Letting my fists do all the talking in this OP run… | Spiritfall



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7 thoughts on “Letting my fists do all the talking in this OP run… | Spiritfall”

  1. I'm honestly hyped for the early access in March. The game seems challenging enough and the different 'boons' you can get seem well varied. The two weapons offer very distinctive playstyle from one another and I imagine that when the bow is playable it will further enhance this. The enemy variety seems fairly decent for a demo. The music feels really calming to me and the artstyle is bright and colourful but also very easy on the eyes, so it makes it enjoyable for me. Solid game can't wait to see more of it.

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  2. Thanks for showing this off. I'm not a Smash Bros fan, so I was skeptical, but this is promising. Right now, it's incredibly deep for a demo. Just picked it up and did an all lightning fist run. Couldn't believe how many ways the blessings could create electrified stacks (punching, walking, jumping, dashing), plus a flat damage bonus per stack, and a massive shockwave attack with enough stacks. I could have beaten that final trio boss with my eyes closed. Looking forward to where they go from here.

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  3. Nice!! That 2nd boss fight was CLEAN.
    I got my win with the fists as well. I find enemy rooms easier when you carry enemies, bunch em up in one place, and keep em in hitstun. Knocking back enemies so far with the hammer makes it harder to manipulate enemy positions.
    Hope you consider playing more when it hits early access/release/whatever.

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  4. Ok, after watching your first video with the hammer-axe and now with the fists. The moveset DEFINITELY is related to Brawlhalla. Some of the attacks are straight up the same animation (like the up-brab down-throw)

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