Let's Play Elden Ring Part 7 – Erdtree Avatar, Spirit-Caller Snail, & Deathbird



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Game Description:

THE NEW FANTASY ACTION RPG.
Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

β€’ A Vast World Full of Excitement
A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment.

β€’ Create your Own Character
In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.

β€’ An Epic Drama Born from a Myth
A multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between.

β€’ Unique Online Play that Loosely Connects You to Others
In addition to multiplayer, where you can directly connect with other players and travel together, the game supports a unique asynchronous online element that allows you to feel the presence of others.

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30 thoughts on “Let's Play Elden Ring Part 7 – Erdtree Avatar, Spirit-Caller Snail, & Deathbird”

  1. i like the idea of going for Faith build, any 'magic' based tbh. Spells are cool so if we can work with them more im all for it.
    Let's hope it will work out! 10 more stats.

    Hmm, if this let's play continues for a loooong time, it would be interesting to respect from time to time and try something fundamentally different. Faith > Magic > Dex > Strenght > Staus Effects and the like.

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  2. hi Keith, idk if u read the comments but if u interested in find wt's going on betwen the ruins try to cross that bridge at night. have a great day =)

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  3. That poor Limgrave map just sat there going 'OMG he's finally going see me when he riii….iides off fucking road, again!'

    Never change, man, this bumbling, rambling playthrough is brilliant!

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  4. Love watching people play these Souls and souls-like games.
    Also, I'm pretty sure you may already have the ability to use the summons…. maybe go back to the start and see if you missed a conversation or something???

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  5. I have a feeling eventually we're going to get a montage episode of just cleaning up things that aren't too in-depth, or at least a short 'so I did some stuff' summary. Which I'm looking forward to – so far the entire playthrough has been entertaining, but there's just so much stuff that there'd be a LOT of dead air for a few "checklist" items in the open world.

    The random and wide exploration though, and the genuine reactions to some things, are just neat. Very 'kid let loose in a large park' feel, with all the endearment that implies.

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  6. I really enjoy Keith's style with games like this most of the time, but seeing him, after all this time, come back to the gatefront ruins and then just circumnavigate them instead of going in and exploring was like a knife through the heart lol
    Hopefully he'll get there eventually and hasn't mentally ticked them off as something he's already explored.

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  7. 3:00 Kingdom Hearts 3 on Critical Mode. So KHs has always started you back at the entrance to the room when you die, but KH3 doesn't really have rooms so you could easily lose hours of wandering around after a cheap death. Or Horizon Zero dawn on harder difficulties since you could only save at bonfires. Good game design is sometimes elusive/not ubiquitous even in good games, clearly they never considered it since the primary audience of both games aren't looking for a hardcore experience (despite KH2 critical mode being a masterpiece of difficulty).

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  8. That imp fight near the chest in that one catacomb is proof that the Imp Ashes you can get for keepsake item is op. You summon 2 of those dudes and they just bombard the enemies.

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  9. The trolls/giants are pretty standard for FromSoftware enemies, but they make me feel bad for them all the same.
    At least the human undead had clothes; these guys are nude, disembowelled and look so raw and unkempt.
    Then again, if they're going to hang with emo Hitler griffin, they can all go to hell.

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  10. The Erdtree Avatar clearly has the Asylum Demon's rig and animations. I guess From do have a history of recycling assets a lot, but it's still an interesting find some ten years later (yikes, DS1 is old now).
    I think the crafting materials respawning is just there to encourage players to use consumables more. If they are easily replenishable, they actually become a viable tool even for the stingiest of players instead of something that just clutters an already awkward-ass invetory and the quick bar.

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  11. I dunno if anyone commented before, but you can quickly check if you are in Stake of Marikas 'area of effect' by looking at the status icons, there should be one that looks like Marika. Very quick and useful when you wanna tackle a boss you just come across.

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