that I'm not mad at them for having less time…. I just want them to understand that their convenience comes at the cost of everyone's game design.
    I'm still taking it easy, running around tier 1 with all my chars, because I don't want to rush and hit that glass ceiling. I'm having fun and I'm told tier 3 may invalidate some of my concerns. It's just I keep finding design things that irk me and remind me a lot of the systems in games like Genshin Impact (although not nearly as brutal).

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  7. "Crying about a cloud when you just walked out of a storm".

    Im at almost 1000 ilvl main with 3 more toons 400-600, free to play. The pay to win shit is pretty overblown.

    I mean, in a world where the comparison is WoW – the most objectively P2W game around, I think this is a bit silly.

    I can log into WoW right now and buy as many WoW tokens as I like, and pay to be run through all content, and get all the loot I want. You can't even do CLOSE to this in Lost Ark. If you jump on and try to buy a "win", you're gonna get about enough leapstones for 20ilvls of upgrade, then realize you grossly overestimated how much you can pay to progress.

    If anyone can quickly explain how to buy say, even just t2 ilvl, please explain below. You cannot, it's not even nearly possible.

    Also, Powerpasses are earned as part of the alt system. In WoW you literally just pay to skip the game. Lost Ark is "pay for convenience/advantage", WoW is P2W. Massively different.

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  8. I could look past the garbage story and voice acting but I can not look past the cash shop and the "throw as much free shit as them as we can" that comes with all korean MMOs. Godbless 4654654 fuckin items coming out of boxes that I got and dont even know why I got them and then you have 654 different currencies and conversions. I refuse to support these pathetic tactics

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  9. Look I'm genuinely concerned for people that actually hoping a not pay to win environment from a Korean mmorpg, it's like actually hoping a positive relationships with an e girl that you gave money to.

    Korean mmorpg is by default a pay to win game. To this day no game from Korea ever disproved that

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