Limgrave Begins (AGONY) – Elden Ring 05



Why do you people watch this garbage. I can barely get my foot out the front door of this game and it’s already pure hell to record. It’s like trying to showcase your house’s rooms to someone, but your house is 17 acres of swamp.

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48 thoughts on “Limgrave Begins (AGONY) – Elden Ring 05”

  1. Interact on left stock makes you change 1/2 handed involuntarily. It's the least bad button for that L3 slot IMO. I tried to leave sneak unbound so I could hit iron the keyboard when I needed to, but the game didn't like it.

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  2. I've been playing a pure quality build (no magic) i put in 28 strength so that two handing puts me at 42 strength, then pumping to 60 dex. The only times I've gotten really stuck on a boss so far were either early on or somewhere I probably shouldn't have been yet. I'm level 120 from just exploring and killing bosses as I found them, no grinding whatsoever. I feel like I have somewhere between 1/3 to 1/4 of the total game content left to do, story progression included. At this point I'm hoping the final act kicks my ass cause there haven't been many bosses that took me more than 5-10 tries to beat and absolutely no bosses so far that have taken me past 20 tries. A lot of that experience I feel was in part due to me finding a special weapon from one of the Evergaols that was perfect for my build from the moment I picked it up until where I am now in the game. The strength that you get from exploring areas thouroughly and getting all the various items hidden throughout the world cant be understated. The spirit summons are very much a rewarding mechanic to engage with. Some of the higher level ones are much stronger than having another player present in some cases. So in summary, playing a no spellcasting build has served me very well and I've had a blast.

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  3. I went with a STR build through the game and honestly in the later half it's miserable. I was very stubborn and only changed went I simply could not brute force my way through bosses with raw damage. So bosses are so mobile running after them for melee hits can get extremely frustrating.
    If you go STR or DEX I really recommend going with a bleed weapon. The only downside with a bleed build is you have to be rather aggressive to make sure the debuff builds up and hits. But I would strongly recommend, even though you don't like it, go with some spells.

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  4. So far as quest lines go, I'm really annoyed whenever I'm asked to find someone. "Go find the sorceress in Limgrave," is not very helpful. Limgrave is huge, and it's not like there's a sign out front of the particular hole in the ground you find her in. You just have to comb every inch of Limgrave til you find her.
    "Go find this NPC you've never met. I will give you no clues on where they are," is infuriating. This happens multiple times.
    Or sometimes they give you an important piece of information in a line but will not repeat it. Give me a chance to write it down please.

    Also, you can find the perpetrator of the night of black knives. They admit that they did it, but they won't say why. You can't ask why they assassinated the Elden Lord and caused a huge war of succession, plunging the land into ruin. The whole intro cutscene is about it. Are they pleased with the results, or were they hoping for something else? It doesn't come up. You're just there looking for an item on behalf of someone else and that's all you can ask about.

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  5. I can actually offer some insight to the hybrid build discussion, I've been co-oping through the game with a STR build (Greatsword) with my partner being a Dex/Int build (katana). Even with the heaviest armor poise seemingly does nothing, not even DS3 style hyper-armor, I often times don't do enough damage to even have the yellow "damage delt" bar pop up on bosses, meanwhile my partner is doing compatibly similar damage per hit while benefiting from significantly more hits per opening. In addition most bosses don't even have long enough openings for a full attack from the bigger weapons and I'll have to get away with a single rolling R1 as my main form of damage, with the endgame bosses being so aggressive i had to outright switch from an UGS to the Claymore to get any attacks. Overall it seems like pure STR is the deadest it's ever been

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  6. It's in Caelid, but Fort Faroth is a great place to farm. The blue guys that appear on the roof can be stance-broken with a fully charged R2 and finished off with a visceral for about 1100 runes. I just run past the bats and harpies.

    You can also bleed the giant white dragon to death by hitting far enough down its tail. Once it dies, you get about 74k runes. Use a Gold-Pickled Fowl Foot for I think 30% more, but wait until it's close to death first, because it takes a long time to kill.

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  7. I may not be far enough in to really know per se, but it doesn't feel like you HAVE to have Faith or INT to get through the end game, especially since you can once you collect more Whetstone knives use any type of scaling with any weapon art and weapon arts seem to scale with upgrades not stats. If someone were to say stop levelling STR or INT at 40 I could see them struggling, but it appears that level 80 is the new level 40 for scaling on weapons.

