Let's Play Final Fantasy 7 | Part 34 – Black Materia | Blind Gameplay Walkthrough



In Part 34 of this blind Final Fantasy 7 gameplay walkthrough on the Xbox Series X we discover the Black Materia and we definitely won’t let Sephiroth have it. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game’s story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet’s life essence as an energy source. 

Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting on several platforms, Square moved production to the PlayStation, largely due to the advantages of the CD-ROM format. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title became the first in the series to use full motion video and 3D computer graphics, which featured 3D character models superimposed over 2D pre-rendered backgrounds. Although the gameplay systems remained mostly unchanged from previous entries, Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation. The combined development and marketing budget of around US$80 million.

Final Fantasy VII received widespread commercial and critical success and remains widely regarded as a landmark title and one of the greatest video games of all time. The title won numerous Game of the Year awards and was acknowledged for boosting the sales of the PlayStation and popularizing Japanese role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although some criticism was directed towards its original English localization. Its success has led to enhanced ports on various platforms, a multimedia subseries called the Compilation of Final Fantasy VII, and a high definition remake trilogy, with its first entry releasing in 2020.

The gameplay of Final Fantasy VII is mostly comparable to earlier Final Fantasy titles and Japanese role-playing games. The game features three modes of play: the world map, the field, and the battle screen. At its grandest scale, players explore the entire world of Final Fantasy VII on a 3D world map. The world map is littered with representations of areas for the player to enter, including towns, environments, and ruins. Natural barriers—such as mountains, deserts, and bodies of water—block access by foot to some areas; as the game progresses, the player receives vehicles that help traverse these obstacles. Chocobos can be found in certain spots on the map, and if caught, can be ridden to areas inaccessible by foot or vehicle. In field mode, the player navigates fully scaled versions of the areas represented on the world map. For the first time in the series, this mode is represented in three-dimensional space. The player can explore the environment, talk with characters, advance the story, and initiate event games in this mode. Event games are short minigames that use special control functions and are often tied into the story. While in field mode, the player may also find shops and inns. Shops provide an opportunity to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. If the characters rest at an inn, their hit points and mana points will be restored, along with any abnormalities contracted during battles.

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5 thoughts on “Let's Play Final Fantasy 7 | Part 34 – Black Materia | Blind Gameplay Walkthrough”

  1. When I was a kid playing this for the first time this is the point where I had to stop and grind. This was my first RPG and I had no idea what I was doing. Ironically the brick wall I hit was the literal wall.. Demon's Gate. For some reason I struggled so much on that fight and it still sticks out in my mind as a moment I dread every time I play.

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  2. Now you see the problem with a lot of old school games is that you need very specific strategies to beat the toughest bosses but unless you know the boss is coming it's easy to get creamed the first time.

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