Legendary Miao Ying 41 – Immortal Empires – Total War Warhammer 3



Finally the tide against the undead may be turning.

Legendary Miao Ying 41 – Immortal Empires – Total War Warhammer 3

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14 thoughts on “Legendary Miao Ying 41 – Immortal Empires – Total War Warhammer 3”

  1. Ah, I do like the idea of choosing whether the legendary lord dies or not. Or perhaps ever longer and longer turn penalties for returning after every loss (that resulted in legendary lord's death).

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  2. Getting ready to sit down and watch this as I'm finally invading the Roses' territories myself in my current campaign…but less because I hate them so much and more because doing so will gain me brownie points with Ku'gath. They're also KINDA in the way as I try to find the last couple of ratholes Tretch is hiding in…

    Sweet, sweet catharsis, on two fronts…hope you can start having fun with this campaign within the next three-four episodes!

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  3. I like that "execute the enemy legendary lord once captured a certain number of times or keep them as a prisoner for ransom" thing you mentioned at 25:57. Sounds similar to the imprison mechanic used by Tor Yvresse (Eltharion the Grim) of the High Elves. I also think that the mechanic giving the player a random chance to capture and execute an enemy lord after every battle from 'Total War: Three Kingdoms' would work just as well, though wouldn't be as interactive for some people's liking. I also think your suggestion to give the enemy faction/lord a debuff at 26:25 for consecutive defeats until they earn a victory is also pretty good as well, because I agree with you. The number of times these Vamp lords are able to just go at you with seemingly no consequences to them other than having to just replenish is almost cartoonish.

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  4. I like the idea of doing something about legendary lords who are defeated over and over again. Perhaps every time they are defeated consecutively it takes an additional turn for them to come back. So if you defeat them two times in a row, they get one additional turn before they can be re-recruiter. Three defeats in a row two additional turns, and so on.

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  5. How do you get through the endless CTD's trying to start an IE campaign? I'm about the recommended specs but chain-crashes make it impossible for me to start this campaign.
    Fairly aware you got god-tiered specs, but apparently this was a somewhat known problem with game's optimization, right?

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  6. Hey Heir, it looked like that Skaven army from last turn came from an undercity. I also think I saw an undercity or two when you pulled up the map. I could see you leaving those on purpose though to add a little spice to the salty campaign ha ha. Thanks for the videos and keep up the great work!

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