    For instance I think in this game a quality build would look like 60 health, 50 strength (Or whatever gets you to the softcap when two handing) 60 and whatever amount of endurance is optimal.

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  8. I really agree with the thing you were talking about about an hour and a half in when you were mentioning how you want like a collectible marker, because I know I've missed stuff in the opening area and I'm going to have to re comb the whole place later

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  9. Oh, I didn't know the prompt "talk to Melina" was like a unique thing.
    I thought you could just summon her to have her rattle off her repetitive dialogue whenever you wanted, Dang

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  10. Biggest regret was going quality, which I had to respec to pure strength halfway through for damage, and then the last few bosses I did another respec to pure intelligence with just enough physical stats for my weapon. I didn't use spells, but the intelligence build doubled my damage output. I've basically decided to respec for specific bosses I have to fight at this point.

    Dex/Faith will give you more damage output. Get enough strength to be able to two hand a poise/posture break weapon like a greatsword or warhammer. It still works on the 1.5x rule.

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  11. 1:28:20 That is not a problem. That is how optional cutscenes should work.
    You just have to accept that you are not going to get everything in the game every playthrough.

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  12. I'm playing a pretty much pure strength build and not having a huge issue.
    There are absolutely enemies (namely the crucible knights) who it is (almost) physically impossible to hit with certain weapons (without trading damage) as their attacks are faster than yours, so you need a backup weapon (mine is the estoc) which does less damage but can actually hit them and allow you to slip away.
    I do have 30 int, but I actually never use it in boss battles aside from sometimes doing the last 5% of an enemy health bar. Having 30 to 40 vigor is mandatory though.

    Also be aware you can get yourself 18 extra points in intelligence (possibly more) just from equipment. So 52 int is the absolute minimum you need, which is still sky high.

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  13. Not to spoil anything but when you said you are stuck in the first area, that isn't true. You can explore the whole map if you know a couple of secrets

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  14. I have to say, it's kind of cathartic for me to hear Plague complaining (even if he doesn't think they're really that big a deal) about aspects of "big open world" design. Mostly because those are exactly the kinds of things that have turned me off of that design philosophy. It seriously irks me that it seems every major series (and many less major ones) are trying to ride that trend, and have been for something like a decade.

    All it ever does is make a game take five times longer to complete the "base" content without adding much if anything in the way of interesting or engaging content that couldn't have been done in a less open game. It all goes towards wide stretches of nothing but endless collectibles and crafting materials that you several dozen of to make one minor item, uninteresting one-note enemies that don't drop anything but said materials, and generally just filling the world with (and let's be honest about this) filler content that a drags out the game into an absolute slog in the interests of spectacle of scale and player freedom that usually amounts to no significance.

    Good design is dependent on limitations, in my opinion. Obviously this is an unpopular opinion given the blatant success and popularity of games following these kinds of design philosophies. But I'd take a smaller, less open, more directed (even gasp linear) game any day of the week.

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  15. I think if the unique weapons in the game are any indication, they do expect you to invest a lot in magic regardless of class. There are very few uniques to build around that scale off of straight up combat related stats like strength and dex, almost all of them expect you to be invested in faith and/or arcane. Not only are you not encouraged to build a straight up melee character but the game seems designed to force you to not do that. You need faith or arcane, and you need to use summons, so you need to invest in mind to get FP to use those things. So if you want to go into this game saying "all I want to do is attack, block, parry and dodge" you'll be okay for a lot of the early and mid game but eventually the game makes you fuck off.

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  16. My biggest regret was thinking that I could get away with not putting a single point into dex and getting access to all blunt weapons. Why do some of these weapons have requirements of like 22 dex? Not that anyone should bother with those weapons anyways. Enemies jump and dance at every turn that trying to hit one with a weapon that reaches 2cm in front of you makes every enemy feel like the mosquitoes. Just do what everyone else does and use glorious Nippon steel or put bleed on a longsword. Also, 35-40 vigor with heavy armor seems to be the minimum to avoid one shots on later bosses.

