Longplay of Toy Story 2: Buzz Lightyear to the Rescue!



Longplay of Toy Story 2: Buzz Lightyear to the Rescue!, played as the NTSC version on the Nintendo 64. This game’s version was released on Nov. 16th, 1999. Tell us what you think by leaving a comment down below!

0:00:00 – Start
0:01:07 – Andy’s House
0:13:30 – Andy’s Neighborhood
0:23:23 – Bombs Away
0:25:00 – Construction Yard
0:38:36 – Alleys and Gullies (1 out of 5 tokens)
0:40:44 – Slime Time
0:42:42 – Al’s Toy Barn (1 out of 5 tokens)
0:44:01 – Al’s Space Land
0:51:02 – Toy Barn Encounter
0:53:52 – Elevator Hop
1:03:30 – Al’s Penthouse
1:15:19 – The Evil Emperor Zurg
1:17:45 – Airport Infiltration
1:29:49 – Al’s Toy Barn (5 out of 5 tokens)
1:38:14 – Alleys and Gullies (5 out of 5 tokens)
1:47:40 – Tarmac Trouble
2:01:24 – Prospector Showdown
2:03:03 – Ending & credits

source

26 thoughts on “Longplay of Toy Story 2: Buzz Lightyear to the Rescue!”

  1. Y’know. For a n64 game even at its time like this.

    It does feel extremely surprising how accurate it looks from the ps1 and dreamcast….although T the frame rate drops in it can be a bit agonizing but sometimes not all painfully bad really.

    Reply
  2. I have great memories of the N64 and I'll always cherish those days, but… boy, has it aged badly! I blame that godawful texture filtering 🤮. BTW, I never played this game, or any other TS game for that matter.

    Reply
  3. Basically the same as Toy Story 2 for the PlayStation except worse framerate and graphics. Both are recorded at the highest possible picture quality. One perhaps notable difference is the level completion screen not specifying which Pizza Planet Token you missed.

    Since I enjoyed the PSX version, I also enjoyed this one.

    This was recorded using Ares64 core in Bizhawk. Whilst all the emulation seen here is correct to real hardware, there are quite a lot of instances where the game demonstrates certain slowdowns whereas real hardware would just skip frames. This video might therefore be re-done in the future but the chances are low. What's important to note is that this game is simply too much for the Nintendo 64 to handle (possibly because it's also designed for the PlayStation) and there'd be performance issues even on real hardware, except they'd be handled a little differently by simply skipping frames

    Reply
  4. Have you recently done a walkthrough of “Tarzan” on the N64? Do you think maybe you could consider that, and/or “Tigger’s Honey Hunt” on the N64 for the future?

    Reply
  5. Got an used PS1 and a pile of games for a birthday gift from my parents when i was 6. This is the first videogame i ever played. Damn i was mesmerized and happy little kid.

    Reply

Leave a Comment