In Part 15 of this blind Diablo 4 gameplay walkthrough on the Xbox Series X we complete the Light’s Judgement quest as we go and speak with Father Inarius. Also I totally forgot to split the part at the bit I said I would in this vid lol rip. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Diablo IV is an action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. The game was announced at BlizzCon 2019 and released on June 5, 2023, with early access starting on June 1. Public betas were released in March 2023. Series features such as re-playable, procedurally generated dungeons, and loot-focused character-building will return, while new features such as an open world, and player versus player (PVP) interactions will be incorporated. Players create their character from one of five playable classes—Barbarian, Druid, Necromancer, Rogue, and Sorcerer—and guide them through quests and combat in the world of Sanctuary after the resurrection of the demon Lilith.
The core formula for the series’ gameplay revolves around gradually obtaining stronger equipment by defeating increasingly difficult enemies. Enemies are fought using different character class skills which can be customized by equipment and talent trees. This concept is used to progress through the story and quests. Enemies are split into monster families which are defined by a theme, combat style, and their location. Each family contains different archetypes that hold different roles allowing for synergies of specialty abilities between family members. To differentiate between them, they have unique silhouettes, stances and weapons.
Creative director Sebastian Stepien explained that the goal was to create a more “grounded” story than Diablo III. In order to achieve this, the plot revolves around the simple folk of Sanctuary rather than “politics, kings, or another high-fantasy theme.”
The playable character’s effectiveness in combat is determined by their attributes and their boosts from equipped items. Offensive attributes include attack and critical chance which increase damage output. Defensive stats include elemental resistance and defense which increase how much damage can be taken. Diablo IV introduces three new attributes: Angelic, Demonic, and Ancestral Power. Angelic and Demonic Power alter the duration of beneficial and negative effects respectively. Ancestral Power increases the chance of effects being applied to another entity. Weapons and gear have increasing rarity which are a general indicator of their power. The rarest items have unique effects that alter more than just the character’s parameters. Gear can be further customised with runes and runewords. These items allow players to upgrade selected items with additional effects. They are split into two groups: condition runes, and effect runes. Effect runes describe the additional effects. Conditions runes describe the situations under which the effect runes will be active. These two items combine to form a runeword that then can be applied to an item. In an interview with lead game designer Joe Shely and senior producer Tiffany Wat, it was revealed that trading and crafting will be available in the game but will be limited to resources outside of the most powerful items. Limited-time seasons return to the game, which alter legendary powers to shift the meta-game.
Microtransactions are included in the form of cosmetic items. The game cannot be played offline and requires an internet connection.
Players will be able to traverse through five regions within the Diablo series world of Sanctuary: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan. Hell will also be a playable area. Procedurally generated dungeons are included, and consist of random layouts of interior and exterior environments. Dungeons are separately instanced, therefore non-party players will not appear. Sanctuary is a fixed area, therefore it will not have the procedurally-generated maps seen in the game’s dungeon. Scosglen is a forested coastal area home to druids, werewolves, and drowned-type enemies. Fractured Peaks is a snowy mountainous area containing deep cave systems. Dry Steppes resides in a desert that proves to be so harsh that the inhabitants have turned to cannibalism. Hawezar is home to witches, and has a swamp-type setting. Finally, Kehjistan is a war-ravaged wasteland containing the ruins of a once-prosperous civilization.
#Diablo4 #DiabloIV #Gameplay
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About why can the char beat Lilith: That is my point also. In 3 they made clear that your char is probably the last Nephalem, Diablo1 thought as that the corruption of the prime and lesser evils is so strong that you cannot flee their influence as a normal human and if you beat them they get reborn. Thats why the whole eternal war thing is so stupid, they kill each other for nothing. Only the Nepahlem could at least stand against them and they got destroyed by Inarius. Actually if you already have seen the ending, the story does not make sense at all. Lilith seems to be the only sane being in this universe and she… 😉 watch yourself.
"Opportunities don't happen, you create them." —Chris Grosser
In Diablo I you were just stereotypical hero. Think of normal people forced by circumstances to rise as someone special. Though the only reason it worked id D1 is that you don't exactly win. You imprison Diablo in yourself and get slowly corrupted and become new antagonist in D2. Don't remember what was the conceit in D2, maybe someone else can chip in. And in D3 you have a special heritage.
In D4 you were feed those blood petals of Lilith, not sure if that does something special to you (other then tripping bools sometimes). Maybe it will be explained later, I finished playing this game soon after what you played in this episode.