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  17. I could be wrong, but the Japanese sword fighter you were talking about sounds like Miyamoto Musashi. I think he wrote about those tactics in The 5 Rings (hehe, rings). I think he also talks about using the Samurais entire tool kit, not just trying to win every fight with a katana alone

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  18. Instead of murdering the traveling merchants you can mark them in the map with a little person icon, after that it's easy to see where they are and they're always very close to a site of grace so it doesn't take long to travel to them.
    In general this game marks so few things on its map automatically that you really need to get creative with how you use the custom markers, which is a very good thing in my opinion.
    What i have been doing is mark every npc with a person icon, every imp statue with a dagger icon, field bosses with a skull, and so on an so forth.
    Finally, in my opinion the game shouldn't always give you a list of every uncollected thing in every region, that would make it feel waaay too much like you're playing banjo kazooie or something. What makes more sense to me is just give you a list per zone, which includes ashes of war, unique treasure, etc. but it doesn't give you any specific numbers, what it does instead is check off every element once you have all of them in the zone.
    So for example you check the list and you can see that you're still missing ashes of war in the stormhill, but you don't know how many you are missing, so you go around and you get one, but the ashes of war item is still not marked as complete, so you get another one, and now it actually checks off and you can rest easy.

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  19. I tried to go quality but so many weapons that I wanted to use had requirements in intelligence or faith that I ended up respecing to have more stats in everything.

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  20. Regarding NPC questlines: For the vast majority of the NPCs, their appearance in Limgrave is a "How do you do, I exist," sort of thing. If they move to another place due to exploring somewhere else, they will introduce themselves roughly as they would in Limgrave and the quest starts there. NPC quests also generally progress only through direct player interaction – they will 'freeze' in place right where their post-Limgrave stuff begins. Any items or gestures they give you in Limgrave, they will give you later on if you missed them.
    There is one event that will progress the game state that can negatively affect questlines, which is using the Grand Lift of Dectus or entering the nearby Ruin-Strewn Precipice dungeon. This causes a bunch of stuff to happen all at once.

    Regarding the stuttering: This is the result of a bad PC port. The console version comes with a pre-loaded shader package to reduce the strain on console hardware. The PC port doesn't include this shader package and also wasn't given a way to effectively load shaders, so it has to render them in real time in a very inefficient way. Or something like that, I'm not 100% on the details. The short of it is that the awful stuttering is a fundamental issue with the port that may or may not get fixed.

    Regarding the requirement of magic: I wouldn't say the game requires you to have magical capability, but it does expect you to have a ranged option such as a bow for exploration. A good chunk of the consumable items exist to give non-magical alternatives to spells, and in some cases are better than their magical alternatives.

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  21. if you kill those merchants, they should drop Ball bearings that you can give to the Twin Husks in the Roundtable hold. Don't know if anything else happens though.

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  22. Completely missed D near the graveyard my first time through. Ended up stumbling upon just the dead body on the ground and was super paranoid it was a dead NPC.

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  23. I don't think you need to really pump anything past reqs, besides vigor of course. Put like 45-50 points into that. It also gets much stronger per level before tapering off to near nothing past 60, so you really can't get away with not having an excessive amount of it. But for reference, I just finished the game with sub 30 attacking stats (I think 26 str, 22 dex, 26 int, 28 faith, 24 arc), 35 end/mind, and 45 vigor.

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  24. While going to certain areas and doing certain things can skip quest steps, but nothing short of killing npcs will outright break them from what I can tell.

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  25. @PlagueOfGripes you can grab the Lucerne after talking to the blue witch lady and patches those are the only 2 questlines i noticed it pushed forward you can also grab a prayerbook for a faith build up along the road further and get offensive faith spells

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  26. Update on my previous comment – using cheat engine/locking your self out of online prevents you from completing one of the quest lines that requires you to use the invasion mechanic 3 times.

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  27. I love coming across a cool looking big sword/hammer/axe and finding out it has a 30 something dex requirement and barely any strength scaling so I never get to use it on my strength/faith build

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  28. I’ve been using a pure melee build but that’s cause i wanted a challenging blind play through. I specifically avoided magic and summons cause i didn’t wanna be overpowered. So far it’s been ok. The most time i’ve spent on a boss is about an hour. I have 2.5k hp and it certainly helps.

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