Lets Play… Homeworld 3 – Ep 5 – Traveling The Ice Road



Homeworld 3 is finally here! Time to dive into the Main Campaign!

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23 thoughts on “Lets Play… Homeworld 3 – Ep 5 – Traveling The Ice Road”

  1. The Bombers are weak because you ingnore the fact they having cloaking and you arenโ€™t using it Shack. You can right click on their cloak ability to have them auto-cast it.

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  2. Hey Shaq, you're missing part of the story. She is trying to get the cause so that she can literally move stars and planets whole and create whole entire galaxies. by moving what she wants to where she wants If she gets the cause instead of. ripping planets to pieces like she did the moon. That asteroid field where you found the carriers but move the planet's whole and intact toward wherever she wants.

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  3. The cutscene at the halfway mark, showing the ship lowering into the cloud: The cloud was at the bottom of the last mission destroying the shipyards, the mothership was simply ducking down into the cloud as the shipyards exploded behind them, it was to help mask the hyperspace jump to the ice cliff, no bug.

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  4. I appreciate you posting these videos! But watching them, it seems like this game just isn't for you—it is asking its players to engage with the game in a way that you do not seem to enjoy. There's nothing wrong with that, of course—not everything is a good match for everyone! But as a longtime viewer, it is hard for me to enjoy watching—if you aren't having fun (and it doesn't seem like you are), then I'm not having much fun either. I apologize for the downer post, I just hope it is helpful for your future planning!

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  5. So the last patch changed the camera controls so that it no longer allows the camera to go inside the terrain and enter the blue realm. The unintended downside is that it gets stuck on terrain. So if the terrain is behind or to the side of the camera and you try to move into the terrain, the controls seem to not respond.

    Its an interesting problem to deal with from a game design perspective. You either let the camera go into terrain and become blind, or you make the camera controls problematic around terrain. (or, you make the inside of the terrain voxels transparent or partially opaque so the camera doesn't become blind, but that may be a more complex solution to implement than I think)

    Its easier to deal with using the modern camera controls, but I understand sticking to the classic controls since they're familiar.

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  6. I was so excited for HW3 and.. other than skirmish and wargames, its been abit of a disappointment~
    I mean, the ship designs are awesome, I love the Incarnate designs and especially like the Hiig Carrier design. The story however? ..they had the chance to go real ham with all the introductions of the galactic council an so forth from HW1 an 2, instead.. theeeey went this route~

    We could have instead been facing actual Progenitors, learning who and what they are~ but nyuuu.. lackluster big head ebil lady.

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  7. Fuck 3 just looks like a disappointment. so easy it looks like you can just rush the objective and ignore the entire hostile fleet that just desides to wander off when you reach the objective.
    unlike the others even though youre running and all alone vs the universe youre endlessly floating money and your fleet is at always at full strength.
    laughabley cartooishly evil BBEG thats more funny then anything else.
    handholding missions that tell you exactly what to do instead of letting you come up with your own plan.
    shame cause i do love the older two games. writers really need to learn show dont tell

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