Let's Play Elden Ring | Part 13 – Beastman Of Farum Azula | Blind Gameplay Walkthrough



In Part 13 of this blind Elden Ring gameplay walkthrough on the Xbox Series X we continue to explore back in Limgrave and find ourselves some caves and catacombs. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
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Description:

Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game, directed by Hidetaka Miyazaki, was made in collaboration with fantasy novelist George R. R. Martin, who provided material for the game’s setting.

Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As Tarnished—exiles from the Lands Between who lost the Ring’s grace and are summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.

Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game’s progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character’s mount as the main mode of transport, although a fast travel system is an available option.

Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it.

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7 thoughts on “Let's Play Elden Ring | Part 13 – Beastman Of Farum Azula | Blind Gameplay Walkthrough”

  1. Ten minutes into the vid and you've found Crucible Knight – my least favourite boss. I couldn't get him past half health in all my earlier, bashing-head-against-wall runs, but came back with better gear and flasks and broke him down. Didn't get a shred of satisfaction like I did for other hard fights, he just feels annoying to fight.

    Don't worry about things that feel like "cheating" either, for some of the later fights it feels… almost mandatory.

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  2. To find out how to use ashes go to Church of Elleh site of grace at night time, you might want to set it to night at a different grace and then teleport or the trigger might not work if you change time of day right at the church grace site 😉 And magic won`t feel cheap later, it`s just the starter areas that are meant to be easy, later they won`t give you a moment of rest and you`ll need all you can get, and it is also so much fun to mix magic with melee. And the Crucible Knight … that bastard … you`ll meet him more than once … hate that one with a passion!

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