Let's Play Symphony of War Episode 5: Things get out of hand really fast



What in the high heavens is this?! Well things got really bad really fast. First things first we had a battle on our hands and I did a bad mistake right at the start. I really need to check enemy movement range especially when cavalry is on the field. The general sadly did not prove to be a challenge. But after that WHOA. This game does not pull it’s punches. I will not spoil anything for you all so please have a nice watch and find out more in the next episode!

0:00 Start and deployment
0:12 Friendly pondering
5:05 Start of battle phase
25:46 End of battle phase
26:02 What in the name of… is happening
32:38 Chaos and more chaos

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1 thought on “Let's Play Symphony of War Episode 5: Things get out of hand really fast”

  1. It is in the ingame wiki but I thought I help you out and explain it a bit, the growth of units depend on their nature and what kind they are. Light infantery ( rogues, archers, skirmishers etc have lighter armours and more growth in the skill stat. Heavy cav and heavy infantery ger more strength and health growth. Magic classes such as healer, sorcerers mages etc get more magic stat so you can adjust units stats as they level up depending on class you pick for them. All light infantery got gerilla if I recall so the classes are easy to spot.

    Second thing that affect stats are natures, every unit got earth, fire, water, lightning , light , darkness as nature options and that come with different growth as well. from my memmory earth increase health growth, fire increase strength, water increase health and magic but lower strength growth….it is all in the ingame wiki so don't be afraid to jump around with the classes depending on your unit resources ( iron, gems horses ) and what you have avalible. Letting a unit level up a few times as another class as you wait for whatever stat you wanted isn't that bad.

    Nice to see people play it it isn't that well known unfortunately…..anyway have fun with it it is a well done game

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